Let me save them.
#2676
Posté 17 octobre 2011 - 07:09
Sheperd: Miranda! How'd you survive that explosion?
Miranda: Heh. What can I say? I'm perfect.
*Suddenly a sound is heard that is the sound of the Virmire Sacrifice turning over in their debris filled grave*
If it's literally actions that you make that determine who lives or dies, I'm cool with that. So long as they aren't the most transparent options known to man.
#2677
Posté 17 octobre 2011 - 07:10
AdmiralCheez wrote...
WHOA WHOA WHOA WHOA WHOA.Lotion Soronnar wrote...
That is statisticly impossible.
Statistically IMPROBABLE. It is highly UNLIKELY for a unit to experience zero casualties, but by no means impossible.
/stats nerd
Given that no single team/unit/squad so far has finished their tour of duty without casualties.....for all intents and purposes it is impossible.
#2678
Guest_EternalAmbiguity_*
Posté 17 octobre 2011 - 07:11
Guest_EternalAmbiguity_*
Cthulhu42 wrote...
All I was trying to say is that there should be no more reason for squadmates to die in ME3 than there was in ME2.
Again, I want to try to hedge my comments so you don't think I'm being over aggressive or anything...
But there was no reason for squadmates to die in ME2. After the Collector mission, Jacob tells you that people will be taking care of business, and Kelly informs you of the people who want your help. It would seem that the commander of a highly selective team would get all distractions out of the way of his crew (interesting factoid: U.S. soldiers with massive debts are less desirable on the battlefield, as their minds are consumed with that. I would think someone who's been called a traitor by her people, or someone who cannot control themselves due to not having a clan, would be more distracting than $$$).
That leaves the three ship upgrades, and while I suppose you could justify not getting them, when you consider what the Collector ship has done (completely destroyed old ship, captured your entire crew) it seems like a good idea to purchase the upgrades.
Don't make it a thing where the completionist has no chance of losing people, is what I'm asking.
#2679
Posté 17 octobre 2011 - 07:13
IMPROBABLE. There is nothing saying it COULDN'T happen.Lotion Soronnar wrote...
Given that no single team/unit/squad so far has finished their tour of duty without casualties.....for all intents and purposes it is impossible.
And I'd like to see the research, plz.
#2680
Posté 17 octobre 2011 - 07:13
AdmiralCheez wrote...
Luck, skill, small squad size, competence of the squadmates themselves...Lotion Soronnar wrote...
I do keep asking this question - but what logical justification is there for Shep being in position to save every squad member?
Because last I checked there wasn't one.
You know, the usual. *examines fingernails*
That's...not an answer.
I'm asking for LOGICAL justification. Not BS.
Shepard is on Earth on a trial. The rest of his team is scattered across the galaxy. The greatest was in history is taking place, agaisnt the deadliest foe in history.
Shep can't be at 10 places at once. Again, how can he be in position to save everyone?
#2681
Guest_EternalAmbiguity_*
Posté 17 octobre 2011 - 07:13
Guest_EternalAmbiguity_*
AdmiralCheez wrote...
That's assuming you KNEW you had to do X for Y to survive.
Especially if the only way to unlock Quest X is to talk to Character Y a certain number of times and select certain dialogue choices.
Which is incredibly hard to do when you get caught up in the moment, forget to talk to Character Y, and by the time you get around to it, the plot takes over and you no longer have that option available.
So unless you play as slowly as possible, know all the plot and pacing details in advance, and keep damn good track of yourself, it's actually pretty easy to get caught with your pants down, especially on your first run.
Well, I have to say, I do hate being punished (rewarded?) for being a completionist. I just wish it was related to choices.
#2682
Guest_Catch This Fade_*
Posté 17 octobre 2011 - 07:14
Guest_Catch This Fade_*
The game is too easy. There's my reason.Cthulhu42 wrote...
And you give such good reasons why that is.jreezy wrote...
Honestly, that's kind of stupid, to me at least.Cthulhu42 wrote...
All I was trying to say is that there should be no more reason for squadmates to die in ME3 than there was in ME2.EternalAmbiguity wrote...
Cthulhu42 wrote...
Well then, "do stuff" shall be our justification for saving them all in ME3.
But that's a horrible justification. It should be related to choices, not simply playing the game's content.
Again, please forgive me for bringing up the 100-page old argument, but the death loses its "force," at least it would seem, when you deliberately didn't do missions.
#2683
Posté 17 octobre 2011 - 07:14
Cthulhu42 wrote...
The same justification that there was for saving them all in ME2.Lotion Soronnar wrote...
I do keep asking this question - but what logical justification is there for Shep being in position to save every squad member?
Because last I checked there wasn't one.
There wasn't any.....
The SM didn't really make any sense (except for ship upgrades)
#2684
Posté 17 octobre 2011 - 07:14
The chances of you discovering all content in one playthrough are...?EternalAmbiguity wrote...
