My FemShep rant.
#51
Posté 06 octobre 2011 - 05:55
I do notice some too much masculine movements in me2, expecially with the kasumi dlc dress, but for me it fits with shep past life: any of the 3 origins awailable talk about difficult childhoods in earth slums/far off colony/military spaceships, and after that we have alliance career always in the first line.
I really liked the fact they didn't make a baywatch babe body for femshep, i think that her body is still feminine but reflects all the training she had and her life. Thos things influence also posture and movement.
Also i don't know if it's only in the italian localization i play, but femshep voice is WAY more badass if you choose renegade options, to the point that now all malesheps look cheesy to me.
So i must tell i disagree with OP from my personal point of wiev
#52
Posté 06 octobre 2011 - 05:57
Fibonacci wrote...
No, you are not the only one. I like her, too. She is the perfect level of "butch" for me. She fits me. Even in the little black dress simply because she looks so uncomfortable and out of place. She is more at home drinking beer, kickin' ass and taking down names. I can relate to that.shep82 wrote...
I guess I'm the only femshep fan that likes the way she is.Mr.House wrote...
Hopefully this time Bioware get's there act together with Femshep. Ladyhawke felt like her own character, not some crappy port that femshep feels like to me.
Same here, I like my butch Shep just fine.
And I just thought the armour in Liara's place had been flattened out of shape (is more noticeable now I'm playing on pc and can see it better)- if you look closely there are strap-things sticking out, that and it looks more like the back to me - which would make sense since Lgion has the N7 bit - again, that part was probably shaped to fit legion better too.
's what I think anyway
(Also, the little black abomination went out the nearest airlock the moment Kasumi's mission was over:whistle:)
#53
Posté 06 octobre 2011 - 07:19
#54
Posté 06 octobre 2011 - 07:21
Hopefully it will be fixed in ME3.
#55
Guest_Nyoka_*
Posté 06 octobre 2011 - 07:27
Guest_Nyoka_*
- In ME1 both Sheps shared walking and running animations. If you liked ME1 Femshep, then you are in favor of shared animations.
#56
Posté 06 octobre 2011 - 07:29
Lizardviking wrote...
Oh god. The running/walking animations. Looked bad on Maleshep, looked worse on Femshep.
Hopefully it will be fixed in ME3.
I know, but I was too polite to say that they were silly looking on both genders. Everyone is entitled to their own perspective.
But there were enough complaints that the walking animation will change regardless.
http://twitter.com/#...666847221071873
Nyoka wrote...
- In ME1 both Sheps shared walking and running animations. If you liked ME1 Femshep, then you are in favor of shared animations.
Well regardless of shared or not, there was a massive distinction between the movement animation in the two games. Thus why its been mentioned so many times and Bioware feel compelled to alter it.
Modifié par Captain Crash, 06 octobre 2011 - 07:32 .
#57
Posté 06 octobre 2011 - 07:31
(PS, I hated the LBD.)
Modifié par Killjoy Cutter, 06 octobre 2011 - 07:32 .
#58
Posté 06 octobre 2011 - 07:34
#59
Posté 06 octobre 2011 - 07:37
#60
Guest_Nyoka_*
Posté 06 octobre 2011 - 07:39
Guest_Nyoka_*
Let me say it again. If you liked ME1 Femshep, then you are in favor of shared animations.Captain Crash wrote...
Nyoka wrote...
- In ME1 both Sheps shared walking and running animations. If you liked ME1 Femshep, then you are in favor of shared animations.
Well regardless of shared or not, there was a massive distinction between the movement animation in the two games. Thus why its been mentioned so many times and Bioware feel compelled to alter it.
Why are you asking for separate animations when you are in favor of the ME1 way?
Also, I think my first point is worth keeping in mind. People conflate two different problems: bad running animation and clipping. I've read people on these boards saying separate animations would fix clipping because it's the same problem. Femhawke proves them wrong: her separate animations didn't prevent clipping.
Modifié par Nyoka, 06 octobre 2011 - 07:42 .
#61
Posté 06 octobre 2011 - 07:44
Nyoka wrote...
Let me say it again. If you liked ME1 Femshep, then you are in favor of shared animations.Captain Crash wrote...
Nyoka wrote...
- In ME1 both Sheps shared walking and running animations. If you liked ME1 Femshep, then you are in favor of shared animations.
Well regardless of shared or not, there was a massive distinction between the movement animation in the two games. Thus why its been mentioned so many times and Bioware feel compelled to alter it.
Why are you asking for separate animations when you are in favor of the ME1 way?
We discussed this before in this thread: http://social.biowar...index/7845329/1
Its all about clipping issues. Read page 3 and 4
#62
Posté 06 octobre 2011 - 07:44
#63
Posté 06 octobre 2011 - 07:47
Captain Crash wrote...
Its all about clipping issues. Read page 3 and 4
Aren't clipping issues because the model is smaller in size? Different animation rigs won't help there.
