Fast Jimmy wrote...
This thread has become totally off topic.
dimstog wrote...
Yes, the graphics are awesome, yes, the animations are great, yes, the characters seem interesting, yes, the cinematics and production value is extremely high.
The OP stated that a lot of things were better about the game. To keep pointing out things that DA2 improved on over DA2, or making the asinine argument that DA2>DAO or vice versa does nothing but risk the thread getting locked.
As I stated earlier, I think the problem with DA2 was that it lacked purpose or focus. The characters were well written, I believe, and the quests had good dialogue. But ultimately, they don't matter. You don't get drastically different rewards or outcomes if you side with Templars or Mages in most of the side quests, nor do you have to pay any penalties or get any bonuses with your companions, as the Rivalry/Friendship mechanic, while a nice feature, allows you to pretty much act with impunity.
Possibly if decisions like killing the magister's son or saving Feynriel actually came back and affected the end game, or how you handled things with the Arishok affected the politics of the city years down the road, then there would be interest and excitement with the game. As is, it feels more often than not that we are watching a 20 hour movie with 15 hours of it being flashy combat that still somehow feels boring.
Feel free to reply to this with some non-spam comments.
I agree with your statement and I think you pretty much nailed it with your earlier post.
I am currently replaying DA2 to revise my opinion on the game, and the more I play, the more DA2 appears like an "half-baked cake" to me. The ingredients are there but the final product is somewhat disappointing, mainly because something important is lacking.
What I am missing among other things, is an overarching theme that links the story bits together. The entire game I was looking for my characters goal - I mean the one that the game intends my character to have. In DA:O it was defeating the Blight, in BG2 it was finding Irenicus, in NWN it was saving the city, in PS:T it was finding out who you are.
In DA2 I found none besides survival and making a living, which are in my opinion not a really good ones as I never really felt threatened the entire game. Since the game didn't really give a direction, I started coming up with my own.
Well, and there is the problem for me: the game is sadly too linear to start designing your own objectives. There is no way of breaking out, of going your own way, and so you continue to follow the path laid out for you and on which you can't really change anything until you finally reach the end. And the whole time I waited for the story to finally kick in, to finally receive my main objective, my goal... but it never came.