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#2951
Someone With Mass

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Humanoid_Typhoon wrote...

Lotion Soronnar wrote...

Counter-question:

Why shouldn't it be a squadmate?

Replay value?


*12th play-through* " Oh great this scene again...real emotional... *throws controller* F this game."

The friend death in GoW3 kind of hit me with the combined weight of a trillion........photons....


Kill everyone around your squad to bring he squad closer together.


This. 

I don't even care about Virmire. Gets old fast.

Make something that lasts instead.

#2952
Guest_Cthulhu42_*

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Someone With Mass wrote...

Humanoid_Typhoon wrote...

Lotion Soronnar wrote...

Counter-question:

Why shouldn't it be a squadmate?

Replay value?


*12th play-through* " Oh great this scene again...real emotional... *throws controller* F this game."

The friend death in GoW3 kind of hit me with the combined weight of a trillion........photons....


Kill everyone around your squad to bring he squad closer together.


This. 

I don't even care about Virmire. Gets old fast.

Make something that lasts instead.

Indeed, The first time I did Virmire it was interesting. Now, it does nothing for me. Okay, Kaidan/Ashley is dead... again...

#2953
FoxShadowblade

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Cthulhu42 wrote...

Someone With Mass wrote...

Humanoid_Typhoon wrote...

Lotion Soronnar wrote...

Counter-question:

Why shouldn't it be a squadmate?

Replay value?


*12th play-through* " Oh great this scene again...real emotional... *throws controller* F this game."

The friend death in GoW3 kind of hit me with the combined weight of a trillion........photons....


Kill everyone around your squad to bring he squad closer together.


This. 

I don't even care about Virmire. Gets old fast.

Make something that lasts instead.

Indeed, The first time I did Virmire it was interesting. Now, it does nothing for me. Okay, Kaidan/Ashley is dead... again...


I'm pretty sure I was more attached to Anthony Carmine when he was killed in the first Gears of War than to Ashley or Kaidan.

It was pretty much "Oh, if I kill Ashley that ends the romance. Sorry Kaidan."

#2954
jeweledleah

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Lotion Soronnar wrote...

jeweledleah wrote...

Saphra Deden wrote...

Someone With Mass wrote...

So...the complains about the lack of choice to roleplay is only valid when it's beneficial all of the sudden?

That's cool.


I wish you'd put a little more effort into this.

A sacrifice being necessary or not has no bearing on choice. It just changes what the choice is.


why does the sacrifice has to be a choice between squadmates though? why can't it be something like "Bring down the sky?"  or Zaeed's loyalty mission?


Counter-question:

Why shouldn't it be a squadmate?


becasue squadmate vs another squadmate becomes an impactless choice.  it removes drama rather then adding to it.  as people's reactions to virmire demonstrated.  but tougher choice, like squadmate vs something else, whether its letting criminal go, losing potential alliance, making some battle harder down the road, etc - that decision lasts through countless playthroughs.  not to mention - for those who wish to have an expedient perfect ending without having to sacrifice completionist urges or "making bad choices" - can.  and those who wish to save all the squadmates?  can as well.

replayability is a big thing when it comes to the game that involves "chose your own adventure" mechanics.

Modifié par jeweledleah, 19 octobre 2011 - 07:02 .


#2955
Guest_Cthulhu42_*

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FoxShadowblade wrote...

Cthulhu42 wrote...

Someone With Mass wrote...

Humanoid_Typhoon wrote...

Lotion Soronnar wrote...

Counter-question:

Why shouldn't it be a squadmate?

Replay value?


*12th play-through* " Oh great this scene again...real emotional... *throws controller* F this game."

The friend death in GoW3 kind of hit me with the combined weight of a trillion........photons....


Kill everyone around your squad to bring he squad closer together.


This. 

I don't even care about Virmire. Gets old fast.

Make something that lasts instead.

Indeed, The first time I did Virmire it was interesting. Now, it does nothing for me. Okay, Kaidan/Ashley is dead... again...