#64
Guest_Nyoka_*
Posté 06 octobre 2011 - 07:50
Guest_Nyoka_*
#65
Posté 06 octobre 2011 - 07:50
Merci357 wrote...
Captain Crash wrote...
Its all about clipping issues. Read page 3 and 4
Aren't clipping issues because the model is smaller in size? Different animation rigs won't help there.
Your right it is caused by variation in size. A seperate rig will help though because it will have been designed specifically to use for her seperate shape and style.
Its unlikely to happen though I admit. Its mainly something that would be ideal to resolve the issue. It would be very time consuming to do I imagine.
#66
Posté 06 octobre 2011 - 07:51
The clipping issues I would like to see improved upon. It just shows that not as much care was put into FemShep and that's not a good message to send. They should be putting in as much effort on all parts of their game, so all players can experience the same quality of game. Other things like Liara not smiling during certain scenes with FemShep when she did with MaleShep just shouldn't happen as well.
#67
Posté 06 octobre 2011 - 08:07
Nyoka wrote...
Crash, I've addressed clipping in my first point, the one you didn't quote: "- Femhawke had clipping problems despite having her own girly, back-breaking animations. Try equipping a two handed axe and look how it clips into her back with each step."
Well of course seperate animations/rigs/meshes by themselves arnt enough. They still need to be positioned, placed and interect with objects and the environments. Its never going to be 100% perfect even with change. However due to the difference in shapes and the clear porting over between genders having a seperate rig would help. Its down to the developers still to get everything to interact correctly.
Personally I dont expect them to be seperate. I fully expect them to share the same animations again and the stated issues to appear again. I just hope there more polish this time round when something for maleshep works but clearly wont for the different sized femshep.
Anyway as long as she doesnt limp this time I will be happy
#68
Posté 06 octobre 2011 - 08:14
Sgt Stryker wrote...
Maybe it's the male animations?
You mean the gorilla animations
#69
Guest_Nyoka_*
Posté 06 octobre 2011 - 08:15
Guest_Nyoka_*
Only two possibilities to get it right:
1- Share animations like in ME1, then tweak a bit to fix clipping.
2- Make different animations like in DA2, then tweak a bit to fix clipping.
As you can see, both solutions require tweaking. The second solution requires extra-effort and it doesn't guarantee better results, in fact just the opposite, since Femhawke's animation was awful and ME1's Femshep was just fine.
#70
Posté 06 octobre 2011 - 08:16
#71
Posté 06 octobre 2011 - 08:26
Nyoka wrote...
No, it wouldn't help, as Femhawke proves.
Only two possibilities to get it right:
1- Share animations like in ME1, then tweak a bit to fix clipping.
2- Make different animations like in DA2, then tweak a bit to fix clipping.
As you can see, both solutions require tweaking. The second solution requires extra-effort and it doesn't guarantee better results, in fact just the opposite, since Femhawke's animation was awful and ME1's Femshep was just fine.
Yeah actually your probably right. I guess im just keen on seeing something unique for her rather then directly ported animations of a male character. Thats probably clouding my judgement a little and im trying to make excuses and give reasons to justify seeing it.
Of course im not at all asking for Lady Hawke! God no! But a little variation I feel is always nice. Then again that goes to my point earlier about the differing opinions on the way she moves. Everyone seems to have an opinion and perspective on that!
#72
Posté 06 octobre 2011 - 08:36
Personally, I always thought ME1 femShepard's run was a good middle ground, regardless of whether or not it's shared with maleShep.
#73
Posté 06 octobre 2011 - 08:44
#74
Posté 06 octobre 2011 - 08:49
Selene Moonsong wrote...
The little black dress femshep gets in ME 2 shows everything that is wrong with the model...
Walks around looking like a cowboy ready to draw six-guns, feet are too wide apart, and otherwise there are the same male gestures, same male model dance, etc.
Some could be attributed to her being an Alliance soldier, but that cannot account for all the niggling little details mark the differences between men and women and almost completely ignored.
I don't want my femshep to a dainty wallflower or anything. Take Saamara, for example; she is strong and capable and yet maintains her femininity.
I hope this is corrected in ME 3 by replacing the femshep animations with distinctly female differences. Think something like CIA Agent Sarah Walker (Yvonne Strahovski) in "Chuck" (but less 'sexy').
Well, I was going to post in here, but this post already hit every note perfectly.
Bravo.
#75
Posté 06 octobre 2011 - 08:50
ReallyRue wrote...
THERE IS NO MIDDLE GROUND!!!
I know, someone somewhere will always be disappointed. I find it interesting the different directions people want though. It makes for interesting reading at times.
DieDjae wrote...
You femshep players should stop demanding more resources, only 20% plays as femshep, enough is enough.
We can ask for as much as we want
Its up to Bioware how much they take on board and what they want to do. Were merely offering feedback on what we would like and what bothered us in ME2.
Modifié par Captain Crash, 06 octobre 2011 - 08:50 .





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