Well, I have to say, I do hate being punished (rewarded?) for being a completionist. I just wish it was related to choices.
And for most players, that sort of thing WOULD be considered a reward.
#2685
Guest_Cthulhu42_*
Posté 17 octobre 2011 - 07:17
Guest_Cthulhu42_*
My point was that if we once managed to save the galaxy with nobody dying, who's to say we can't do it again?Lotion Soronnar wrote...
Cthulhu42 wrote...
The same justification that there was for saving them all in ME2.Lotion Soronnar wrote...
I do keep asking this question - but what logical justification is there for Shep being in position to save every squad member?
Because last I checked there wasn't one.
There wasn't any.....
The SM didn't really make any sense (except for ship upgrades)
#2686
Guest_EternalAmbiguity_*
Posté 17 octobre 2011 - 07:21
Guest_EternalAmbiguity_*
AdmiralCheez wrote...
The chances of you discovering all content in one playthrough are...?EternalAmbiguity wrote...
Well, I have to say, I do hate being punished (rewarded?) for being a completionist. I just wish it was related to choices.
And for most players, that sort of thing WOULD be considered a reward.
Not sure what you mean by content, do you mean all the endings? Or all the missions. Cause I totally did about 95% of the missions on my first ME2 run.
And I guess it's a reward, but it just makes any deaths seem contrived.
#2687
Posté 17 octobre 2011 - 07:21
Modifié par Biotic Sage, 17 octobre 2011 - 07:29 .
#2688
Posté 17 octobre 2011 - 07:22
Lotion Soronnar wrote...
AdmiralCheez wrote...
Luck, skill, small squad size, competence of the squadmates themselves...Lotion Soronnar wrote...
I do keep asking this question - but what logical justification is there for Shep being in position to save every squad member?
Because last I checked there wasn't one.
You know, the usual. *examines fingernails*
That's...not an answer.
I'm asking for LOGICAL justification. Not BS.
Shepard is on Earth on a trial. The rest of his team is scattered across the galaxy. The greatest was in history is taking place, agaisnt the deadliest foe in history.
Shep can't be at 10 places at once. Again, how can he be in position to save everyone?
Because the party members can take care of themselves. Sure, they might need my help eventually, but I don't want to think that all of my team is so incompetent that if I'm not there they'll kick the bucket simply because Sheperd wasn't there to be their brain. Characters like Grunt or Tali I would expect to die if left alone too long. But characters like Ashley, Jacob, Miranda and Wrex I'd expect them to be able to pull themselves out of a bind, or at least be able to keep a defensed fortified long enough to give you some time to help others.
My only problem with having a method like this where you can possibly go by without a "sacrifice," is that there becomes an inherently "right" way of playing the game.
#2689
Posté 17 octobre 2011 - 07:24
Yes it is.Lotion Soronnar wrote...
That's...not an answer.
You expect there to be a logical explanation for rolling a six on a perfectly weighted die five times in a row other than luck?I'm asking for LOGICAL justification. Not BS.
Why did X not get shot? He knew not to stand in the way of the bullets.
Where is this "scattered across the galaxy" BS coming from? I am pretty sure that, if they are ON THE SQUAD, they are currently with Shepard.Shepard is on Earth on a trial. The rest of his team is scattered across the galaxy. The greatest was in history is taking place, agaisnt the deadliest foe in history.
As for the greatest, deadliest foe we've ever faced, let's talk for a sec about the odds of killing half a dozen specific people out of trillions.
THEY ARE STANDING RIGHT NEXT TO HIM ON THE BATTLEFIELD. He can tell them to duck.Shep can't be at 10 places at once. Again, how can he be in position to save everyone?
Because that's the thing about being a SQUADMATE.
They are on THE SQUAD.
What kind of a commander leaves one soldier behind all the damn time, anyway? "Here, guard this important thing by yourself."
#2690
Posté 17 octobre 2011 - 07:26
Lotion Soronnar wrote...
There wasn't any.....
The SM didn't really make any sense (except for ship upgrades)
:happy: Let me explain my viewpoint.
Loyalty missions and how they affect the capabilities of the squad.
Argument: How can doing a mission improve their inherent abilities?!
Answer: It distracts them. Garrus is an excellent leader, but he got his squad killed. Of course that'll make him doubt himself unless he gets some closure. Tali is a better hacker than anyone else, but what good is her exceptional hacking when all she can think about is the fact that she's on trial? Samara's daughter is out there raping people to death, and she knows her location - that would distract her and detract from her abilities.
Argument 2: But they're elites! Elites don't get distracted!!
Answer: Ever heard of Post Traumatic Stress Disorder? It basically proves that even the soldiers who've "seen it all" are human and prone to weakness. I like the justification of how the Loyalty missions worked with clearing their heads. Doesn't mean it has to be that easy in the third game.
/Opinion disclaimer.
#2691
Posté 17 octobre 2011 - 07:32
All the missions. And yeah, 95%. Which isn't 100%. How much of that was before the Suicide Mission?EternalAmbiguity wrote...
