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Another death blow to the traditional RPG genre


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#1
San Diego Thief

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http://pc.ign.com/ar.../1198498p1.html

First, Bioware destroys it with Dragon Age 2 and now Neverwinter is going to be a MMO game...such a sad state of affairs...if only I had a million dollars to do my own Baldur's Gate clone

Modifié par San Diego Thief, 05 octobre 2011 - 10:08 .


#2
KenKenpachi

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It wouldn't be a widespread seller?


Games take a lot more than 1 mil to make now, and that form of gaming died out long ago.

#3
naughty99

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I will reserve judgement until I get a chance to play Baldur's Gate 1 & 2 and Planescape: Torment, all three of which I recently purchased; however, in my view D&D mechanics (at least AD&D, which is the only ruleset I am familiar with) simply do not translate well to video games.

I can certainly appreciate the great influence D&D has had on videogame RPGs, as without it the genre probably would never exist.

I've also played Temple of Apshai, Pools of Radiance, Ultima III, Bard's Tale, NWN 2 and while each of these games were quite enjoyable, they had almost nothing to do with the experience of playing a pen and paper AD&D game.

I get the sense that in the 1980s a number of developers looked at D&D math and combat mechanics and decided it would be relatively simple to convert these charts of stats, etc., into tables that could be interpreted by a game engine. However, the core of a live pen and paper AD&D game was not about all these charts and stats but ultimately humans about acting out roles and making choices in an infinitely detailed, imaginary open sandbox game world. This kind of virtual world limited only by your imagination, with an infinite degree of choice open to players as to how they want to act out the role of their character, can never be matched by a videogame world. 

Modifié par naughty99, 05 octobre 2011 - 11:06 .


#4
KenKenpachi

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Yeah because there totally isn't or never has been non D&D based RPGS like oh.......the whole JRPG market, which funny enough sells better overall.

#5
marshalleck

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San Diego Thief wrote...

if only I had a million dollars to do my own Baldur's Gate clone

I'd love to see this financial disaster 

make it happen

#6
Bryy_Miller

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San Diego Thief wrote...


http://pc.ign.com/ar.../1198498p1.html

First, Bioware destroys it with Dragon Age 2 and now Neverwinter is going to be a MMO game...such a sad state of affairs...if only I had a million dollars to do my own Baldur's Gate clone


But Baldur's Gate was not traditional. It was, quite honestly, new. That's why it went over so well with the public.

Traditional RPGs had none of the tapestry that people attribute to them. No sidequests. No choosing your stats. No branching story. Hell, no dialogue options. 

And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional? 

Modifié par Bryy_Miller, 06 octobre 2011 - 12:59 .


#7
Chromie

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Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional? 


Hey it's his theoretical money not yours back off.

#8
A Crusty Knight Of Colour

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Bryy_Miller wrote...

San Diego Thief wrote...


http://pc.ign.com/ar.../1198498p1.html

First, Bioware destroys it with Dragon Age 2 and now Neverwinter is going to be a MMO game...such a sad state of affairs...if only I had a million dollars to do my own Baldur's Gate clone


But Baldur's Gate was not traditional. It was, quite honestly, new. That's why it went over so well with the public.

Traditional RPGs had none of the tapestry that people attribute to them. No sidequests. No choosing your stats. No branching story. Hell, no dialogue options. 

And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional? 

Sure, no branching story, but wouldn't choosing stats (character building) be at the heart of traditional RPGs since they were all about statistical representation of characters + overarching ruleset?

#9
marshalleck

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Ringo12 wrote...

Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional? 


Hey it's his theoretical money not yours back off.

You back off, Bryy_Miller may be a theoretical investor in OP's theoretical RPG startup studio. He has a theoretical investment to theoretically protect.

#10
KenKenpachi

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marshalleck wrote...

Ringo12 wrote...

Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional? 


Hey it's his theoretical money not yours back off.

You back off, Bryy_Miller may be a theoretical investor in OP's theoretical RPG startup studio. He has a theoretical investment to theoretically protect.

Don't forget theoretical lawsuits, or stockholder take overs.

#11
ErichHartmann

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The original Neverwinter Nights was an MMO through AOL from 1991 to 1997. I don't see how the new version is the death of anything.

#12
A Crusty Knight Of Colour

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marshalleck wrote...

Ringo12 wrote...

Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional? 


Hey it's his theoretical money not yours back off.

You back off, Bryy_Miller may be a theoretical investor in OP's theoretical RPG startup studio. He has a theoretical investment to theoretically protect.


