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Paragon choices from ME1 and 2 that could backfire in ME3


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#1
Sethan_1

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It occurs to me that there are several paragon choices in ME1 and 2 that could backfire on Shepard in ME3.

For example:

Saving the Rachni Queen - The original Rachni ended up being controlled by the Reapers - and it is possible that this was even done without close contact, since the Rachni are telepathic.  The Rachni could end up as opponents rather than allies in ME3, regardless of the desires of the Queen, if the Reapers control them again.

Rewriting the Geth Heretics - The Reapers came up with a virus to corrupt the Geth into serving them once - no reason they can't do it again.  Rewriting the Heretics just means there would be more Geth to fight if this happens.

Attempting to warn the Batarians - Shepard has the option of attempting to warn the Batarians in Arrival.  We don't know if any of that transmission made it out - but if it did, it could be used as proof of Shepard's involvement in the destruction of the system, at the trial in ME3.

Arguing for the Quarians to make peace with the Geth - If the Quarians do attempt to make peace with the Geth, and the Geth end up infected by a Reaper virus, the Quarians will be slaughtered.

Destroying the Collector Base - Already done to death on other threads, but mentioned here to forestall additional discussion on it.

What other Paragon choices from the first two games could reasonably backfire in ME3?

#2
AdmiralCheez

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Every decision is a gamble and could backfire either way.

That is all I'm going to say on this matter.

#3
Lemonwizard

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Anyone and everyone you had the opportunity to kill but let go could turn out to be trouble later.

#4
GodWood

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Ideal compromise:
All choices result in varying degrees of failure.

#5
Kaiser Shepard

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I doubt any Paragon decision will backfire, as BioWare seems to be almost obsessively biased towards that morality.

Also...

Sethan_1 wrote...

Arguing for the Quarians to make peace with the Geth - If the Quarians do attempt to make peace with the Geth, and the Geth end up infected by a Reaper virus, the Quarians will be slaughtered.

...how is that a bad thing?

Modifié par Kaiser Shepard, 05 octobre 2011 - 03:18 .


#6
Guest_EternalAmbiguity_*

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AdmiralCheez wrote...

Every decision is a gamble and could backfire either way.

That is all I'm going to say on this matter.


GodWood wrote...

Ideal compromise:
All choices result in varying degrees of failure.

This, I'm so sick of one side complaining about how the other has been pandered to.

Also, we already had a large thread on this.

#7
AdmiralCheez

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Kaiser Shepard wrote...

I doubt any Paragon decision will backfire, as BioWare seems to be almost obsessively biased towards that morality.

I know I said I wouldn't comment on this topic again, BUT OH LOOK, SOMEONE'S ACTING PERSECUTED AGAIN.

As a player of both moralities, I don't understand the damn problem.

#8
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Kaiser Shepard wrote...

I doubt any Paragon decision will backfire, as BioWare seems to be almost obsessively biased towards that morality.

*rage*
How can you say that, when it looks like two of the BIG choices are defaulted to renegade?

Also...

Sethan_1 wrote...

Arguing for the Quarians to make peace with the Geth - If the Quarians do attempt to make peace with the Geth, and the Geth end up infected by a Reaper virus, the Quarians will be slaughtered.

...how is that a bad thing?


lol

#9
Valdrane78

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AdmiralCheez wrote...

Kaiser Shepard wrote...

I doubt any Paragon decision will backfire, as BioWare seems to be almost obsessively biased towards that morality.

I know I said I wouldn't comment on this topic again, BUT OH LOOK, SOMEONE'S ACTING PERSECUTED AGAIN.

As a player of both moralities, I don't understand the damn problem.


No problem, but people are seldom happy unless they are complaining about something.  Personally I hope either have a chance to blow up in your face, it'll keep my on my toes.

#10
Sethan_1

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Eh, I play full Paragon myself - I tried to do a Renegade playthrough, and lost interest almost immediately - so I don't have any bias at all towards renegade choices.

I was just thinking that a lot of the Paragon choices carry a good deal of long term risk, based on what we know.

Its pretty much a given that a lot of the Renegade choices have the potential to backfire - though some of them may turn out to be the correct decisions in the long term, too.

#11
Lemonwizard

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Kaiser Shepard wrote...

I doubt any Paragon decision will backfire, as BioWare seems to be almost obsessively biased towards that morality.





I know, right? Where'd they get the stupid idea that the good guy option should have the more peaceful and happy result?

#12
Dave of Canada

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Lemonwizard wrote...

I know, right? Where'd they get the stupid idea that the good guy option should have the more peaceful and happy result?


Being naive and trusting while taking gigantic risks doesn't always result in happy results.

#13
GodWood

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AdmiralCheez wrote...
As a player of both moralities, I don't understand the damn problem.

Renegade choices have resulted in only negative outcomes and/or no content.
Paragon choices result in more postive outcomes and extra content.

It's not that hard to understand.

#14
Sebby

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Dave of Canada wrote...

Lemonwizard wrote...

I know, right? Where'd they get the stupid idea that the good guy option should have the more peaceful and happy result?


Being naive and trusting while taking gigantic risks doesn't always result in happy results.


In a Bioware game it does.

