jeweledleah wrote...
because allowing Kate Bowman to die in order to catch and detain (or kill) ar terrorist is idiotic, amirite? becasue role playing a shepard who doesn't lie, and because of that releases the evidence at Tali's trial and then she dies in the vents - is completely invalid? because letting the workers die, in order to catch a leader of a rampaging mercenary band and stop him from commiting more crimes against civilians stupid? just to give you a few examples off the top of the head.
broaden your views, just a little, try it out. there is no one true way to play. there is no ultimate, best solution that fits all. even saving every single squadmate in ME2 can be accomplished in a variety of ways that shapes and defines individual Shepards.
but forcing deaths? it doesn't really add more realism. in a video game where you eventualy figure out every single trigger and outcome, death that you cannot prevent ischeap. precicely because it DOESN'T make you feel responsible for it. pfft, nothing I could do, who cares.
This examples are good but in terms of the choices they present. Unfortunately this is soured by the blue win button but oh well.
Regardless however NPC death or population death's aren't as personal. You don't care that someone died, someone you don't know. You care about those who are close to you.
By teh same defition being able to prevent every squad mate death is absolutely the cheapest thing possible. And Shepard shouldn't feel responsible for everything - his goal is to win the war. There are sacrifices to be made for that to be achieved and if there weren't then the war wasn't worth it in the first place. And the fact of it is that you do care - that's why you are arguing here. If Bioware told you that Garrus/Tali or whoever favorite you have is going to die in ME3 you wil scream your mouth on the forums asking that they make a way possible for him to survive.
That's why it would be cheap if Thane is all fine and dandy in ME3 - because part of what made him so great is that he is a dying man and has a different perspective as such.
And yes it does add more realism - because as I said Shepard can't make every single choice. Some things are beyond him - being a game of choice doesn't suddently change the odds we are fighting against, it doesn't change the fact that the Reapers are vastly superior and it doesn't change the fact we are not prepared yet. It also doesn't change the fact that Shepard and his squad will be in the thick of the battle. The squad is going to be spread to different places very likely, and Shepard won't be able to be everywhere at any moment.
ME2 deaths only make me feel two things - I kill somebody on purpose cause I hate 'em or cause I decided to play idiot Shepard when the right choices are so painfully clear.
We already had a supposedly impossible mission where everyone can make it. It's time things got real in ME3.
Modifié par Undertone, 19 octobre 2011 - 09:31 .