Not sure what you mean by content, do you mean all the endings? Or all the missions. Cause I totally did about 95% of the missions on my first ME2 run.
The average player isn't itching to drop party members or looking to orchestrate a heartbreaking war drama. Mostly, the average player is interested in just beating the game. If they play exceptionally well, they expect some sort of reward, usually a high score or an achievement.And I guess it's a reward, but it just makes any deaths seem contrived.
Success in Mass Effect isn't measured in points, but in how much Reaper ass you kick vs. how much you lose in the process.
Expecting to do the best you can and still lose is like studying very hard for a test and wanting to flunk it. In order to fail on some level, you're going to have to screw up, be it by accident or by design.
I do agree, however, that there should be more decisions that have dire consequences either way.
#2692
Guest_EternalAmbiguity_*
Posté 17 octobre 2011 - 07:36
Guest_EternalAmbiguity_*
Mi-Chan wrote...
:happy: Let me explain my viewpoint.
Loyalty missions and how they affect the capabilities of the squad.
Argument: How can doing a mission improve their inherent abilities?!
Answer: It distracts them. Garrus is an excellent leader, but he got his squad killed. Of course that'll make him doubt himself unless he gets some closure. Tali is a better hacker than anyone else, but what good is her exceptional hacking when all she can think about is the fact that she's on trial? Samara's daughter is out there raping people to death, and she knows her location - that would distract her and detract from her abilities.
Argument 2: But they're elites! Elites don't get distracted!!
Answer: Ever heard of Post Traumatic Stress Disorder? It basically proves that even the soldiers who've "seen it all" are human and prone to weakness. I like the justification of how the Loyalty missions worked with clearing their heads. Doesn't mean it has to be that easy in the third game.
/Opinion disclaimer.
Going with what I said earlier on this page--I agree with you completely that it would distract them. I just don't see how NOT doing them is in any way really valid.
#2693
Posté 17 octobre 2011 - 07:39
Easy. F*ck up the quest order. Go for the IFF before everyone's loyal. Because really, you have NO idea in-game that the IFF will trigger the endgame timer.EternalAmbiguity wrote...
Going with what I said earlier on this page--I agree with you completely that it would distract them. I just don't see how NOT doing them is in any way really valid.
#2694
Guest_EternalAmbiguity_*
Posté 17 octobre 2011 - 07:40
Guest_EternalAmbiguity_*
AdmiralCheez wrote...
All the missions. And yeah, 95%. Which isn't 100%. How much of that was before the Suicide Mission?EternalAmbiguity wrote...
Not sure what you mean by content, do you mean all the endings? Or all the missions. Cause I totally did about 95% of the missions on my first ME2 run.
All of it was, I didn't know you could do anything after that mission when I first played.
And the other 5% were, like, N7 missions. Not important at all!
AdmiralCheez wrote...
Easy. F*ck up the quest order. Go for the IFF before everyone's loyal. Because really, you have NO idea in-game that the IFF will trigger the endgame timer.
I guess...
Modifié par EternalAmbiguity, 17 octobre 2011 - 07:42 .
#2695
Guest_Saphra Deden_*
Posté 17 octobre 2011 - 07:46
Guest_Saphra Deden_*
AdmiralCheez wrote...
The average player isn't itching to drop party members or looking to orchestrate a heartbreaking war drama.
No really, you think? Orchestrating the drama is the job of the development team. If I'm the one responsible for creating the drama in the game then I better start getting paychecks.
#2696
Posté 17 octobre 2011 - 07:46
Oh, come on. I did it once.EternalAmbiguity wrote...
I guess...
And then I was rushing to get as many loyalty missions done before the crew got kidnapped as possible and then the Collectors showed up and I was like crap crap crap and even though we weren't ready I decided to go in after them and then I realized that there was no way I was getting everyone out alive and I was like craaaappp...
Seriously, in the moment, it's intense.
#2697
Posté 17 octobre 2011 - 07:47
#2698
Posté 17 octobre 2011 - 07:47
#2699
Guest_Saphra Deden_*
Posté 17 octobre 2011 - 07:48
Guest_Saphra Deden_*
That said, for my canon run I might not be much of an issue. If I decide to sell Legion for my import run then that means Kasumi will be on the vents and I'll have Zaeed lead both teams. I'm still hung up on selling Legion or not though...
#2700
Posté 17 octobre 2011 - 07:52
However, they also have to factor in player choice and adequate reward for playing the game well. They cannot force too many uncontrollable events on the player because then the game gets too railroady, and if playing the game well isn't rewarded, there's no reason for the player to come back again, try to do better, or explore content more deeply.Saphra Deden wrote...
No really, you think? Orchestrating the drama is the job of the development team. If I'm the one responsible for creating the drama in the game then I better start getting paychecks.
It's a delicate balancing act that screenplay writers and novelists don't have to worry about.




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