Lotion Soronnar wrote...
You also have happyness in RL. You don't need it in your entertaiment?
It's exactly because it exists in RL that I want it to be in the game too. It's adds to the legitimacy, the realism of the game.
What's people are looking as entertainement is not universal, same want funny things, some wants dumb things, some wants serious, depend of the mood, peoples tast etc.
What you call "legitimacy", "realisme", i call it "possibility", because the quality of writting and story telling will legit it. If a highly possible real outcome is not well written and not well told, it can look out of place, being a character death or saving him don't matter at this point.
If you ask me "it's a story about war, you don't think no causuality is stupid in a way", i would say "yes, highly, or they better have a damn story telling to make it legit", or depending of my mood "yhea, but i don't care much, unless the product is labelled "what real war is about", if it was the case, i wouldn't complain".
But for ME1 and ME2 i personnaly don't find it that dark and i played it through the game without gloom at every corner.
Some month ago, i watched the japanese anime Gilgamesh, the gloom and doom was expected, not my kind stuff but i didn't complain or deny the intrest of this dark vision.
I actualy enjoy some read of dooming scenario for ME3, it's the "should be forced on everybody" that make me tickle.
Flawed argument. Yes...Yes it can. No matter what you choose, Shep always hits the same main points.
You dont' get to choose everything. You get to chosoe something.
Quit using hte silly "choice" fallacy.
I agree that rpg don't always use different outcome, nomatter your choice, it's hard and lot of work on the long run.
But, when writting story for RPG, you can't write in in one way.
For exemple, when they write the Shepard paragon outcome, they can't make it like any other choice were wrong, the renegade choice need to be as legit as paragon with a fiting outcome.
Like i said, doesn't mater my playthrough, my choices are in the other box, i would have hated to play a bunnys and sunshine Shep as much as i would hate a ruthless killer lolz. Still i'm not saying that they must be eradicated from the game, what's matter is that the players find a choice that make sens for them, and what make sens for them vary among people.
Writting story with no interactivity is more personnal, you show your vision, you prepare it carefully, you are timing what's happening to make sure the watcher will feel this, and that.
Bioware games are different, because for the same situation, depend of the choice, and the outcome, the feeling won't be the same. Some situation can turn into sad moment (let says killing the son's arl in DAO), or it could be a happy moment (you save him).
When it is not timed, builded, it's harder to control the players feelings, because sometimes, in order to make him feel "cold", you have to make sure he go through "hot" just before and here, the impact will be maximum, because it was possible to make the player realise the range between "hot" and "cold".
Lot of japanese rpg were doing that really well, because the "choice" was often fake or without impact for the main plot. It's a lot harder in Bioware game when you have actualy the freedom to choose where to start and not facing the same out come for the same situation.
So, i don't see why ME3 should ONLY be doom and gloom, unless the writters stat it because they want it to be like this "hi guys, prepare to face the threat of galaxy and be ready, because you are fighting a lost battle, so don't expect happy ending, survival will be ferocious and your choices will be hard".
No doubt some people would love the setting, not me, but i wouldn't complain latter "hey ! many people dies" though, because i can't argue that the dev were wrong to keep their promes.
As far as i know, nothing from Bioware was clear about "ME3 is doom and gloom, death at every corner on your side, you can't succeed against the reapers and stayng alive, you, you friend or you love".
If they choose to do things forced for ME3 instead of choice in ME1 and ME2, i prefer to be warned, now that's just a game and i can live without it, but being the third adventure of the same characters of a great entertainement, yhea, i have some expectation (keeping the range of possibility is one of them).
For exemple, i had no expectation for DA2, not the same characters, not the same place, not the same plot (not about dark spawn mainly), and the dev warned us that the game was a kick to destroy the sand castle build by the ending OF DAO, so i enjoyed the game for what it is, i didn't liked being a "watcher" and having no real impact on the main story, but, Mike was faire enough to say they needed it to build a better setup for DA3. Once in a while, okay, getting things forced on me in a Bioware game is not sandard. At the end of DA2, i find that they have a great setting for DA3, so, i'm looking forward to it, but if forced gloomy outcome become mandatory Bioware new standart, it will be without me since it's not the kind of product that i like to purchase, but i'm not saying it would be bad, it's not my cup of tea but we don't all drink tea.