Il Divo wrote...
But that's the problem here; potentiality and actuality are two different things. If I know that Bioware will never mandatory kill a squad-mate, it reduces an opportunity. Removing potential always decreases tension, because it reduces the total number of directions in which the story can go. Where as, even if they don't go with the mandatory squad-mate death, that it could happen merely raises the tension in any individual scene.
But we're not talking about a squadmate being unkillable, we're talking about a squadmate which can die, but whom Shepard can potentially save, if he/she is willing to make some sort of compromise. I think that takes things in more directions. How much is the player willing to sacrifice? Would the character resent Shepard for it? Or be grateful? Does saving one character endanger another later on?
Given the series isn't done yet, I'd still be worried about said characterEx: Imagine if someone told you at the start of Martin's A Song of Ice and Fire that character X definitely was not going to die. In a series pretty well-known for the author's killing of characters, that removes possibilities, pretty significant possibilities. Even imagine the opposite scenario, that they tell you that character X is definitely going to die.
Both possibilities really would affect any potential reading of the series, since you have a greater idea of what to expect and aren't going in blind. I'm all for your idea as a potential option, but I don't think it necessarily needs to exclude mandatory squad death as another potential option, if that makes any sense.
I'm not saying a mandatory plot death is always a bad thing. But it needs to be done carefully. Mass Effect 3 in particular, because some of these characters have been with us since the beginning, and bonding has taken place. These are not new characters in a new story.
Actually that may be another reason to hope Bioware goes on to new projects after this...




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