Best ways to get around Biotic nerfs in ME2?
#1
Posté 06 octobre 2011 - 11:11
Needless to say, having almost all of my biotic powers maxed out by the end of ME1 made me actually start to feel exactly as powerful as she thinks she is. It's not even about the damage, it's just the sheer chaos she can create. I would flick Barrier on and just walk calmy into hordes of dudes, and systematically work my way through Throw, Singularity, Lift, and others, and just smirk to myself as they crash into **** and fall to their deaths and stuff. It was incredible.
I want to have that feeling again in ME2, as much as is possible. My main shep is a soldier, so I got more than my share of guns. I'm bored of guns. A friend of mine mentioned that Warp can decimate most things other than (I think) shields, and Warp --> singularity would be one viable strategy for what I want.
But, of course, that's just one strategy. And with ME2's glass-like shields and health, I'm gonna have a hard time mingling with my enemies and sending them crashing into and through things with ease.
Or will I? Help me out here. I want to recreate that feeling from ME1 and going by my memories of ME2 as my main shep, I have no idea how to do it.
#2
Posté 06 octobre 2011 - 11:28
If on PC, check out the "modding is possible" link in my sig to get teh utils you need, which are Notepad ++ and the Coalesced.ini fixer.
Search the coalesced.ini for "bShieldsBlockPowers=true" and change it to false. To disable global cooldown, check the other link in my sig.
#3
Posté 06 octobre 2011 - 11:35
Modifié par MatrixTheRenegade, 06 octobre 2011 - 11:36 .
#4
Posté 06 octobre 2011 - 11:48
http://social.biowar...8/index/2277020
#5
Posté 08 octobre 2011 - 12:58
There are loads of videos on YouTube about the ME2 adept and you just need to poke around on there. It is definitely possible to do what you want to do with the adept but you may need to strategise a lot more and practice your attacks and combos to get the best results. To do it you'll really need to know your powers and your enemies but I've seen some awesome adept videos for ME2..,
#6
Posté 08 octobre 2011 - 01:35
MatrixTheRenegade wrote...
I'm really enjoying my new character, which is basically a megalomaniacal sociopath femshep. An adept that thinks she deserves to rule the universe and probably will at some point.
You're in fine shape, Matrix. Adepts are terribly powerful in ME2, too.
You still have Singularity, Throw, and Pull (which now stands in for Lift), and you already know the strength of Warp. 'Combos' allow you to do extra damage to a controlled target, through a Warp explosion or a crushing Throw. I'm playing my Adept in a run now, and I don't feel gimped in the least.
The main complaint about Adepts is their lack of skill versus shields, but don't worry about that. On levels through Hardcore, plenty of enemies are unshielded, and when they are, even on Insanity, you can still control most targets with smart use of Singularity. See Average Gatsby's excellent video series for examples and tips. The whole series is good, but you get the main idea in the first one. Bozorgmehr wrote another helpful thread on Adept Powers
Like any class, your adept needs to make good use of cover, but fear not: she's still god-like.
Modifié par CBGB, 08 octobre 2011 - 01:43 .
#7
Posté 08 octobre 2011 - 09:43
#8
Posté 09 octobre 2011 - 02:46
what i do is play veteran, but i only upgrade my biotics. no upgrading health or weapons or reserve ammo. thats the biggest challenge youll get for the adept, without playing the ame with enemy protectiosn on varren and what not.
Sarah_SR2 wrote...
Sorry, but why on earth would you mod the game? Maybe I'm missing something here but shouldn't you just play the game in the way it's developers intended?
its because this specific complaint about ME2 makes the game feel, for lack of a better word, crappy. id mod the hell out of ME2 if i could. its a disapointing feeling playing a game, and thinking, this could be better.
#9
Posté 09 octobre 2011 - 04:32
#10
Posté 10 octobre 2011 - 12:40
mcsupersport wrote...
social.bioware.com/forum/1/topic/261/index/2841785/1
This thread disagrees Troll.
not entirely.
i suppose you miss all those new topics that pop up every week with titles like "best ways to get around biotic nerfs in ME2." just because a handfull of biowaredrones talk about the adept doesnt mean the adepts gameplay was somehow fixed.
Modifié par The Spamming Troll, 10 octobre 2011 - 12:43 .
#11
Posté 10 octobre 2011 - 02:25
So yeah, on first look, the Adept looks weak and "nerfed" and people come looking here for answers, but when they find them in the thread I listed, they generally go back and find out the Adept isn't weak, but instead requires some thinking to play but is extremely powerful and effective.
