Paragon choices from ME1 and 2 that could backfire in ME3
#126
Posté 05 octobre 2011 - 09:31
For me it isn't about e-mails or cameos, it's about consequences, and I'd like for all major decisions paragon and renegade to have consequences in ME3.
#127
Posté 05 octobre 2011 - 10:59
Sethan_1 wrote...
Saving the Rachni Queen - The original Rachni ended up being controlled by the Reapers - and it is possible that this was even done without close contact, since the Rachni are telepathic. The Rachni could end up as opponents rather than allies in ME3, regardless of the desires of the Queen, if the Reapers control them again.
This recurring argument makes no sense at all. The Rachni Queen, through her inherited memory, knows what indoctrination is. Forewarned is forearmed. Fool me once, shame on you/Fool me twice, shame on me. The burned dog dreads fire. The cliches here are endless.
Will there be some indoctrinated Rachni? Absolutely. There will also be indoctrinated Krogan, Humans (particularly Cerberus troops), Batarians, Asari, Salarians(presumably, although we've seen no evidence of that yet, and same with Turians) and hacked Geth. There is no rational basis to believe that the only surviving species that can recognize indoctrination when it sees it will be its chief victiim — especially when no one, including the Reapers, know where the Rachni are yet.
Rachni may be unremittingly hostile to all other life. That we may see and that alone would make the Paragon decision backfire, but this idea that the Rachni are the clearest suckers for indoctrination ignores the simple fact that they are fully and chillingly aware of the danger.
Rewriting the Geth Heretics - The Reapers came up with a virus to corrupt the Geth into serving them once - no reason they can't do it again. Rewriting the Heretics just means there would be more Geth to fight if this happens.
And that foiled attempt will make a "consensus" among the Geth that the Reapers are a mortal threat inevitable, whatever option you take. See also the aforementioned cliches, "burned dog dreads fire," etc.
Attempting to warn the Batarians - Shepard has the option of attempting to warn the Batarians in Arrival. We don't know if any of that transmission made it out - but if it did, it could be used as proof of Shepard's involvement in the destruction of the system, at the trial in ME3.
Somehow, I think that the proof Shep slammed a door in the Reapers face for a couple of months and that the Batarians will be the first to suffer from the invasion won't make that matter vey much. If anything, it will prove Shep made a good faith effort to mitigate the tragedy after doing something grim that s/he had to do.
Arguing for the Quarians to make peace with the Geth - If the Quarians do attempt to make peace with the Geth, and the Geth end up infected by a Reaper virus, the Quarians will be slaughtered.
See previous point about the first virus attempt. Also, if the Quarians don't attempt to make peace with the Geth, they'll be picked off one and then the other by the Reapers.
Modifié par Thompson family, 05 octobre 2011 - 11:08 .
#128
Posté 06 octobre 2011 - 12:22
boxian wrote...
I played the games just once through (recently, for the first time) and I played my Shep as a mix of the two, but considering that I had an Earthborn, gang affliated background and had the Ruthless origin, I figured that I'd be more willing to get my hands dirty and make more appropriate special forces style mission accomplishment decisions.
So I killed the Rachni queen, wiped out the heretic Geth, killed Saren's helpers. On Virimire, I didn't save a romantic interest, I went ahead with the plan that had already been put into place and saved Gunnery Chief Williams because the Normandy was already headed there and so was I and there wasn't enough time to do both. I yelled at Wrex until he figured out that his people would just be slaves (but I wanted to download the research so that we could take it later on). Mordin kept the research of his assistant, but I let him shoot the guy who did those terrible experiments. On Noveria, I went saved most of the people there (then I replayed it when I saw how many paragon points that was and just killed everyone) because it was easy and the anti-Thorian grenades got both goals achieved faster and easier than anything else.
And when the Council ship was about to get destroyed, I let it because there was a bigger mission at hand, and mission accomplishment is priority 1 with troop welfare priority 2 - the fleet's firepower was needed to destroy Sovereign. A distaste for politicians made me elect Captain Anderson as humanity's rep, and I think I just hit the wrong button or wanted the extra points so it became full human. At the end of ME2, I destroyed the Collector ship because it was too dangerous and Cerebus hasn't been a trustworthy entity.
I made all those choices because I thought that there were pros and cons to each and that there were "Bad Things" that could happen in either case. I'm disappointed to realize that's not true, and if I'd just forgotten any kind of training Shep would have ever gotten about threat assessment, everything would have worked out better and more interesting.
PS: I was trying to find out, but basically those emails are just garbage and you don't get anything from them? I was hoping that some of them were relevant and stuff to start up some quests with, or just some extra characterization (like the email from the Doc on the Citadel, I wanted to go and talk with people about the emails)
Thats basically how I played except colonial background and I gave the base to TIM (as far as I am concerned I am even with him for bringing Shep back from the dead). I saved Ash because bomb was there and it HAD to be protected.
#129
Posté 06 octobre 2011 - 05:04
Five or so pages later...AdmiralCheez wrote...
That is all I'm going to say on this matter.
#130
Posté 06 octobre 2011 - 05:12
I think you're pushing it. I doubt it's all that bad.Rojahar wrote...
What drawback is there to destroying the Collector base? How does it backfire? As a Paragon, you destroy the Collector base, get the last laugh as TIM loses his cool, know that you didn't foolishly shoot yourself in the foot, and every single person praises you - even characters who should be Renegade. As a Renegade, you stupidly are the one who causes most of the problems for yourself in ME3, TIM laughs at your naivety, and every single person - even the Renegades who told you to save the base - tell you how stupid and wrong you were. You practically get a "Game Over" screen for going Renegade.
#131
Guest_EternalAmbiguity_*
Posté 06 octobre 2011 - 05:22
Guest_EternalAmbiguity_*
Fiery Phoenix wrote...
I think you're pushing it. I doubt it's all that bad.Rojahar wrote...
What drawback is there to destroying the Collector base? How does it backfire? As a Paragon, you destroy the Collector base, get the last laugh as TIM loses his cool, know that you didn't foolishly shoot yourself in the foot, and every single person praises you - even characters who should be Renegade. As a Renegade, you stupidly are the one who causes most of the problems for yourself in ME3, TIM laughs at your naivety, and every single person - even the Renegades who told you to save the base - tell you how stupid and wrong you were. You practically get a "Game Over" screen for going Renegade.
Read some of the earlier pages.
#132
Posté 06 octobre 2011 - 05:24
#133
Posté 07 octobre 2011 - 08:40
#134
Posté 07 octobre 2011 - 08:58
I have two main Shepards, with whom I took nearly polar opposite routes. I want to see everything. If all major decisions led to the same results, I'd be heavily disappointed. If only the paragon or only the renegade options ended with beneficial outcomes or negative ones, I'd be even more disappointed. The path to hell is paved with good intentions, as they say.
Maybe the Rachni Queen turns out to be evil. Maybe convincing the Quarians not to take back their homeworld will lose you an ally to take back yours. Maybe pissing off Conrad will get you stabbed in your sleep. Who knows? I'm hoping Bioware keeps things unpredictable. I want to be surprised, and I want heavy consequences for all my actions.
As long as ME3 doesn't pull an ME2 and negate half of my decisions (I mean, whether or not I let the Council die changes nearly nothing about the game), I'll be set for many, many a playthrough.





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