Meaningful choice is Mass Effect would require a couple of things:
1. Kick Paragon/Renegade Points: With Moral Points all choice is practicly "do I want Paragon Points" or "do I want Renegade Points". If they would giv you a point for every time you lied, then most people will try to go for max lieing points...
2. No skill for persuasion/intimidation: every answer should be possible, except it is requiring knowledge/actions the character does not know/has done at the time. In ME2 they practicly even reduced the Renegade Paragon Choices to one decision because you need the stick to one side in order to be able to persuade/intimidate.
3. Re-arrange the dialog wheel: just randomly place the different options. No answer should be clearly the best answer (conveniently highlighted by the lovely blue font). Answers that are not possible should be not visible. No hints like "(lie)" etc.
4. Let me fail at a Dialog: In Mass Effect you cannot fail in a dialog. You always get what you want, you only choose how to get there. There should be the possibility to not get what you want and need to go another way.
5. Real consequence: At the end of Zaeed's mission, if you save the workers, you shouldn't be able to tell him: "Hey Zaeed, don't you feel good about saving all these people, It was clearly the right choice. And how long do you want to hold the grudge against the Merc, it was a long time ago, so let it go..." and he becomes loyal anyway... Zaeed should be pissed and leave! That is a choice "Do the right thing and loose an ally or do the wrong thing and keep an ally." If you would back it up with really fallout for not saving the workers (One of them survived and tells the media), even better. There should never be a choice without consequence. If all available choices lead to the same conclusion, just skip the choice and let Shepard answer automatically.
6. Enforce time limits: not with a clicking clock on you screen, but if someone says you need to hurry, enforce it buy letting bad things happen is they don't (like hostage situation in Deus Ex Human Revolution). Or like saving you crew in ME2, but make it more often(btw: I would just give you the "No one left behind" , if you had saved everybody including the crew)
to the whole Teammate question:
I think there should be a possibility to save every teammate,
BUT it should be insanely hard to do so. Also it should definitely not be obvious what to do the get there, to a point that you should not be able to get there without a lot of trail&error or a walkthrough. Additionally it should be hard to succeed, so that you really need to step it up, to a point where most people just will give up. There should definitely be a sense of having archived something, that you had to work to make it happen.
Also everybody should be in danger of dieing, depending on your choices and performance, but this also should not be as obvious as in ME2, were they practically give you a checklist "all companions loyal [x]; Normandy fully upgraded [x]; choose the right people for every job..."
Dieing Teammates should by the default, not the exception.
Modifié par Aldyramon, 19 octobre 2011 - 12:44 .