Dean_the_Young wrote...
Subjective interpretation. You don't like Shepard to leave someone behind, therefore it wasn't necessary to the story.Killjoy Cutter wrote...
There is a distinct difference between the events that are necessary to the story you want to tell, and events that are just included for cheap impact.
Which, if 'the story' includes Shepard overcoming the loss of a comrade to save the galaxy, is as integral as any other part to be trown away and rewritten.
You don't like the story... but don't argue that it isn't part of it. Mass Effect is a universe in which people die even in victory: Virmire Diers, Alliance Fleets or Destiny Ascensions, and colonists (and mass relays) alike. All Shepards are, even in their backgrounds, characters who have overcome losses and hardships to get where they are.And you can't tell the story of Shepard overcoming loss in order to claim galactic survival if he doesn't lose people. That's necessary for that type of story as well.Going back to DA:O... you can't tell the story of the last two Wardens in Ferelden, two of the newest and youngest, without their mentor / leader... if there are still dozens of Wardens in Ferelden, and the mentor / leader is still alive! That's not arbitrary, that's necessary.
We could easily have a different story without the last two Wardens in Ferelden... just as we could have a different story if Mass Effect wasn't a universe in which Shepard's companions die.Mass Effect would not be the story it is if it didn't have Virmire, anymore than DAO could be about the 2 Wardens if it didn't have just 2 wardens.The "Vermire Choice" is not necessary to the story of ME1. It's just there for cheapo dramatic impact.
In what way does the plot or overarching story of ME1 change if both Kaiden and Ashley are alive?
It doesn't. Shep "overcoming the loss of a comrade" is just fluff.
Modifié par Killjoy Cutter, 20 octobre 2011 - 05:06 .




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