Wow. This is quite an argument. Normally, I would trust my better judgment and stay out of it, but I have to ask:
Am I the only one who just wants to see the story play out however BioWare wants it to play out?
I mean, my favorite thing about a story is being surprised. Not a SHOCKING TWIST, mind you, but not being sure about what might happen next.
I liked ME's system, where someone had to die, and you, as the commanding officer, were forced to make that choice. I also liked ME2's system, where someone might die, but only if you, as the commanding officer, botched a command decision.
Isn't that what this argument is really about at its core? Whether you prefer the ME or ME2 "Who Survives?" system, and the degree to which these systems should be employed?
I liked both. The devs could use either, both, or neither and I would be content, so long as it fit with the rest of the story they're telling. I'm only hoping ME3 surprises me. Maybe that surprise means someone has to die. Maybe it means that no one has to die, but I make a mistake, and someone does anyway. Or maybe it means I get lucky and no one dies at all, and my Shepard can feel proud for bringing everyone under his command through this horrible war alive.
Everyone else here seems to want to dictate exactly what it SHOULD be. If you're so sure of what this story should be, how it should end, or how many people should die... why don't you just go write it yourself and skip ME3 altogether?
Shouldn't this be a story we experience--one we make choices in, but ultimately, a story that is told to us--rather than the one we would like to see written? I'm all for options, but I'd rather leave it to the storytellers to decide what those options should be. They haven't disappointed me yet, and, like I said, I like being surprised.
Modifié par ViceVersaMan, 17 octobre 2011 - 10:10 .