Sgt Stryker wrote...
So it can't be argued that Samara can command "respect through experience", despite hundreds of years of combat experience?
I would argue not. She has hundreds of years of experience... but approximately zilch of them have been team based, let alone her in a leadership position. She certainly isn't a stabilizing element or much of a team player: if she weren't sworn to Shepard, she'd be obligated to try and kill/capture most the cast, and may yet try to do so.
Leadership, they name and exemplifier is not Samara.
Zaeed can't lead a fireteam, despite all his war stories? Granted, those stories usually end up with him being the only survivor, but that should be a subtle hint that he's not the best choice.
Well, his major hint is that he is betrayed and lost control of his own band. Granted, that's similar to Garrus... but then, Zaeed was originally intended to be a passable team leader. (Diddy's sound files, I believe.)
Still better than someone like Jack, Thane, or Grunt, which is who a truly incompetent Shepard would choose.
I'd actually believe in Grunt more than Samara, given the wide expanse that 'tank imprints' can be exploited to. They certainly didn't build him up as one... but then, the 'Team Leader' position was pretty much the weakest part of the whole suicide mission.
Like I said before, right/wrong choices need to be presented in such a way that the player has little or no idea which choice is right/wrong, outside of having played the game already or having read a walkthrough.
Now this I agree with.
(I just also think that about any occassion in which the 'right' choice saves the team member would be a bad setup.)