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#2926
AdmiralCheez

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Lotion Soronnar wrote...

The difference between you and me is that  I never calimed I (we) have any say in the matter. It's not really "our" story. Never was.

Uh, yes it is.  Bioware has made it clear that they want each Mass Effect experience to be deeply personal, and they've expressed over and over the difficulties of constructing a player-controlled narrative.

If you still think it's metagaming, then you haven't been reading the posts. That, or you haven't understood any of them.

You are confusing your completionism with Shepard's intentions and motivations.  Your inability to see beyond what the game tells you is correct shows you can't seperate metagaming and roleplaying.

Nope. Nothing like that. Not even close.
You have no idea what you're talking about bro.

I know exactly what I'm talking about.  You think that what happens in everyone else's saves MUST apply to your saves.  You are determined to do everything "correctly" when the point of Mass Effect is that there is no "correct" solution.

I don't give a rats ass about your points.

Then why the f*ck do you keep replying?

Our desires are mutually exclusive. There is no compromise. If there is a sensible way to save crewmates, then  Icna't get my ending. If the way to save crewmates is not sensible, then you don't get your hapyp ending.

The only reason our desires are mutually exclusive is because you are trying to roleplay a Shepard that never, ever makes mistakes to justify your tendencies towards completionism and prefectionism, and yet expect things to not go well when you do so.  It's counter-intuitive to the game structure.

#2927
lovgreno

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I don't see why we have to make something this complicated out of all this. It could be rather simple.

If BioWare thinks that many potential costumers wants a victory that require some squadmates sacrifice they include this option. It can be chosen or ignored, it's all up to you.

If BioWare thinks that many potential costumers wants a victory that do NOT require some squadmates sacrifice they include this option. It can be chosen or ignored, it's all up to you.

The result of this is hopefully a story that can be told and enjoyed in different ways for as many as possible. A lot of people have fun playing and profit for BioWare.

#2928
Guest_Catch This Fade_*

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lovgreno wrote...

I don't see why we have to make something this complicated out of all this. It could be rather simple.

If BioWare thinks that many potential costumers wants a victory that require some squadmates sacrifice they include this option. It can be chosen or ignored, it's all up to you.

If BioWare thinks that many potential costumers wants a victory that do NOT require some squadmates sacrifice they include this option. It can be chosen or ignored, it's all up to you.

The result of this is hopefully a story that can be told and enjoyed in different ways for as many as possible. A lot of people have fun playing and profit for BioWare.

This should be hard to achieve. That was the problem with Mass Effect 2 but now it is Galactic War so losses are expected.

#2929
Lotion Soronarr

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[quote]AdmiralCheez wrote...

[quote]Lotion Soronnar wrote...

The difference between you and me is that  I never calimed I (we) have any say in the matter. It's not really "our" story. Never was.[/quote]
Uh, yes it is.  Bioware has made it clear that they want each Mass Effect experience to be deeply personal, and they've expressed over and over the difficulties of constructing a player-controlled narrative.[/quote]

A narative being personal and being directed and controlled by you are two different things.
Players have minimal control over Sheppard and almost 0 control over the story.


[quote]
[quote]If you still think it's metagaming, then you haven't been reading the posts. That, or you haven't understood any of them.[/quote]
You are confusing your completionism with Shepard's intentions and motivations.  Your inability to see beyond what the game tells you is correct shows you can't seperate metagaming and roleplaying.[/quote]

Don't tell me how to roleplay.
I'm not confusing anything.
I can very well separate metagaming and roleplaying, and I've been doing it for years. If you can't even grasp the basics of the problematic, then the problem is on your side.


[quote]
[quote]Nope. Nothing like that. Not even close.
You have no idea what you're talking about bro.[/quote]
I know exactly what I'm talking about.  You think that what happens in everyone else's saves MUST apply to your saves.  You are determined to do everything "correctly" when the point of Mass Effect is that there is no "correct" solution.[quote]

No, that's not what I'm talking about.
Stop putting words in my mouth.


[quote]
[quote]I don't give a rats ass about your points.[/quote]
Then why the f*ck do you keep replying?[/quote]

I'm reffering to your scoring points, not your arguments..you silly man.



[quote]
The only reason our desires are mutually exclusive is because you are trying to roleplay a Shepard that never, ever makes mistakes to justify your tendencies towards completionism and prefectionism, and yet expect things to not go well when you do so.  It's counter-intuitive to the game structure.
[/quote]

There's nothing counter-intuitive about palying a smart, pragmatic and caring Shep.
Also, I expect things to go wrong even when I don't make ANY mistake.

#2930
Lotion Soronarr

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[quote]AdmiralCheez wrote...
I said they COULD be in, so long as they COULD be avoided if the player was very careful or willing to make certain choices that may cause trouble some other way.[/quote]

That's not exactly the question.

I asked why forced squaddie deaths shouldn't be in. And the answers boil down to "I don't like it"


[quote]
[quote]"Because they can achive X another way" is NOT the answer. They can accomplish half the things another way.
Unless you cna prove that the other way is intrinsicly better, or that the normal way is bad, we have nothing to discuss.[/quote]
The "normal" way does not work so well because the player has input on the narrative.  That's what makes ME3 a game and not a movie with shooting.  The alternative ways work better because they are less often used, therefore show more creativity and versatility on the writers' part if pulled off well.[/quote]

No, the normal way works very well.
You just assume the player MUST have input into that very specific part of the narrative.