#12
Posté 10 octobre 2011 - 05:37
id say immunity and frictionless materials made ME1 boring. its never boring using biotics, except when you encounter ME2s implementation of enemy protections. theres nothing to learn about using biotics. you simply use them when enemies health bar is red. theres no explanation needed for that. and ive never thought rock, paper, scissors to be a very tactical game.
so if an adept plays like an adept on lower difficulties, then what kind of adept am i playing on higher difficulties.
nobody leaves your thread thinking the adept is any better then what theyve played with it. you cant teach someone to use biotics through shields. you can only try to convince them that "creating your own warp bombs" is worth not picking a different class. singularity is the worst signature ability, even moreso because stasis is a bonus power now. adepts start with the worst weapons, no ammo powers, and abilities that dont work on protections. ....yeah the adept is totally awesome in ME2........
one simple question....
would you enjoy playing star wars if it had enemy protections?
Modifié par The Spamming Troll, 10 octobre 2011 - 05:40 .
#13
Posté 10 octobre 2011 - 08:10
You see, I don't play on Veteran BECAUSE I can pull, throw, warp bomb, shockwave, and singularity everyone and then some. Heck for that matter, Singularity was one of my LEAST used powers on Veteran, because why use a 6 second slow moving cooldown power when I have area pull and area throw to finish?? Which I can do in a total less than the time of a single Singularity, I might add.
Dropping a singularity on someone to hold them, using a squadmember to overload a group of shields, dropping a area pull and then hitting them with a warp bomb is fun. Being able to then bomb the guy in the Singularity and move on to the next area is all what the Adept is about. Letting your squad strip a protection, while you pull then throw guys off the map is fun, and easy to set up. Heck, you strip one guy, bomb him, let that explosion strip others and repeat until nothing stands...simple, which has been explained before to you, BUT you don't care.
You don't care to learn HOW to play within the system or to play very effectively within it, you just know you can't lift everyone like a godling and you hate it. Sorry, I don't agree with what you think the adept is or should be. To me after learning how to play on insanity, the Veteran play was one of the most boring plays after I got over the OH, MY GOD I KILLED EVERYTHING FAST, which took about 2 levels and then it was ho hum, more mooks next group please.
#14
Posté 11 octobre 2011 - 12:45
you see the drastic change in playstyle of the adept from vet to hardcore, but you refuse to beleive it exists. or you simply dont care about the handicaps set forth by enemy protections, and youve easily accepted that attempt to challenge your character. really tho, do you think im unaware "how to use" biotics? do you think i would actually waste my time on this forum complaining about something that doesnt exist? im not complainging about not being able to use my abilties, because i use them too much! i most likely use my abilties MORE then you, but im still here to say enemy protections suck.
i really dont care about the mechanics of ME2 and you dont need to explain to me how to play ME2. you should really consider the fact that, im equal adept at playing an adept as you. maybe once you realize that fact, youll understand this concern isnt comming from people without thumbs who herp derp their way through video games. im more concerned about changes towards ME3s system that wont dissapoint like ME2s.
i hate getting into this debate just as much as i hate seeing enemy protections. so whatevs, have fun with your ME2.
Modifié par The Spamming Troll, 11 octobre 2011 - 12:50 .
#15
Posté 11 octobre 2011 - 03:12
Frictionless materials and the Spectre weapons were not the main problem with ME1 on insanity, it was the spamming of immunity and fast regen that made it annoying to kill the enemies even with guns that didn't overheat. However, with an Adept you had so much crowd control ability that this really wasn't a problem. Spam lift and singularity, plus warp which made enemies actually take damage and you were set. The only thing that was mildly difficult was the beginning when you have little health and poor armors and weapons. The scaling vs your level was a bit off in that game which made a new game overly difficult relative to the end of the game. But out of the classes I played that game with (pure classes + infiltrator), it is probably worst as a soldier in the beginning.
In ME2 the gameplay was much improved. You may not like it, but the protections working against rag-dolling effects is a nice change. And it isn't difficult at all to get past it if you use your weapons to strip them or use a defense stripping squadmate. Heavy singularity does a fair amount of damage to protections as well as immobilizing protected enemies, and warp does double damage to barriers and armor, and some damage to shields too. Adept is very powerful against husks, even on insanity. All you have to do is shoot them like twice with the Carnifex then hit pull and they are dead. Pull recharges so fast it is ready to go right after you strip the armor off the next one. Or you can start by throwing a singularity in a choke and stripping armor as they run up to it. That is easy.
As far as change with increased difficulty, that affects all the classes. And the main protection that changes is the application of armor to everything... again warp and even your weapons can handle that.
The only thing that sucked was closing the blast doors in Garrus's mission (always do his second after Mordin) when you have almost no points, no upgrades, and no advanced weapon training. But by Horizon the game is massively easier, and the suicide mission was not bad at all.
"you should really consider the fact that, im equal adept at playing an adept as you. maybe once you realize that fact,"
Who knows what to make of this statement. So you would rather the game be ridiculously easy even on insanity? Why not just play on casual where there are less protections?
Honestly now that I have played every class except the engineer I wonder why people ever complained that the Soldier was OP when I found that once you knew what you were doing Sentinel, Vanguard, and now Adept are arguably easier for a lot of the game. Soldier is obviously the most straight forward to use for someone coming from a shooter background, so maybe that is it.
