Modifié par Seagloom, 04 décembre 2011 - 09:32 .
Qara or Sand
Débuté par
winrehs08
, oct. 07 2011 01:49
#26
Posté 04 décembre 2011 - 08:41
Maybe I'm the one that's mistaken. Come back! Come baaack!
It would explain why Qara was so nuke happy. That said, I would not have left her or Sand to the AI regardless of the ally damage setting. Having played many a mage myself, I have yet to encounter tactical RPG AI that intelligently wielded spells. Lowering that setting might have spared me from Qara's suicidal nuking, but I doubt it would have made her more effective than micromanagement.
#27
Posté 06 décembre 2011 - 04:59
Seagloom wrote...
Maybe I'm the one that's mistaken. Come back! Come baaack!It would explain why Qara was so nuke happy. That said, I would not have left her or Sand to the AI regardless of the ally damage setting. Having played many a mage myself, I have yet to encounter tactical RPG AI that intelligently wielded spells. Lowering that setting might have spared me from Qara's suicidal nuking, but I doubt it would have made her more effective than micromanagement.
*sneaks back in*
... yes, I completely concur with your sentiment that the only reliable offensive-based caster, is one in the hands of the player.
Although I certainly used Qara quite alot more than Sand, I went through the majority of the game without either - my character was the go-to mage throughout the game.
#28
Posté 07 décembre 2011 - 12:45
Outside of that one time I brought along Qara to see how her characterization spins out, I have never taken her along longer than needed to trigger her side story. I bring Sand out primarily to craft items Zhjaeve can't or when forced to during Act 2. Come to think of it, I haven't played a complete game with him at my side yet. Should try that sometime.
I prefer bringing along divine casters and melee types either because I'm playing a bard and their buffs are best applied to warriors, or a mage that can handle arcane casting duties alone. The Qara game was an exception. Plus magic heavy parties are tedious to micromanage. Typically everyone except Khelgar, Bishop, Shandra, and Ammon are in puppet mode or have spellcasting disabled.
I prefer bringing along divine casters and melee types either because I'm playing a bard and their buffs are best applied to warriors, or a mage that can handle arcane casting duties alone. The Qara game was an exception. Plus magic heavy parties are tedious to micromanage. Typically everyone except Khelgar, Bishop, Shandra, and Ammon are in puppet mode or have spellcasting disabled.
Modifié par Seagloom, 07 décembre 2011 - 12:50 .
#29
Posté 07 décembre 2011 - 01:08
The thing is that the AI kinda sucks at spellcasters, though with SoZ it seems to be noticeably better. I also find NWN2 harder to manage than I did, say, BG. Otherwise, I don't see why you couldn't take Qara AND Sand (so long as Qara never speaks). The more arcane magic the better, if you ask me.
#30
Posté 07 décembre 2011 - 10:20
There's really no point micro-managing party members in the first official campaign. You can take a five-second squat in most areas as often as you like, so you might as well turn casting behaviour up to 11.
It's not like the 1st OC is in any way challenging (unless you try killing dragons, which is entirely optional). For the most part, having your melee fighters run suicidally into the midst of a mob usually ends up working.
Not that I'd recommend such tactics in MotB or SoZ...
It's not like the 1st OC is in any way challenging (unless you try killing dragons, which is entirely optional). For the most part, having your melee fighters run suicidally into the midst of a mob usually ends up working.
Not that I'd recommend such tactics in MotB or SoZ...
#31
Posté 09 décembre 2011 - 04:23
I do not abuse the OC's rest system. I try not to rest until long term buffs are petering out. If the dungeon map is particularly short, I avoid resting until after completing it. That makes choosing the right spells for the obstacles at hand valuable. The first OC is not challenging though, no. Neither was Mask of the Betrayer. I cannot comment on SoZ. Of the official stuff, only Mysteries of Westgate ever gave me a run for my money. At least certain parts of it.
#32
Posté 09 décembre 2011 - 10:40
I always use Qara until the end because by the time you meet Sand, you normally already invested a lot in her especially if you don't play a caster yourself. I typically only use Sand to do the investigations in Port Llast.
Actually, I always keep Khelgar, Neeshka and Elanee in the party as well except when story reasons come knocking, like taking Zhjaeve to the ruins of Arvath.
Actually, I always keep Khelgar, Neeshka and Elanee in the party as well except when story reasons come knocking, like taking Zhjaeve to the ruins of Arvath.
Modifié par virumor, 09 décembre 2011 - 10:40 .
#33
Guest_PurebredCorn_*
Posté 09 décembre 2011 - 10:46
Guest_PurebredCorn_*
Sand is one of my all time faves. Qara is an annoying little spoiled brat.
#34
Posté 16 décembre 2011 - 02:07
You can't bone Qara so Sand all the way. He is ****ing Elrond for crying out of loud.
Modifié par Bayz, 16 décembre 2011 - 02:08 .
#35
Posté 29 décembre 2011 - 05:17
I prefer Qara. As a poweful soreceress with a keen on Evocation, she is the perfect machine gun. Far more powerful than Sand on killing things, which is what you do 85% of the time, after all. I dislike the personality of both, but Qara is loyal if you get high infleuence with her, while Sand only does things if he thinks they are right (according to him)





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