I'm pretty sure I was more attached to Anthony Carmine when he was killed in the first Gears of War than to Ashley or Kaidan.

It was pretty much "Oh, if I kill Ashley that ends the romance. Sorry Kaidan."

I was a lot more attatched to the second Carmine than the first; although I liked the third the best of all. Luckily, the third Carmine lived.

#2956
Humanoid_Typhoon

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FoxShadowblade wrote...
*snips*

I'm pretty sure I was more attached to Anthony Carmine when he was killed in the first Gears of War than to Ashley or Kaidan.

It was pretty much "Oh, if I kill Ashley that ends the romance. Sorry Kaidan."

Never played the first one but I was pretty pissed when Ben died in GoW2, it somehow managed to be more emotional than when *REDACTED* got killed in GoW3

Anywho, with ME since you have so many likeable characters it becomes all too easy to become numb to a death.


Also Clayton Carmine is awesome.


Also to add to the point, killing off Carmines and such in the Gears series worked because they were in Delta, but they weren't part of the core group (Marcus,Dom,Cole,Baird) they somehow managed to make those deaths more emotional.

Modifié par Humanoid_Typhoon, 19 octobre 2011 - 07:00 .


#2957
Lunatic LK47

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Humanoid_Typhoon wrote...

FoxShadowblade wrote...
*snips*

I'm pretty sure I was more attached to Anthony Carmine when he was killed in the first Gears of War than to Ashley or Kaidan.

It was pretty much "Oh, if I kill Ashley that ends the romance. Sorry Kaidan."

Never played the first one but I was pretty pissed when Ben died in GoW2, it somehow managed to be more emotional than when *REDACTED* got killed in GoW3

Anywho, with ME since you have so many likeable characters it becomes all too easy to become numb to a death.


Also Clayton Carmine is awesome.


Anthony Carmine: Sniper round to the head, just because he stood up at the worst time when fixing his jammed gun.

#2958
Humanoid_Typhoon

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Lunatic LK47 wrote...

Humanoid_Typhoon wrote...

FoxShadowblade wrote...
*snips*

I'm pretty sure I was more attached to Anthony Carmine when he was killed in the first Gears of War than to Ashley or Kaidan.

It was pretty much "Oh, if I kill Ashley that ends the romance. Sorry Kaidan."

Never played the first one but I was pretty pissed when Ben died in GoW2, it somehow managed to be more emotional than when *REDACTED* got killed in GoW3

Anywho, with ME since you have so many likeable characters it becomes all too easy to become numb to a death.


Also Clayton Carmine is awesome.


Anthony Carmine: Sniper round to the head, just because he stood up at the worst time when fixing his jammed gun.

I believe Marcus says something to that effect in 2 to Ben, so I kind of figured.
Still...

#2959
Kaiser Shepard

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How dare you heretics compare two series which are in totally different leagues when it comes to writing?

Modifié par Kaiser Shepard, 19 octobre 2011 - 07:04 .


#2960
DarthSliver

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Well i remember in my first playthrough of ME1 I played as a female Shepard so I killed Kaiden to ensure my romance with Liara would work out, Plus I liked Ashley and was hoping something could happen there too. So i guess i figured i was in a win/win situation killing off Kaiden :D.

#2961
Guest_Saphra Deden_*

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Yeah, it was nice to finally not have to hear about ****ing Maria every 30 goddamn seconds.

#2962
Humanoid_Typhoon

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Kaiser Shepard wrote...

How dare you heretics compare the writing of two series in totally different leagues?

lol question mark.


Also, not trying to compare really, just giving people something to think about on the subject of forced deaths/ deaths of friends and such.

#2963
Humanoid_Typhoon

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Saphra Deden wrote...

Yeah, it was nice to finally not have to hear about ****ing Maria every 30 goddamn seconds.

Spoiler alert?


Also, Agreed.

#2964
Guest_Cthulhu42_*

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I think Clayton Carmine is a good example of how not killing a teammate can be far more awesome than having them die.

