[quote]Lotion Soronnar wrote...
[quote]Siegdrifa wrote...
[quote]Lotion Soronnar wrote...
You also have happyness in RL. You don't need it in your entertaiment?
It's exactly because it exists in RL that I want it to be in the game too. It's adds to the legitimacy, the realism of the game.
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What's people are looking as entertainement is not universal, same want funny things, some wants dumb things, some wants serious, depend of the mood, peoples tast etc.[/quote]
I want it all.
If people want to reduce an entire universe to just some ascpt, then that's their problem.
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The more you open a games toward different thing at the same time, the harder it get to force people on 1 outcome or one vision of the ending.
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I agree that rpg don't always use different outcome, nomatter your choice, it's hard and lot of work on the long run.
But, when writting story for RPG, you can't write in in one way.
For exemple, when they write the Shepard paragon outcome, they can't make it like any other choice were wrong, the renegade choice need to be as legit as paragon with a fiting outcome.[/quote]
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And what does that have to do wit hanything?
Choices exists and add to replay value (theorethical) regardless what the choice is about. Choocing between 2 squaddies or two civies - a a chocie is a choice.
Altouhg - also technicly - if people don't LIKE the choice they are presented with, they might never take it, thus limiting replay value - however, this is hte specific problem of the individual.
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Because many people, unlike novel or movie, will interact with the world and story in different ways that could make sens for them, so the writter can't adopt one way of writting, it must be written for x y and z people and all must feel legit carying the outcome they were expecting.
Novel or movie story writting is a one way street, X hero of movie have a personnality already choosen and he must act toward this personnality logicaly. You can't write a story about a hero that is supposed to be a defender of bunnys and sunshines , make him see a child killed in front of him and say "well, life his hard those days for the youngsters" and walk away like that.
In video games like ME, different kind of personnality have to be treated with the same quality to make them legit and make sens in the way you play the story.
When it is well done, the outcome they carry produce different impact on the player, because the outcome for the same event could be a sad moment or happy moment (my exemple of DAO son's arl). Because you have different outcome, it's harder to build a maximum impact to the player's feelings at some point.
That's why i don't agree when people says "this works for me, so it should be forced on everybody as well".
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So, i don't see why ME3 should ONLY be doom and gloom, unless the writters stat it because they want it to be like this "hi guys, prepare to face the threat of galaxy and be ready, because you are fighting a lost battle, so don't expect happy ending, survival will be ferocious and your choices will be hard".[/quote]
Who said it should ONLY be doom and gloom?
altough you had plenty of happy in ME1 and 2. ME3 seems to be the darkest part yet (and makes sense, given what's going on)
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As long as "good ending" of other match with your vision, and being against others "good ending possibility" because you think your good ending is more legit, no need fo...