First, Bioware destroys it with Dragon Age 2 and now Neverwinter is going to be a MMO game...such a sad state of affairs...if only I had a million dollars to do my own Baldur's Gate clone
Modifié par San Diego Thief, 05 octobre 2011 - 10:08 .
Modifié par San Diego Thief, 05 octobre 2011 - 10:08 .
Modifié par naughty99, 05 octobre 2011 - 11:06 .
I'd love to see this financial disasterSan Diego Thief wrote...
if only I had a million dollars to do my own Baldur's Gate clone
San Diego Thief wrote...
http://pc.ign.com/ar.../1198498p1.html
First, Bioware destroys it with Dragon Age 2 and now Neverwinter is going to be a MMO game...such a sad state of affairs...if only I had a million dollars to do my own Baldur's Gate clone
Modifié par Bryy_Miller, 06 octobre 2011 - 12:59 .
Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional?
Sure, no branching story, but wouldn't choosing stats (character building) be at the heart of traditional RPGs since they were all about statistical representation of characters + overarching ruleset?Bryy_Miller wrote...
San Diego Thief wrote...
http://pc.ign.com/ar.../1198498p1.html
First, Bioware destroys it with Dragon Age 2 and now Neverwinter is going to be a MMO game...such a sad state of affairs...if only I had a million dollars to do my own Baldur's Gate clone
But Baldur's Gate was not traditional. It was, quite honestly, new. That's why it went over so well with the public.
Traditional RPGs had none of the tapestry that people attribute to them. No sidequests. No choosing your stats. No branching story. Hell, no dialogue options.
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional?
You back off, Bryy_Miller may be a theoretical investor in OP's theoretical RPG startup studio. He has a theoretical investment to theoretically protect.Ringo12 wrote...
Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional?
Hey it's his theoretical money not yours back off.
Don't forget theoretical lawsuits, or stockholder take overs.marshalleck wrote...
You back off, Bryy_Miller may be a theoretical investor in OP's theoretical RPG startup studio. He has a theoretical investment to theoretically protect.Ringo12 wrote...
Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional?
Hey it's his theoretical money not yours back off.
marshalleck wrote...
You back off, Bryy_Miller may be a theoretical investor in OP's theoretical RPG startup studio. He has a theoretical investment to theoretically protect.Ringo12 wrote...
Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional?
Hey it's his theoretical money not yours back off.
KenKenpachi wrote...
Don't forget theoretical lawsuits, or stockholder take overs.marshalleck wrote...
You back off, Bryy_Miller may be a theoretical investor in OP's theoretical RPG startup studio. He has a theoretical investment to theoretically protect.Ringo12 wrote...
Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional?
Hey it's his theoretical money not yours back off.
Modifié par mrcrusty, 06 octobre 2011 - 01:22 .
Ringo12 wrote...
Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional?
Hey it's his theoretical money not yours back off.
Bryy_Miller wrote...
Why invest all that time and money just to make a point? Do it because you want to. Not because you're angry or want to show someone up.
Bryy_Miller wrote...
Ringo12 wrote...
Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional?
Hey it's his theoretical money not yours back off.
It's an actual question, not a jab. Why invest all that time and money just to make a point? Do it because you want to. Not because you're angry or want to show someone up.
What do you think you're defending here?
ErichHartmann wrote...
The original Neverwinter Nights was an MMO through AOL from 1991 to 1997. I don't see how the new version is the death of anything.
KenKenpachi wrote...
It wouldn't be a widespread seller?
Games take a lot more than 1 mil to make now, and that form of gaming died out long ago.
Modifié par Lotion Soronnar, 06 octobre 2011 - 08:23 .
San Diego Thief wrote...
http://pc.ign.com/ar.../1198498p1.html
First, Bioware destroys it with Dragon Age 2 and now Neverwinter is going to be a MMO game...such a sad state of affairs...if only I had a million dollars to do my own Baldur's Gate clone