Athayniel wrote...
"Perfect ending" is another semantic creature used by those who prefer for there to be mandatory squad deaths use when misrepresenting the arguments of their oppositiong. For instance, I never say "perfect ending" I say "preferred ending" or "the ending we want". No ending with billions of dead sentients and planets left in ruins and fleets of ships destroyed could ever be described as "perfect". Anyone who does has an agenda they are pushing.
Fine, but your terminology still doesn't work. I can describe my desired ending as "preferred ending" and we wouldn't be able to tell the two apart, despite having different endings which we prefer.
The reason why "perfect" is used is because it can still be distinguished from "happy ending". A happy ending can still involve sacrifice, suffering, etc, where the character cannot die. I'd consider LotR's ending "happy" but not "perfect", given its implementation. If you'd like me to stop using perfect, I will. But you're going to have to offer a distinction which allows people to understand to what you are referring. Preferred/ending we want doesn't do that.
And I'm arguing that character death, regardless of how well implemented, is not necessary to tell a great story, its not even a truism to say that two stories where the only difference is that a character who dies in one gets to live in the other can't be equally worthy.
But as I've stated this reduces dramatic tension because you know your character's life is under your "protection". Particularly when others tell me that they don't want Virmire-esque decisions, where something always comes at the cost of something else.
I would love to see a Jade Empire sequel.
That would be my one exception. I played through Jade Empire 6 times in a row when I first bought it. After KotOR, it's quite possibly my favorite Bioware game.




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