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Dark Souls...how is it?


230 réponses à ce sujet

#101
The Earl Of Bronze

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Cutlass Jack wrote...

The Earl Of Bronze wrote...

Backstabbing is great fun in this game, never seems to get old watching my sword erupt from the guys chest.


I love Riposting even more. Its like Backstabbing in the front. Image IPB

And it gives more souls when you do it right. Profit!





Thats the attack straight after a parry? Not quite mastered parry yet.

#102
Cutlass Jack

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The Earl Of Bronze wrote...

Thats the attack straight after a parry? Not quite mastered parry yet.


Yup thats the one. Once you do it you'll be hooked. I'd reccomend using a light shield like a Buckler to practice with. They're the most forgiving to parry with and give you the biggest amount of time to riposte once you do. Mobs near the firelink shrine are easy to practice with. Hit L2 once they've started their swing, and if the parry works, you'll hear a tone, and their weapon will bounce back. Then just hit R1 and watch the magic.

You can parry with off hand weapons too, but Buckler is the easiest. An off hand dagger also works well but you'll need better timing.

#103
AshedMan

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I am so terrible at parrying.

#104
fightright2

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Cutlass Jack wrote...

The Earl Of Bronze wrote...

Thats the attack straight after a parry? Not quite mastered parry yet.


Yup thats the one. Once you do it you'll be hooked. I'd reccomend using a light shield like a Buckler to practice with. They're the most forgiving to parry with and give you the biggest amount of time to riposte once you do. Mobs near the firelink shrine are easy to practice with. Hit L2 once they've started their swing, and if the parry works, you'll hear a tone, and their weapon will bounce back. Then just hit R1 and watch the magic.

You can parry with off hand weapons too, but Buckler is the easiest. An off hand dagger also works well but you'll need better timing.



Been watching my hub play and I'll have to 'advise' him on this. Thanks!

#105
KLUME777

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Ringo12 wrote...

Better than Skyrim...!

No. If its anything like Demon Souls, then no. I hate that game because it was depressing and dreary, i didn't like the art style or atmosphere, and it wasn't interesting because there was no real plot. Bring Skyrim on.

#106
Eternal Phoenix

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KLUME777 wrote...

Ringo12 wrote...

Better than Skyrim...!

No. If its anything like Demon Souls, then no. I hate that game because it was depressing and dreary, i didn't like the art style or atmosphere, and it wasn't interesting because there was no real plot. Bring Skyrim on.


Well both games are about demons. It's not going to be faeries like Fable 3 or whatever. The art style of Dark Souls is actually unique and the enemy designs (for some) are grotesque whereas Skyrim enemy design is pretty generic. This is why I love Dark Souls because I've not played many games which have enemies that are very well designed and imaginative. Even the world itself is unique. The Ash Lake is dark but beautiful like most of the rest of the game.

#107
The Earl Of Bronze

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KLUME777 wrote...

Ringo12 wrote...

Better than Skyrim...!

No. If its anything like Demon Souls, then no. I hate that game because it was depressing and dreary, i didn't like the art style or atmosphere, and it wasn't interesting because there was no real plot. Bring Skyrim on.



The combat in dark souls is very well done, the variety of opponent behaviour adds a lot to it. Can be tough at times though. The online features like the ghosts, messages and bloodstains are very well thought out, very unique.

I hope Skyrims combat is somewhere as good as this game, Oblivion wasn't that good in this regard imo.   

#108
marshalleck

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The Earl Of Bronze wrote...

KLUME777 wrote...

Ringo12 wrote...

Better than Skyrim...!

No. If its anything like Demon Souls, then no. I hate that game because it was depressing and dreary, i didn't like the art style or atmosphere, and it wasn't interesting because there was no real plot. Bring Skyrim on.



The combat in dark souls is very well done, the variety of opponent behaviour adds a lot to it. Can be tough at times though. The online features like the ghosts, messages and bloodstains are very well thought out, very unique.

