Kaiser Shepard wrote...
SotC is a shining example of simple elegance and brilliance being used to tell a story in way unknown to most developers nowadays,
Oh, I take it you love the razzle dazzle of pretending less is more.
Do not get me wrong, I loved SoTC, and i enjoy simple stories as well. Like Zelda. but don't come in here and tell me its the pinnacle of game plots. It's a different type of game, its story was fairly weak and further more, like I said, I DIDNT LEARN ANYTHING.
And the Prince of Persia you were referring to was hardly the first entry in the series. It does provide an interesting perspective into your world and way of thinking, though, so I am probably right in assuming you're so young that the previous gaming generation was when you entered gaming. Cute.
I wasn't talking about the very first 2D Prince game, though; 'twas the modern classic (and cult hit) from '08 I was referring to.
Excuse me? next time clarify if you dont want me to make an assumption. I wasn't talking about the 2d game either, i was talking Sands of Time. I guess, further proof, that the game is rather redundant, and unimpressive story wise. next time, I'll consider everygame in existence before I assume. less' i be branded as "young". Were you by chance refering to PONG?
Modifié par Prince Zeel, 07 octobre 2011 - 10:28 .