#2965
Kaiser Shepard

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Humanoid_Typhoon wrote...

Kaiser Shepard wrote...

How dare you heretics compare the writing of two series in totally different leagues?

lol question mark.


Also, not trying to compare really, just giving people something to think about on the subject of forced deaths/ deaths of friends and such.

Even so, the magnificence that is Gears should not be mentioned in the same sentece as something Mass Effect related.


Saphra Deden wrote...

Yeah, it was nice to finally not have to hear about ****ing Maria every 30 goddamn seconds.

As badly executed as the reunion with her was, that arc was still miles ahead of anything we've seen in Mass Effect so far.

Modifié par Kaiser Shepard, 19 octobre 2011 - 07:09 .


#2966
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Cthulhu42 wrote...

I think Clayton Carmine is a good example of how not killing a teammate can be far more awesome than having them die.


Sure, a character coming back who you were so sure was dead can be sweet too. Though Shepard has kind of already played that trope into the ground...

#2967
Humanoid_Typhoon

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Kaiser Shepard wrote...

Humanoid_Typhoon wrote...

Kaiser Shepard wrote...

How dare you heretics compare the writing of two series in totally different leagues?

lol question mark.


Also, not trying to compare really, just giving people something to think about on the subject of forced deaths/ deaths of friends and such.

Even so, the magnificence that is Gears should not be mentioned in the same sentece as something Mass Effect related.

Wut?

#2968
Guest_Saphra Deden_*

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Kaiser Shepard wrote...

As badly executed as the reunion with her was, that arc was still miles ahead of anything we've seen in Mass Effect so far.


I really don't think so. Dom's obsession with his wife comes out of nowhere in GOW2 and then he NEVER SHUTS UP ABOUT IT. He wasn't like that in the first one. You'd think that after 14 years he'd have moved on. Christ.

There was a really good scene there that I loved. It was when Dom wants to run off to save her and Marcus tells him how stupid and selfish it is and how the deaths of all humanity and their fellow gears should mean more since there are a hell of a lot more of them. I like it so much because it was exactly what I was thinking and all too often in fiction when somebody wants to do something like what Dom did nobody ever calls them on it.

#2969
Kaiser Shepard

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Humanoid_Typhoon wrote...

Kaiser Shepard wrote...

Humanoid_Typhoon wrote...

Kaiser Shepard wrote...

How dare you heretics compare the writing of two series in totally different leagues?

lol question mark.


Also, not trying to compare really, just giving people something to think about on the subject of forced deaths/ deaths of friends and such.

Even so, the magnificence that is Gears should not be mentioned in the same sentece as something Mass Effect related.

Wut?

You heard me, son.


Saphra Deden wrote...

Kaiser Shepard wrote...

As badly executed as the reunion with her was, that arc was still miles ahead of anything we've seen in Mass Effect so far.


I really don't think so. Dom's obsession with his wife comes out of nowhere in GOW2 and then he NEVER SHUTS UP ABOUT IT. He wasn't like that in the first one. You'd think that after 14 years he'd have moved on. Christ.

Well, the tattoo plus him having that one stranded guy looking for someone offered already hinted at it in the first game, and the reason he's getting so "obsessed" - as you would put it - is because there finally has been a sighting of her.

There was a really good scene there that I loved. It was when Dom wants to run off to save her and Marcus tells him how stupid and selfish it is and how the deaths of all humanity and their fellow gears should mean more since there are a hell of a lot more of them. I like it so much because it was exactly what I was thinking and all too often in fiction when somebody wants to do something like what Dom did nobody ever calls them on it.

I agree with your and Marcus' reasoning, but not every life is equal to one another, at least not to everyone. You of all people should know that. 

Modifié par Kaiser Shepard, 19 octobre 2011 - 07:25 .


#2970
Undertone

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Someone With Mass wrote...

Humanoid_Typhoon wrote...

Lotion Soronnar wrote...

Counter-question:

Why shouldn't it be a squadmate?

Replay value?


