Il Divo wrote...
When the principle relied upon is backed by "It's a choose your own adventure book", then it becomes an argument. In RPGs, you don't get to make any decision you'd like. They're applying the principle because they don't want their squad-mates to die, which is fine, there is no necessary rule that says video games, or more specifically WRPGs, must let you save your favorite characters.
RPG's originate from tabletop games. If you treat your party like you would a team of players in a tabletop game...well the live or die scenario is usually always determined by the rolls of the dice (in this case the points towards certain objectives you're earning in the game) and the choices of the players.
So while there are now tons of specific subsets of RPG's...if you want to go with the general case, you're absolutely wrong. You do get to make any decision you'd like in an RPG. But that kind of stuff gets limited during the transfer between the mediums. It's really difficult to perfectly replicate the experience of an old school RPG in new media, at least with the methods they are using to do it.
A choose your own adventure book is a very apt anology for the growth of RPG's and how the players dictated where the story went. Sure, there's usually somebody who pushes the players along a general outline, but what happens within that outline is typically up to the player.
BatmanPWNS wrote...
Killjoy Cutter wrote...
So
far, from what we know of ME3, it sounds like there's plenty of death
no matter what you have done in the first two installments, or what you
do going foward.
"Death only matters if it's someone you know" is a silly assertion and a silly concept.
But the quote is pretty much true.
Not really. There are more variables between knowing and not knowing someone. Like, are you just reading about it, or are you witnessing it?
I'd care about those 7 million people if I'm forced to watch news reports of them being massacured.
If someone is so desensitized to watching people die in emotionally engaging scenes and require what is essentially your characters best friend being shot in the head to give any sort of emotional engagement...there are bigger issues at work.
Modifié par WizenSlinky0, 19 octobre 2011 - 08:14 .