I hope Skyrims combat is somewhere as good as this game, Oblivion wasn't that good in this regard imo.   


Re: bolded, it's not that hot if you get the action delay bug. Sometimes if you input a command, say to do a heavy strike, your character will just stand there and do nothing until you input another command. At which time they will execute the prior. It's freaking ridiculous when it happens, because it almost always means you're going to eat a spear to the face, or worse.

#109
MacCready

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Is there a rhythm sensitivity to the control system similar to Assassin's Creed, as that's the hardest thing I'm coping with at the moment. I'll press a button to dodge, block or attack and my character will do nothing, so I was wondering if you have to time all moves perfectly in order for them to work?

#110
Cutlass Jack

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I never had any problems with what either of you mentioned. Whatever command I hit always executes right away for me...not that I'm always giving the right command or timing things well.

I'm on PS3, so not sure if an x-box thing.

#111
RPGamer13

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I didn't either, but the last couple of days I've started to experience it. I don't know why, don't know if something has happened to my controller or if maybe any kind of dust or spec on the disc would cause it or what's going on.

It is annoying and I wish I could do something about it.

#112
KLUME777

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Elton John is dead wrote...

KLUME777 wrote...

Ringo12 wrote...

Better than Skyrim...!

No. If its anything like Demon Souls, then no. I hate that game because it was depressing and dreary, i didn't like the art style or atmosphere, and it wasn't interesting because there was no real plot. Bring Skyrim on.


Well both games are about demons. It's not going to be faeries like Fable 3 or whatever. The art style of Dark Souls is actually unique and the enemy designs (for some) are grotesque whereas Skyrim enemy design is pretty generic. This is why I love Dark Souls because I've not played many games which have enemies that are very well designed and imaginative. Even the world itself is unique. The Ash Lake is dark but beautiful like most of the rest of the game.


At both replies.

I didn't say it was a bad game, just not my type of game. It doesn't hold what Skyrim has, which is a big world to go out and explore and lose myself, the TES lore, and well, a plot. I didn't find myself enjoying Demon Souls because it was depressing, and uninteresting as well.

Also, something may look unique or original, doesn't mean its good though. Just look at DA2's darkspawn and the rest of its art style. Didn't find DS' artstyle doing much for me (I understand that it isn't bad though), Skyrim is just much more interesting to me.

#113
RPGamer13

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I can respect that, some of the Dark Souls enemies creep me out. But I find I enjoy the combat and weapons.

Skyrim will definitely be different and possibly closer to my aesthetic enemy preferences.

#114
Iosev

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One thing that I love about the exploration in Dark Souls is that it rests solely on you. You're only given a hint of what you need to do in the beginning (*spoiler* ring the two bells), and told a general direction of where to go.

Often in other open-world games, I find myself constantly opening the map and following a cursor to where I need to go, and I personally feel that it takes away from the exploration. In Dark Souls, there is no in-game map, so you have to rely on your experience to navigate througout Lordran.  You have to pay attention carefully to your surroundings, largely because you initially do not know what dangers lie ahead.  The necessity to actively observe the world has made playing Dark Souls a very immersive experience.

Modifié par arcelonious, 20 octobre 2011 - 03:43 .


#115
Eternal Phoenix

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KLUME777 wrote...

Elton John is dead wrote...

KLUME777 wrote...

Ringo12 wrote...

Better than Skyrim...!

No. If its anything like Demon Souls, then no. I hate that game because it was depressing and dreary, i didn't like the art style or atmosphere, and it wasn't interesting because there was no real plot. Bring Skyrim on.


Well both games are about demons. It's not going to be faeries like Fable 3 or whatever. The art style of Dark Souls is actually unique and the enemy designs (for some) are grotesque whereas Skyrim enemy design is pretty generic. This is why I love Dark Souls because I've not played many games which have enemies that are very well designed and imaginative. Even the world itself is unique. The Ash Lake is dark but beautiful like most of the rest of the game.


At both replies.