There's nothing better about your alternative. It's not evne more "creative or versatile". It's nothing more than buzzwords.




[quote]
Because I'm f*ckin' usin' em, that's why.  You'd be pissed if they took away all your guns/powers and never gave them back, wouldn't you?

When you invest time in a resource across three games, it's a dick move to take it away.[/quote]

There's nothing dickish about it. It's war.
You're just acting like a baby who's bottle has been taken away.


[quote]
[quote]No. You can't get away with anything in any kind of story. A specific atmosphere and presentation are NECESSARY for specific things to work.
In a parody? Sure, Shep can be a walking Chuck Norri meme and we'd all laugh and have a good time. But it's a compeltely different atmosphere/setting. TI's a completley differetn kind of story with a completely different purpose.
In a serious/deep story? No. The more you stretch crediulity, the harder the story is to take seriously.[/quote]

1. Slow down your typing.
2. I think you're taking ME a little too seriously.  It's allowed to have funny moments where it makes fun of how OP Shepard is.[/quote]

Not like this, no it's not. If whole of ME was like Hot Shots, I'd have no problems. Easter eggs? Bonus levels? Jokes? No problem. But flat-out in game redicolousness? Hell no.


[quote]
[quote]No it doesn't. For one, you never face more than a dozen enemies, and you practicly always behind cower.
Quite lying.[/quote]
Play Arrival as a Vanguard or Sentinel.  Over 20 enemies in the room at once, and you never even have to touch cover if you keep moving/keep your armor up.  So nope, not lying.[/quote]

Lying.



[quote]Command ability? Experience? Kickass soldiers?
Nope. Doesn't explain it it any more than "badassery shields" do.[/quote]
My point is that they're capable of survivng.  They're not unarmed wussies and they've been up against impossible odds before.[/quote]


[quote]
[quote]ME isn't a parody. If it was, it would be a VERY poor one becaus  Ican't recall the last time I laughed. You dont' mix parody, drama war story and other genres into one clusterf****.[/quote]
You didn't laugh playing ME?  Ever?  Dude, you have no sense of humor.[/quote]

I have plenty. You however, may want to get some.


[quote]
[quote]Statistic sez it has to happen.[/quote]
No, it doesn't.  You are a bad, bad statistician.[/quote]

Better than you any day of the week.



[quote]
[quote]Bollocks. You basicly claim that the effort, capability and intention of hte big bad should have no impact.[/quote]
No.  I am claiming that the big bad being better than the hero doesn't mean the big bad is going to win.[/quote]

But he should inflict losses.


[quote]
[quote]You wave aroudn the word "fiction" like it's some magical word. It's not.[/quote]
It's a versatile genre with very few absolute rules.  You'd be surprised what it can get away with.
[/quote]

Yes, in BAD fiction.

Modifié par Lotion Soronnar, 18 octobre 2011 - 07:24 .


#2931
Iakus

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Il Divo wrote...

Perfect in the sense of "most ideal". If there exists an ending where I save both the forest and my favorite tree, that would be a perfect ending. Also keep in mind that the topic is in reference to the ability to have a "good" ending. My point is that if I know that the only way Bioware can kill my squad-mates is as a result of my decision, that can still affect how I view the narrative. The best situation imo is simply to give Bioware full control; let them decide where choices are appropriate or not appropriate.


Such a perfect ending, imo should only exist under the most stringent of circumstances, perhaps affected by decisions in all three games.  

But while knowing that your characters' lives are under your control affects how you view the narrative, so does knowing that they will die.  Knowing that Bastilla can be saved, but Sagacious Zu is doomed causes you to view the characters differently.  Well, that among other things.


I've bolded the most significant portion. Within limits. You don't get to make decisions that affect every aspect of the story. Even take something like Heavy Rain which features choice on an unprecedented scale still features rail-roading. Arguing that because video games are an interactive medium does not mean they must exhibit choice at every point of the experience. "Passive story-telling"is still available to the story-teller, as in any other medium. Or imagine arguing that Bioware games shouldn't have the codex because this isn't a novel. However the ability to read the Codex allows them to better flesh out the world without cramming too much into the central narrative.


You can't affect all aspects of the game, but shouldn't Shepard be able to exert influnce around his immediate surroundings?  In addition, even if Shepard can act, it might not be the right move to save someone.  How many people sent Thane through the vents figuring he can hack the door?  Or sent Miranda to be the Biotic Bubble Babe?
 

I should also point out that even if Bioware kills character X, that does not impede your abilities from saving character Y. They should have the option to kill squad-mates for story purposes, even if they choose not to take it.


For story purposes, yes.  But it should be done very carefully.  Not just to prove that the situation is grim....

For example, I do not want to hear how Samara is two weeks from retirement...
I do not want to hear how "after all this is done" Thane and Kolyat are going to spend more quality time together.
I do not want to hear how Garrus is getting married in the near future.  I certainly don't want to see the picture of his fiance he's carrying around...