Modifié par capn233, 11 octobre 2011 - 03:13 .
#16
Posté 15 octobre 2011 - 06:02
It sounds like you should do Jacob's loyalty first to get his barrier
For the god like feel a singularity on husks was my fav as it ripped them apart in seconds
#17
Posté 15 octobre 2011 - 09:12
#18
Posté 15 octobre 2011 - 10:35
Stasis has that ME1 feel to it, too.
#19
Posté 16 octobre 2011 - 12:06
Jarys wrote...
Why are people ridiculing the OP? He is asking if it is possible to bring back a different style of play, and it is in fact true - I played an adept on insanity on my first playthrough. It was interesting, but one gets tired of warp spam. I enabled the biotic-through-armor mod or whatever you want to call it, and played adept again. It really does feel great to throw enemies so far and so high that they instantly die. The screaming is fun too. Don't tell someone they MUST play the game a certain way, people find different things fun.
Your in the strategy and build forum. Who would have guessed the overwhelming response on someone requesting a mod to feel overpowered again would result in people saying learn the class better. Revolutionary thinking indeed....
Modifié par chrisnabal, 16 octobre 2011 - 12:11 .
#20
Posté 22 octobre 2011 - 04:30
chrisnabal wrote...
Jarys wrote...
Why are people ridiculing the OP? He is asking if it is possible to bring back a different style of play, and it is in fact true - I played an adept on insanity on my first playthrough. It was interesting, but one gets tired of warp spam. I enabled the biotic-through-armor mod or whatever you want to call it, and played adept again. It really does feel great to throw enemies so far and so high that they instantly die. The screaming is fun too. Don't tell someone they MUST play the game a certain way, people find different things fun.
Your in the strategy and build forum. Who would have guessed the overwhelming response on someone requesting a mod to feel overpowered again would result in people saying learn the class better. Revolutionary thinking indeed....
I gotta agree with Jarys here, if the OP wants to play an ME1 Adept in ME2 and wishes to know what to do to achieve that, bleating on about what the developers intended and 'l2p' is simply irrelevant. I suspect, given the tone of the OP's post, that learning how to play an Adept within the bounds of ME2 simply doesn't answer his question, and how people prefer to play is their own business. So yes, this isn't a thread for a self-appointed monitors to instruct the OP in how to play.
In answer to the OP's question, the simplest way to achieve the whole ME1 feel, in my opinion, is to play on Normal. That's what I do in the majority of my Adept playthroughs, if for no other reason then it still means you have to strategise when it comes to bosses, but most basic enemies are just as fodder for your telekinetics as they were in ME1. Also, as some have suggested, take Stasis as your bonus power. It makes for a great anti-drone power and really, how are you supposed to be playing an ME1 Adept if you don't have Stasis?
#21
Posté 24 octobre 2011 - 02:42
MatrixTheRenegade wrote...
Oh, I'm a 360 user, sadly. So yeah I'm looking for strats within the existing framework. It sucks, but that's why I'm here, haha
Seccond reply guys and gals......he is on 360 so mods are out, he was looking for strats.
Most of my replys were directed toward Troll, and not the OP. The thread I linked too, the Adepts guide was a good place for him to go to learn how to play.
#22
Posté 24 octobre 2011 - 04:01
mcsupersport wrote...
MatrixTheRenegade wrote...
Oh, I'm a 360 user, sadly. So yeah I'm looking for strats within the existing framework. It sucks, but that's why I'm here, haha
Seccond reply guys and gals......he is on 360 so mods are out, he was looking for strats.
I assumed he just wasn't aware that he can mod the 360 version.
But yeah, Stasis is pretty much the answer to every problem the Adept ever had
#23
Posté 25 octobre 2011 - 04:56
Short answer for the Adept: Bring people to strip defenses and spam Warp Bombs with the occasional Pull + Throw for the glorious ragdoll.
#24
Posté 25 octobre 2011 - 05:52
Did forget one thing: Bring GPS with you that weapon can make it a whole lot easier since it can bring down even the toughest of defenses quickly.
Modifié par turian councilor Knockout, 25 octobre 2011 - 05:58 .
#25
Posté 25 octobre 2011 - 11:50
Use the Geth Pulse Rifle, that thing strips shields in excess of any other weapon, at a consitent rate, but you will need to specialise with the assault rifle on the Collector Cruiser to do so. Stick in Garrus's Tugsten Rounds for +70% damage to armour and you have a weapon that will strip shields and armour rather effectively, and opens up most enemies to biotics.
Unstable Warp and Singularity are good together, and whilst warp can be used against armour, there are better ways to get rid of it. If you do use Warp, use it against anything with a biotic shield, it detonates it. Other than that, Singularity to hold them in place and hit them with throw. Just try and get rid of the armour and shields first as it cuts down the time your singularity will last. Personally I go for the Nemesis, or whatever its called, specialisation to increase the recharge and damage rates.





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