#15
Lord Jaric

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Can't we just say "this person made that choice, that person made this choice, lets see what happens in the end" instead of making threads that keep bring this stuff up.

#16
Guest_Cthulhu42_*

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They will probably give both paragon and renegade choices equally good outcomes. As I have Shepards of both alignments, I know that I'd be pretty annoyed if they made one alignment the "right" choice, while punishing those who chose the other.

#17
Guest_Rojahar_*

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Seboist wrote...

Dave of Canada wrote...

Lemonwizard wrote...

I know, right? Where'd they get the stupid idea that the good guy option should have the more peaceful and happy result?


Being naive and trusting while taking gigantic risks doesn't always result in happy results.


In a Bioware game it does.


Sad but true. People treat this like some kind of "Paragon Players v Renegade Players" thing, bying for "rewards" but as someone who plays both, I see it as tragically shallow writing. I'd like it if doing the idealist thing actually came at a cost sometimes.

#18
Sebby

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GodWood wrote...

AdmiralCheez wrote...
As a player of both moralities, I don't understand the damn problem.

Renegade choices have resulted in only negative outcomes and/or no content.
Paragon choices result in more postive outcomes and extra content.

It's not that hard to understand.


And Renegades getting screwed is part of the larger problem of there not being any real difference between the two paths.

The Renegade path is just a gimped Paragon one with joke dialogue and more killing/explosions. It just exists for the lulz and to hide the story's linearity.

Modifié par Seboist, 11 octobre 2011 - 10:24 .


#19
AdmiralCheez

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GodWood wrote...

Renegade choices have resulted in only negative outcomes and/or no content.
Paragon choices result in more postive outcomes and extra content.

It's not that hard to understand.

Yes, because talking to the rachni queen's messenger is an essential part of my gaming experience.

I don't know about you, but I'd say the only real drawback to going full-on renegade is feeling like a jerk.  Then again, pure paragon acts like a jerk, too.

#20
Guest_Cthulhu42_*

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Seboist wrote...

Dave of Canada wrote...

Lemonwizard wrote...

I know, right? Where'd they get the stupid idea that the good guy option should have the more peaceful and happy result?


Being naive and trusting while taking gigantic risks doesn't always result in happy results.


In a Bioware game it does.

In DA2, siding with the templars (basically the "renegade" choice as I see it) got you to be Viscount. You even got an achievement for it, while the trusting pro-mage Hawke got ran out of town. So Bioware doesn't always favour that kind of decision.

#21
Kaiser Shepard

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AdmiralCheez wrote...

Kaiser Shepard wrote...

I doubt any Paragon decision will backfire, as BioWare seems to be almost obsessively biased towards that morality.

I know I said I wouldn't comment on this topic again, BUT OH LOOK, SOMEONE'S ACTING PERSECUTED AGAIN.

As a player of both moralities, I don't understand the damn problem.

How am I acting persecuted? And coming from someone who not too long ago rather casually compared the current situation of gays and bis to that of blacks/non-whites before their emancipation, that's rather funny.

But it's true that Renegades get the short end of the stick: Paragons get all the extra content, whereas the Renegades get - as Sebo would put it - a gimped troll version of the game, nothing more than the "default" game does.

#22
Sethan_1

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Dave of Canada wrote...

Lemonwizard wrote...

I know, right? Where'd they get the stupid idea that the good guy option should have the more peaceful and happy result?


Being naive and trusting while taking gigantic risks doesn't always result in happy results.


Both good points here.  "The good guy option" should result in more peaceful and happy results most of the time... but that presumes the good guy is also going about choosing those options sensibly.

Being "naive and trusting" should backfire at least some of the time.  We did actually see one case of that in ME2, if Shepard lets Elanora go, after being told previously that Eclipse mercs had to commit a murder to earn their uniform.  Killing her is the renegade choice - which seems odd here given that the alternative is letting a murderer go free.

#23
Dave of Canada

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AdmiralCheez wrote...

Yes, because talking to the rachni queen's messenger is an essential part of my gaming experience.


When the game talks about choice and how impactful it is and it's meaningful, talking to the Rachni Queen's messenger and having the Rachni Queen promise to help you is hell of a lot more than nobody mentioning you having killed her.

A slight pat on the back by a Krogan or a person calling us a genocidal maniac would've been far more than what we actually got, a bubble trapped in time where nobody cares about us having killed the Rachni Queen.

#24
GodWood

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AdmiralCheez wrote...
Yes, because talking to the rachni queen's messenger is an essential part of my gaming experience.

It's a recognition of your past choice and assurance that choice hasn't gone wrong (yet) and that they'll help you in the future.

It's a crappy cameo but it's better then what the renegades got ... nothing.

#25
mango smoothie

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God I swear if some of the decisions were reversed people would still go by what Bioware says is paragon/renegade. For instance if the geth situation was reverse the same people who chose to rewrite them would say that you should have destroyed them. While people who chose to destroy would go like oh ya rewriting is best option. too many people make decisions because of the blue and red.
         I say that every decision from ME1 and ME2 will have a pro and con in ME3, and that you should make decisions on what you think is right not on what Bioware says is high Moral and what is end justifies the means.

Modifié par mango smoothie, 05 octobre 2011 - 03:44 .