*12th play-through* " Oh great this scene again...real emotional... *throws controller* F this game."

The friend death in GoW3 kind of hit me with the combined weight of a trillion........photons....


Kill everyone around your squad to bring he squad closer together.


This. 

I don't even care about Virmire. Gets old fast.

Make something that lasts instead.



By that definition you shouldn't play the entire game more then once. Oh look it's that scene again where we meet TIM, oh look it's Noveria again. Oh look Shepard comes unscathed again at the end of ME1.

By making choices that lead to all the squad being saved = much less replay value. Oh yeah I have all the correct / blue choices. Oh well I guess this time I'll roleplay as the idiot renegade Shepard so I can see everything go wrong and my squadmates die cause I hate 'em all and I'm retard. 

#2971
Robuthad

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ME3 4th replay: Awh Sh*t, the Reapers are invading again! How many times do i need to blow up that Mass Relay!?

#2972
Humanoid_Typhoon

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Undertone wrote...

Someone With Mass wrote...

Humanoid_Typhoon wrote...

Lotion Soronnar wrote...

Counter-question:

Why shouldn't it be a squadmate?

Replay value?


*12th play-through* " Oh great this scene again...real emotional... *throws controller* F this game."

The friend death in GoW3 kind of hit me with the combined weight of a trillion........photons....


Kill everyone around your squad to bring he squad closer together.


This. 

I don't even care about Virmire. Gets old fast.

Make something that lasts instead.



By that definition you shouldn't play the entire game more then once. Oh look it's that scene again where we meet TIM, oh look it's Noveria again. Oh look Shepard comes unscathed again at the end of ME1.


I can't/wont even begin to tell you how foolish that whole statement is.

#2973
Lotion Soronarr

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Humanoid_Typhoon wrote...

Lotion Soronnar wrote...

Counter-question:

Why shouldn't it be a squadmate?

Replay value?


*12th play-through* " Oh great this scene again...real emotional... *throws controller* F this game."

The friend death in GoW3 kind of hit me with the combined weight of a trillion........photons....


Kill everyone around your squad to bring he squad closer together.


Non-argument.
It doesn't affect the replay value of the game - only of the segment, and only to a point.
But the same can be said of ANY instance where the player has no direct control.

Shep taking a shuttle ride right after IFF mission? No replay value, I've seen this scene before.
Shep having to accept wroking with Certberus and TIM? No replay value, I've seen this before.
Etc, etc..
Did you throw your controller in disgust?

So again, why should squad memebr death be a choice at the expense of some other choice (because you can only implement so many meaningfull choices)

#2974
Robuthad

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Humanoid_Typhoon wrote...

Undertone wrote...

Someone With Mass wrote...

Humanoid_Typhoon wrote...

Lotion Soronnar wrote...

Counter-question:

Why shouldn't it be a squadmate?

Replay value?


*12th play-through* " Oh great this scene again...real emotional... *throws controller* F this game."

The friend death in GoW3 kind of hit me with the combined weight of a trillion........photons....


Kill everyone around your squad to bring he squad closer together.


This. 

I don't even care about Virmire. Gets old fast.

Make something that lasts instead.



By that definition you shouldn't play the entire game more then once. Oh look it's that scene again where we meet TIM, oh look it's Noveria again. Oh look Shepard comes unscathed again at the end of ME1.


I can't/wont even begin to tell you how foolish that whole statement is.


In a funny way, he's right. But in a serious way, he's wrong. I play all zee time and it always seemed new to me

#2975
Someone With Mass

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Undertone wrote...

By that definition you shouldn't play the entire game more then once. Oh look it's that scene again where we meet TIM, oh look it's Noveria again. Oh look Shepard comes unscathed again at the end of ME1.

By making choices that lead to all the squad being saved = much less replay value. Oh yeah I have all the correct / blue choices. Oh well I guess this time I'll roleplay as the idiot renegade Shepard so I can see everything go wrong and my squadmates die cause I hate 'em all and I'm retard. 


And the point flies over your head in a space shuttle.