[quote]AdmiralCheez wrote...
I said they COULD be in, so long as they COULD be avoided if the player was very careful or willing to make certain choices that may cause trouble some other way.[/quote]
That's not exactly the question.
I asked why forced squaddie deaths shouldn't be in. And the answers boil down to "I don't like it"
[quote]
[quote]"Because they can achive X another way" is NOT the answer. They can accomplish half the things another way.
Unless you cna prove that the other way is intrinsicly better, or that the normal way is bad, we have nothing to discuss.[/quote]
The "normal" way does not work so well because the player has input on the narrative. That's what makes ME3 a game and not a movie with shooting. The alternative ways work better because they are less often used, therefore show more creativity and versatility on the writers' part if pulled off well.[/quote]
No, the normal way works very well.
You just assume the player MUST have input into that very specific part of the narrative.
There's nothing better about your alternative. It's not evne more "creative or versatile". It's nothing more than buzzwords.
[quote]
Because I'm f*ckin' usin' em, that's why. You'd be pissed if they took away all your guns/powers and never gave them back, wouldn't you?
When you invest time in a resource across three games, it's a dick move to take it away.[/quote]
There's nothing dickish about it. It's war.
You're just acting like a baby who's bottle has been taken away.
[quote]
[quote]No. You can't get away with anything in any kind of story. A specific atmosphere and presentation are NECESSARY for specific things to work.
In a parody? Sure, Shep can be a walking Chuck Norri meme and we'd all laugh and have a good time. But it's a compeltely different atmosphere/setting. TI's a completley differetn kind of story with a completely different purpose.
In a serious/deep story? No. The more you stretch crediulity, the harder the story is to take seriously.[/quote]
1. Slow down your typing.
2. I think you're taking ME a little too seriously. It's allowed to have funny moments where it makes fun of how OP Shepard is.[/quote]
Not like this, no it's not. If whole of ME was like Hot Shots, I'd have no problems. Easter eggs? Bonus levels? Jokes? No problem. But flat-out in game redicolousness? Hell no.
[quote]
[quote]No it doesn't. For one, you never face more than a dozen enemies, and you practicly always behind cower.
Quite lying.[/quote]
Play Arrival as a Vanguard or Sentinel. Over 20 enemies in the room at once, and you never even have to touch cover if you keep moving/keep your armor up. So nope, not lying.[/quote]
Lying.
[quote]Command ability? Experience? Kickass soldiers?
Nope. Doesn't explain it it any more than "badassery shields" do.[/quote]
My point is that they're capable of survivng. They're not unarmed wussies and they've been up against impossible odds before.[/quote]
[quote]
[quote]ME isn't a parody. If it was, it would be a VERY poor one becaus Ican't recall the last time I laughed. You dont' mix parody, drama war story and other genres into one clusterf****.[/quote]
You didn't laugh playing ME? Ever? Dude, you have no sense of humor.[/quote]
I have plenty. You however, may want to get some.
[quote]
[quote]Statistic sez it has to happen.[/quote]
No, it doesn't. You are a bad, bad statistician.[/quote]
Better than you any day of the week.
[quote]
[quote]Bollocks. You basicly claim that the effort, capability and intention of hte big bad should have no impact.[/quote]
No. I am claiming that the big bad being better than the hero doesn't mean the big bad is going to win.[/quote]
But he should inflict losses.
[quote]
[quote]You wave aroudn the word "fiction" like it's some magical word. It's not.[/quote]
It's a versatile genre with very few absolute rules. You'd be surprised what it can get away with.
[/quote]
Yes, in BAD fiction.
Modifié par Lotion Soronnar, 18 octobre 2011 - 07:24 .