But Ringo could also be a theoretical investor in the OP's theoretical project. It's his theoretical right to exert theoretical influence too.

KenKenpachi wrote...

marshalleck wrote...

Ringo12 wrote...

Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional? 


Hey it's his theoretical money not yours back off.

You back off, Bryy_Miller may be a theoretical investor in OP's theoretical RPG startup studio. He has a theoretical investment to theoretically protect.

Don't forget theoretical lawsuits, or stockholder take overs.


There's no grounds for a theoretical lawsuit. Theoretically, no one has done anything to anyone yet and as for a theoretical take over, no one has made a theoretical offer for the OP's theoretical studio.

Modifié par mrcrusty, 06 octobre 2011 - 01:22 .


#13
Bryy_Miller

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Ringo12 wrote...

Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional? 


Hey it's his theoretical money not yours back off.


It's an actual question, not a jab. Why invest all that time and money just to make a point? Do it because you want to. Not because you're angry or want to show someone up.

What do you think you're defending here? 

#14
Dragoonlordz

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Bryy_Miller wrote...
Why invest all that time and money just to make a point? Do it because you want to. Not because you're angry or want to show someone up.


Switched around a bit would come out like this... What he wants to do, is make that point. He fufills the criteria if switched around.

#15
Chromie

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Bryy_Miller wrote...

Ringo12 wrote...

Bryy_Miller wrote...
And you want to do a clone? Why not just focus on making a good game? One that you want to make, rather than what you think makes an RPG traditional? 


Hey it's his theoretical money not yours back off.


It's an actual question, not a jab. Why invest all that time and money just to make a point? Do it because you want to. Not because you're angry or want to show someone up.

What do you think you're defending here? 


You need a sarcasm meter.

#16
slimgrin

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ErichHartmann wrote...

The original Neverwinter Nights was an MMO through AOL from 1991 to 1997. I don't see how the new version is the death of anything.


But MMO's suck balls.

#17
Inquisitor Recon

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So they changed what could have been a cool co-op RPG for me and my friends into a boring MMO that is destined to fail against the likes of WoW or that new mystery MMO Blizzard is working on.

"We need your help hero! Kill boars and collect 30 tusks to show you've killed them, but they all don't drop tusks because we want you to farm longer."

#18
bussinrounds

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I wish Baldurs/Planescape/Icewind Dale's combat was fully turn based like the old Gold Box games, Dark and Warriors of the Eternal Sun, ToEE, Knights of the Chalice...instead of the RtwP. Real d&d combat translates much better into a fully turn based game system.

#19
Romantiq

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Another one bites the dust.

#20
bussinrounds

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I wish the Temple of Elemental Evil had a toolset like NWN or Forgotten Realms Unlimited Adventures so the d&d heads could go nuts and create s**tloads of modules. I wouldn't even care about this rpg decline.

#21
Lotion Soronarr

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KenKenpachi wrote...

It wouldn't be a widespread seller?


Games take a lot more than 1 mil to make now, and that form of gaming died out long ago.



Wash your mought out with poison soap boy!

That statement is rubbish. There's nothing dead about "that kind of gaming" It's alive and well.

#22
diamondedge

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Personally, I don't care for your "traditional" RPG. I find the concept outdated, often tedious and not all of us who like RPG games have 100 hours for often pointless exploration of some random dungeon.
Or walls of text. Or dozens of stats. And the nerves to realize it's still pretty much RNG based.

Bioware is aware of that and they - like good businessmen - adapt to the situation.

Sorry, guys.

#23
Lotion Soronarr

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Then you do not realise what a traditional RPG really is.

Modifié par Lotion Soronnar, 06 octobre 2011 - 08:23 .


#24
diamondedge

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Would you perhaps care to enlighten me?

#25
Cyberarmy

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San Diego Thief wrote...


http://pc.ign.com/ar.../1198498p1.html

First, Bioware destroys it with Dragon Age 2 and now Neverwinter is going to be a MMO game...such a sad state of affairs...if only I had a million dollars to do my own Baldur's Gate clone


Well we played NWN multiplayer like 3 years?? İt was far from massive but still it was multiplayered.
I dont see any problems if they stick to D&D rules, the realquestion is which version.
Todays standart gamers (one have a "brilliant" post just above me) couldnt able to use 2nd edition and oldies are in war with 3rd/4th..

And if they go the route of WOW, well then good luck to them. They will need it a lot.