Lotion Soronnar wrote...
Shinobu wrote...
On the contrary, I'm fine with him dying if it is a logical consequence of circumstances I help shape through my choices in the game. In fact, I would definitely let Garrus die on one playthrough just so I can experience the trauma. However, if the death is scripted and unavoidable there is no replay value to the game and I will move on to something else. I wouldn't bother buying any more ME games because being suckerpunched AGAIN after DA2 would just be the last straw for me.
Garrus dies = no replayability?
ERm..how exactly does that work? There's hunderds of different choices in eh game. How does one thing not being a choice destroy all of the replay value?
I should have said "for me." There are plenty of choices in the game -- most that I don't particularly care about (same with DA2). But to have THE one that really matters to me be unavailable, that turns me off. For example, not being able to side with the moderates in DA2 pretty much made me lose interest in playing again. Whether or not I let Fenris kill (REDACTED) didn't matter enough to me to warrant another playthrough.
Furthermore, a tearjerking scene is fine to see once, but to be forced to see it
every time I play (especially in a franchise that touts its "choices") is a turnoff. In DA2, seeing (REDACTED)'s mother die was shocking and emotional the first time. I played that scene again to harvest video, and *YAWN* -- oh, it's 5 minutes of cutscenes that was meant to shock me. Don't really care to see it again. On the other hand, if I could have somehow saved her, even if it meant I had to replay the
entire game to make that one critical decision during the escape from Lothering, I would be willing to do it. I'd play through at least twice -- once to save her, once to see her die a horrible death.
Scripted, 100% guaranteed death of an individual is annoying because it subverts the entire premise of the franchise: that choices matter. At a more base level, scripted death is BORING. I've played ME2 4 times now, and I'll play it several more. I lost some, I lost everyone, I lost no one. Planning who to let die was fun. Having squadmate X die no matter what with no input of mine mattering: not fun.