Chewin3 wrote...
Datas_12 wrote...
Yup, considering how you could spare Loghain but the majority still killed him.
People who misjudged him goes into that category.
Looked pretty much an assh*le to me.
Chewin3 wrote...
Datas_12 wrote...
Yup, considering how you could spare Loghain but the majority still killed him.
People who misjudged him goes into that category.
Athayniel wrote...
I have never seen this debate as a Paragon/Renegade dichotomy. I don't understand why people make that inference
Datas_12 wrote...
Looked pretty much an assh*le to me.
Modifié par Chewin3, 17 octobre 2011 - 08:11 .
You accidentally became a part-time philosopher.AdmiralCheez wrote...
Uh, that's actually pretty cool, I guess.
Wow, I am tired.
Guest_EternalAmbiguity_*
Medhia Nox wrote...
Kaiser Shepard wrote...
Not realistic enough; I would at least have expected the fruit merchant and the daughter to die.
Better yet - there's a plague, and they're all infected and dying. Oh, and a war - so real - and babies heads are rolling down the street - cause, that's what evil bads do! Oh, and there's an oppressive government - literally stealing candy from babies... OH, and a religious Inquisition cause everyone knows that religion is the meanest evil bad there IS!
So much real...
Your happy market bread story is such a fairy tale... that NEVER happens.
Phaedon wrote...
You accidentally became a part-time philosopher.AdmiralCheez wrote...
Uh, that's actually pretty cool, I guess.
Wow, I am tired.
Heck yes, you should be tired.
Il Divo wrote...
But there we get into the issue of the "perfect ending". It still doesn't remove the tension though; the problem is that since the player is now aware of this fact (he can save every squad-mate), it is still contingent on him. If I want, I can now say "every squad-mate will survive", long as I wish it.
But I'd argue that's the case in any medium, especially considering there character death is mandatory. Obviously I agree that "good character death" is better than "bad character death", but that's an issue of implementation. That does not change that other characters have died in other stories, and very effectively. Bioware can certainly do it if others can.
Mi-Chan wrote...
Nizzemancer wrote...
It's not crap at all...Are you dense or something? The reason they didn't have any problems with the other missions was because they didn't require their full undistracted attention, the suicide mission however obviously did or everyone would have survived regardless of your choices.
Using Tali as an example, there's a slight difference between shooting bad guys and hacking alien machinery she's never tried her hand at before. The former can be done while chatting (as proven in LOtSB), while the latter would require someone's undivided attention.
/opinion
Modifié par Nashiktal, 17 octobre 2011 - 09:42 .
Lotion Soronnar wrote...
Nizzemancer wrote...
Lotion Soronnar wrote...
Mi-Chan wrote...
Lotion Soronnar wrote...
There wasn't any.....
The SM didn't really make any sense (except for ship upgrades)
:happy: Let me explain my viewpoint.
Loyalty missions and how they affect the capabilities of the squad.
Argument: How can doing a mission improve their inherent abilities?!
Answer: It distracts them. Garrus is an excellent leader, but he got his squad killed. Of course that'll make him doubt himself unless he gets some closure. Tali is a better hacker than anyone else, but what good is her exceptional hacking when all she can think about is the fact that she's on trial? Samara's daughter is out there raping people to death, and she knows her location - that would distract her and detract from her abilities.
Argument 2: But they're elites! Elites don't get distracted!!
Answer: Ever heard of Post Traumatic Stress Disorder? It basically proves that even the soldiers who've "seen it all" are human and prone to weakness. I like the justification of how the Loyalty missions worked with clearing their heads. Doesn't mean it has to be that easy in the third game.
/Opinion disclaimer.
And that explanation is crap. They didn'tseem to have any problems in missions before SM. Tehre is such a disconnect between loyalty, SM and death that it's mind-boggling.
It's not crap at all...Are you dense or something? The reason they didn't have any problems with the other missions was because they didn't require their full undistracted attention, the suicide mission however obviously did or everyone would have survived regardless of your choices.:blink:
...
...
BWAHAHAHAHAHAHA:D:D
Fighting for your life doesn't require your full attention?
Really?
Dear Lord!
I have no idea by what kind of f****-up petty excuse for logic you're operating, but it certanly ain't from this world.
Modifié par Nizzemancer, 17 octobre 2011 - 09:48 .
Guest_Saphra Deden_*
Phaedon wrote...
That doesn't mean you can please everyone by having an extremely hard to achieve ending that saves every squadmate.
EternalAmbiguity wrote...
Medhia Nox wrote...
Kaiser Shepard wrote...
Not realistic enough; I would at least have expected the fruit merchant and the daughter to die.
Better yet - there's a plague, and they're all infected and dying. Oh, and a war - so real - and babies heads are rolling down the street - cause, that's what evil bads do! Oh, and there's an oppressive government - literally stealing candy from babies... OH, and a religious Inquisition cause everyone knows that religion is the meanest evil bad there IS!
So much real...
Your happy market bread story is such a fairy tale... that NEVER happens.
How about...
The man's daughter really IS dead, but he still pretends she's alive and gets her bread every week!he has several hundred moldy loaves in his house, collecting dust and ants.
It wouldn't be devoid of mortality (note the chaotic genocide swirling about the galaxy and hundred of named and likable characters outside squadmates). Having to sacrifice party members when you're still using them, however, is a pain in the ass.Saphra Deden wrote...
Well no ****, Shirlock. You know who won't be pleased by that ending? Me. Actually it's not the ending, it is the path to get there. I've said this many times, but I want a happy and upbeat ending. However I don't want the path there to be devoid of mortality. It is after all supposedly what separates us and the Reapers.
Modifié par Medhia Nox, 17 octobre 2011 - 11:45 .
Guest_Catch This Fade_*
Definitely for the best otherwise games would have 10 year dev cycles.Lotion Soronnar wrote...
Un fortunately it happens in every gaem..EVER.
Most of the game in existence don't even give yo uany choices in the narrative. They are fully railroaded.
Of those that do give you choices, they only give you some.
You can't choose to not work with cerberus. Yo ucan't choose to stay working with them. Etc, etc..
In the end, there will ALWAYS be forced choices for the sake of forcing the DEVELOPERS idea/vision of a good story. You can just as easily that Garrus being male and not female is removal of choice, forcing a subjective concept of good storytelling.
Guest_EternalAmbiguity_*
JeffZero wrote...
Let me rave with them.
Modifié par EternalAmbiguity, 18 octobre 2011 - 04:21 .
Guest_Catch This Fade_*
I was wondering if he meant rave as in dancing or rave as in raving mad. The dance one makes more sense now.EternalAmbiguity wrote...
JeffZero wrote...
Let me rave with them.
I know this pretty rave girl, always think about her, and when I see her dancing, want to take a chance and...
This actually sort of needs to happen.JeffZero wrote...
Let me rave with them.
AdmiralCheez wrote...
This actually sort of needs to happen.JeffZero wrote...
Let me rave with them.
Guest_EternalAmbiguity_*
AdmiralCheez wrote...
This actually sort of needs to happen.
Valdrane78 wrote...
Who are we raving at, I am in a rave mood.