AdmiralCheez wrote...
Oh, come on. I did it once.
And then I was rushing to get as many loyalty missions done before the crew got kidnapped as possible and then the Collectors showed up and I was like crap crap crap and even though we weren't ready I decided to go in after them and then I realized that there was no way I was getting everyone out alive and I was like craaaappp...
Seriously, in the moment, it's intense.
I can understand that.
AdmiralCheez wrote...
However, they also have to factor in player choice and adequate reward for playing the game well. They cannot force too many uncontrollable events on the player because then the game gets too railroady, and if playing the game well isn't rewarded, there's no reason for the player to come back again, try to do better, or explore content more deeply.
It's a delicate balancing act that screenplay writers and novelists don't have to worry about.
Solvable with one mandatory (or extremely extremely hard to keep alive) death, picked based on random choices in ME1&2!
Modifié par EternalAmbiguity, 17 octobre 2011 - 07:55 .




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