Lotion Soronnar wrote...
The whole mechanics, reasoning and logic behind it was attrocious.
Besides, how many of the players that suffered loses are casuals or first-time RPG plaers?
I'm not disagreeing with this. And Cheez specifically states that it was obvious to hardcore players not casuals or first-time RPG players who as you point out are likely the source of a great deal of that 13-14% death toll. Mind you I know a lot of hardcore RPG players who use the SM mechanics to the benefit of their stories so they can create extra playthroughs to take into ME3 with varying degrees of carnage. That is *only* possible because the deaths are entirely optional.




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