I didn't say it was a bad game, just not my type of game. It doesn't hold what Skyrim has, which is a big world to go out and explore and lose myself, the TES lore, and well, a plot. I didn't find myself enjoying Demon Souls because it was depressing, and uninteresting as well.

Also, something may look unique or original, doesn't mean its good though. Just look at DA2's darkspawn and the rest of its art style. Didn't find DS' artstyle doing much for me (I understand that it isn't bad though), Skyrim is just much more interesting to me.


There is a plot in Dark Souls. Granted, it's not as heavy as a Bioware game but you'd be joking if you said that TES stories were heavy too. Oblivion wasn't. There were literally several quests for the main quest and that was it. There was no huge emphasis either. If demons were invading the towns, then it would have given the player the feel that the world truly is in danger but when the end battle consists of 10 daemons and 10 guards on the battlefield (Battle of Bruma) then you can't help but laugh. Those that spent 20 odd hours closing Oblivion gates for "soldiers" were probably upset when they saw two guards from each city that they had saved. That's not anything and you don't even need their help.

Dark Souls has the upperhand because the characters appear to be on their adventures with their own goals in the world and you often encounter them in different places. The Onion Knight and The Sun Knight are my prime examples here. The characters are constantly developing and while Dark Souls lacks the character interaction of Bioware games, I wouldn't say that characters were depthless in the game.

As for the other guy saying about the command going wrong. I've only experienced that a few times and that's when my character rolls seconds after I had pressed the roll button but it's never happened with a weapon. So I can't really comment there but when it has happened, I've found it less annoying that the CONSTANT staggering that happened to you in Oblivion whenever you attacked an enemy and they blocked or when they attacked you and you blocked (and you stagger as a result).

Modifié par Elton John is dead, 20 octobre 2011 - 04:25 .


#116
Iosev

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The command system in Dark Souls has a sort of "buffer" for the inputs, likely in order to perform a variety of actions with each button. To explain, it is important to understand that each of your actions (such as when you attack, dodge, block an attack, when you are hit, or even simply moving) have frames of animation that prevent you from performing another action until the first action is complete. For example, when you swing a sword, you won't be able to perform another swing, dodge, or so on, until after you finish your first swing.

How "buffering works", is that in the event that you input another attack while in the middle of your initial swing, a second attack will come out, but only after the animation of your first swing has finished.

For a more specific example, if you're using the Zweihander and you do a normal attack, you can hit dodge during the end of the swing animation, and you'll hop backwards as soon as the swing animation ends. In turn, while you're in the animation of the backward dash, if you input the attack button, you will perform a special running attack as soon as you recover from the backward dash.

It's also important to note that if you press a button too early, the command won't be buffered. In the previous example, if you try to hit dodge immediately after pressing the attack button, you will not dodge backwards coming out of the swing.  In order for the dodge to come out after your swing, you need to hit dodge during the later parts of the swing animation.  Essentially, there seems to be a "buffer window" in an action's frames of animation in which you can input the next action.

In addition, it's not limited to attack swings; If you dodge backward and try to press the item button to quickly (and thus outside the buffer window), using an estus flash, for example, might not go through.  This is also the case for block and hit stun.

Modifié par arcelonious, 20 octobre 2011 - 08:01 .


#117
RPGamer13

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I've had it happened where I am doing nothing else but moving and trying to dodge and my character doesn't dodge right away. Or sometimes while guarding the guard will break and my character uses a healing item when I hit circle and then there are other times when it doesn't execute unless I release the guard button.

Or just standing there, backing away and go to use a flask and the action isn't executed. So, I give them the benefit of the doubt that they already understand all that and it's not what you've described that's causing it.

I, for one, already knew all that.

#118
Iosev

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RPGamer13 wrote...

I've had it happened where I am doing nothing else but moving and trying to dodge and my character doesn't dodge right away. Or sometimes while guarding the guard will break and my character uses a healing item when I hit circle and then there are other times when it doesn't execute unless I release the guard button.