...only to have them blown apart by some random disaster.

Modifié par iakus, 18 octobre 2011 - 08:48 .


#2932
Stanley Woo

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Let's keep the name-calling and insults out of the discussion, please.

#2933
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lovgreno wrote...

I don't see why we have to make something this complicated out of all this. It could be rather simple.

If BioWare thinks that many potential costumers wants a victory that require some squadmates sacrifice they include this option. It can be chosen or ignored, it's all up to you.


Well if it is optional then those sacrifices weren't required, now were they?

#2934
Robuthad

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People will always demand blood when blood is not needed

#2935
Someone With Mass

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Saphra Deden wrote...

lovgreno wrote...

I don't see why we have to make something this complicated out of all this. It could be rather simple.

If BioWare thinks that many potential costumers wants a victory that require some squadmates sacrifice they include this option. It can be chosen or ignored, it's all up to you.


Well if it is optional then those sacrifices weren't required, now were they?


So...the complains about the lack of choice to roleplay is only valid when it's beneficial all of the sudden?

That's cool.

#2936
Robuthad

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As to the Topic title.

Ok I will let you save them

#2937
Kaiser Shepard

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Robuthad wrote...

People will always demand blood when blood is not needed

Blood is always needed.

Modifié par Kaiser Shepard, 19 octobre 2011 - 05:57 .


#2938
Xilizhra

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Kaiser Shepard wrote...

Robuthad wrote...

People will always demand blood when blood is not needed

Blood is always needed.

You first.

#2939
Robuthad

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Yes you first.

#2940
Guest_Saphra Deden_*

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Xilizhra wrote...

You first.


Find a way to compromise.

#2941
Kaiser Shepard

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On the other hand, Saphra has a point.

Modifié par Kaiser Shepard, 19 octobre 2011 - 06:02 .


#2942
Guest_Cthulhu42_*

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We should just make this an option at the start of the game:
"Press left trigger for rainbows and butterflies version of ME3 with no squadmate deaths"
"Press right trigger for dark, evil version of ME3 with lots of people getting killed"

Then everyone would be happy.

#2943
Guest_Saphra Deden_*

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Someone With Mass wrote...

So...the complains about the lack of choice to roleplay is only valid when it's beneficial all of the sudden?

That's cool.


I wish you'd put a little more effort into this.

A sacrifice being necessary or not has no bearing on choice. It just changes what the choice is.

#2944
Robuthad

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Saphra Deden wrote...

Xilizhra wrote...

You first.


Find a way to compromise.


Lets just cut our hands open and then we havez the blood. Compromise reached!

#2945
jeweledleah

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Saphra Deden wrote...

Someone With Mass wrote...

So...the complains about the lack of choice to roleplay is only valid when it's beneficial all of the sudden?

That's cool.


I wish you'd put a little more effort into this.

A sacrifice being necessary or not has no bearing on choice. It just changes what the choice is.


why does the sacrifice has to be a choice between squadmates though? why can't it be something like "Bring down the sky?"  or Zaeed's loyalty mission?

#2946
Guest_Saphra Deden_*

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jeweledleah wrote...

why does the sacrifice has to be a choice between squadmates though?


Maximum emotional impact.

FYI: the choice in Zaeed's LM was basically about him. You choose your squadmate or you choose the innocent lives.

#2947
Guest_Cthulhu42_*

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Saphra Deden wrote...

jeweledleah wrote...

why does the sacrifice has to be a choice between squadmates though?


Maximum emotional impact.

FYI: the choice in Zaeed's LM was basically about him. You choose your squadmate or you choose the innocent lives.

Except you could get his loyalty even if you don't do what he wants, through the power of blue.

#2948
Kaiser Shepard

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Cthulhu42 wrote...

Saphra Deden wrote...

jeweledleah wrote...

why does the sacrifice has to be a choice between squadmates though?


Maximum emotional impact.

FYI: the choice in Zaeed's LM was basically about him. You choose your squadmate or you choose the innocent lives.

Except you could get his loyalty even if you don't do what he wants, through the power of blue.

Bad writing doesn't change that you still choose between what he wants and those lives.

#2949
Lotion Soronarr

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jeweledleah wrote...

Saphra Deden wrote...

Someone With Mass wrote...

So...the complains about the lack of choice to roleplay is only valid when it's beneficial all of the sudden?

That's cool.


I wish you'd put a little more effort into this.

A sacrifice being necessary or not has no bearing on choice. It just changes what the choice is.


why does the sacrifice has to be a choice between squadmates though? why can't it be something like "Bring down the sky?"  or Zaeed's loyalty mission?


Counter-question:

Why shouldn't it be a squadmate?

#2950
Humanoid_Typhoon

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Lotion Soronnar wrote...

Counter-question:

Why shouldn't it be a squadmate?

Replay value?


*12th play-through* " Oh great this scene again...real emotional... *throws controller* F this game."

The friend death in GoW3 kind of hit me with the combined weight of a trillion........photons....


Kill everyone around your squad to bring he squad closer together.