STRENGTH:
- Throwaway stat for Mages.
- Rogues dabble on it to achieve the requisites of certain weapons or armor (generally not higher than 20), but otherwise replace it by Cunning to increase their damage if they take Lethality, which they probably should.
- Warriors of all kinds love this stat as it allows them to use the strongest talents, armor and weapons, and hit much harder and accurately.
- Throwaway stat for most Mages, except for Arcane Warriors who are short on attack hit rate.
- Rogues are highly reliant on this stat, as it increases the damage of daggers (post fix), increases their attack hit rate, and is a requisite for the many talents and weapons.
- Warriors use this stat to increase their hit rate and as a prerequisite for many Dual-Wielding talents.
- Tanks of every kind use this stat to increase their defense and dodge rate.
- Archers of every kind use this stat to increase their damage (post fix) and attack hit rate, and as a prerequisite for Archery talents if they are Rogues/Warriors.
- Important stat for most Mages to increase mana pool (and support more sustainables), except in a much lower degree to Blood Mages, who only need enough support their sustainables.
- Rogues and Warriors dabble on it to increase their stamina pool, especially if they are using sustainables.
- When using 2-Handers, Willpower is more important to increase damage output through abilities.
MAGIC:
- Primordial attribute for Mages of all kinds: this stat increases their damage, fulfils the requisite of great weapons and spells, and for Arcane Warriors, also of their armor.
- Tanks and other characters that need to increase the effect of healing potions dabble on it.
- Very important attribute to Rogues with the Lethality talent, as it contributes to their damage, increases their armor penetration, and increases the power of certain abilities. Also opens up skill trees and powers the persuasive side of Coercion.
- Mages dabble on this attribute to fulfil the prerequisites of certain skills, most commonly Coercion.
- Warriors dabble on this attribute to fulfil the prerequisites of certain skills, most commonly Coercion, and also get a bonus to their armor penetration.
- Provides Blood Mages with more health and thus a more ample resource pool. Replaces Willpower for them.
- Very important for Tanks to increase health.
- Every class in need of extra health dabbles on it.
N.B.: Attributes written in CAPITAL LETTERS and underlined represent primary attributes; attributes in CAPITAL LETTERS represent secondary attributes; attributes in small print represent less useful attributes; attributes in italics represent useless or nigh useless attributes.
The attributes are ordered from most important to least important. Constitution is considered to be bordering the usefulness line - I know that being alive is a 100% boost in damage, but the stat itself can be mostly avoided.
Cunning is valued more than Constitution by physical damage dealing classes due to the armor penetration factor.
Arcane Warriors: MAGIC / WILLPOWER / Dexterity / Constitution / Cunning / Strength
Arcane Warriors (Tanks): MAGIC / WILLPOWER / Dexterity / Constitution / Cunning / Strength
Blood Mages: MAGIC / CONSTITUTION / Willpower / Cunning / Dexterity / Strength
Other Mages: MAGIC / WILLPOWER / Constitution / Cunning / Dexterity / Strength
Dual-Wield Warriors: STRENGTH / DEXTERITY / Willpower / Cunning / Constitution / Magic
Two-Hander Warriors: STRENGTH / DEXTERITY / Willpower / Cunning / Constitution / Magic
Tanks: STRENGTH / DEXTERITY / Constitution / Willpower / Magic / Cunning
Archers: DEXTERITY / Strength / Willpower / Cunning / Constitution / Magic
Lethality Rogues (Archers and otherwise): DEXTERITY / CUNNING / Strength / Willpower / Constitution / Magic
Personal assessment:
My personal belief is that Willpower is required by too many builds in an ancillary way. While it balances Mages from going full Magic (which they can still do), it puts a strain on other builds that are already taxed for attributes, such as Tanks and Rogues. There should be more methods of increasing stamina through other stats. Conversely, if a class valued Willpower above all, that would be a nice development - since as it is, only pure Mages have a real requirement of it.
I think it would also be beneficial if Mages required Cunning too, as it makes sense Mages should be smart - and it would increase the demand for that particular stat which finds home only in Lethality Rogues. Mages can go almost full overboard on Magic as it is, so adding Cunning as a development factor would help.
Tanks have a requirement for Magic that seems out of place, especially since they already require investments in most stats. Potion efficiency should be derived from Constitution, to increase its value and lighten the load on Tanks. Magic would thus become a throwaway stat for Warriors and Rogues -- but then, so is Dex/Strength for Mages.
Modifié par Midgetface, 22 novembre 2009 - 10:01 .





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