Or just standing there, backing away and go to use a flask and the action isn't executed. So, I give them the benefit of the doubt that they already understand all that and it's not what you've described that's causing it.

I, for one, already knew all that.


I was responding largely to MacCready's comment in regards to button timing, and in retrospect, I should have quoted his comment.  In regards to your examples, I personally have not experienced any of those things.

Edit: in regards to trying to dodge while moving, how long are you pressing the dodge button for?  Dodging while moving is activated after the release of the dodge button (O for PS3), and not by the press of the button, because held down, you will sprint instead.  If you're tapping the dodge button quickly and you're still experiencing input delay, then that's something that I haven't experienced yet.

Modifié par arcelonious, 20 octobre 2011 - 07:52 .


#119
The Earl Of Bronze

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Just rang the undead bell after killing the gargoyles, on my way back down this guy was at the bottom of the ladders, before I knew what I was doing I had killed him, thought it was an enemy, he dropped the book of the guilty, was he important? Damn my itchy trigger finger.

#120
John Epler

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There is certainly an input delay bug - I've hit the 'power attack' button for my spear, and then nothing happened for a good four or five seconds, at which point I did the attack (at an entirely inopportune time, of course).

#121
Gabey5

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i have yet to check it out. If it is trying to do the whole witche, everything is dark or grey deal i will pass

#122
MacCready

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arcelonious wrote...

The command system in Dark Souls has a sort of "buffer" for the inputs, likely in order to perform a variety of actions with each button. To explain, it is important to understand that each of your actions (such as when you attack, dodge, block an attack, when you are hit, or even simply moving) have frames of animation that prevent you from performing another action until the first action is complete. For example, when you swing a sword, you won't be able to perform another swing, dodge, or so on, until after you finish your first swing.

How "buffering works", is that in the event that you input another attack while in the middle of your initial swing, a second attack will come out, but only after the animation of your first swing has finished.

For a more specific example, if you're using the Zweihander and you do a normal attack, you can hit dodge during the end of the swing animation, and you'll hop backwards as soon as the swing animation ends. In turn, while you're in the animation of the backward dash, if you input the attack button, you will perform a special running attack as soon as you recover from the backward dash.

It's also important to note that if you press a button too early, the command won't be buffered. In the previous example, if you try to hit dodge immediately after pressing the attack button, you will not dodge backwards coming out of the swing.  In order for the dodge to come out after your swing, you need to hit dodge during the later parts of the swing animation.  Essentially, there seems to be a "buffer window" in an action's frames of animation in which you can input the next action.

In addition, it's not limited to attack swings; If you dodge backward and try to press the item button to quickly (and thus outside the buffer window), using an estus flash, for example, might not go through.  This is also the case for block and hit stun.


This makes a lot of sense to me. I'd imagine From Software did this to deter mindless button mashing and teach you to pick your moves wisely. Also I'd think if you could break animations anytime then this would make controlling much easier and remove a fair bit of the challenge from the game, which is obviously not what it's in the business of doing. 

I would also like to try this game on a PS3 controller as I've always found the Xbox one to be too clunky.

#123
RPGamer13

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Yeah, I bought the PS3 version because the game would have been needlessly hard for me on the 360 controller. It is impossible for me to keep a finger on the bumpers which is required for this game.

#124
Cyberarmy

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The Earl Of Bronze wrote...

Just rang the undead bell after killing the gargoyles, on my way back down this guy was at the bottom of the ladders, before I knew what I was doing I had killed him, thought it was an enemy, he dropped the book of the guilty, was he important? Damn my itchy trigger finger.



Well he was the only one you could have "confessed"

If you wrongfully attack some NPC or broke up with your covenant he was the only person that can reset the situation.
And he was selling anti-curse items cheaper then any one else.


Well never attack anyone if they wont attack you first :)
Or you gonna kill some really usefull guys like him.
We think twice when you gonna betray your Covenant or Darkwraiths wont leave you alone when in human form.

#125
Cutlass Jack

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There's something ironic about accidently killing the person who can clear things up when you accidently attack someone.
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