jeweledleah wrote...
he was claiming that without mandatory squadmate death it was impossible to achieve something of bring down the sky's level.
I more got the impression that Laecraft was in favour of genuine choice in general, but commented on squadmate death because that's what this thread is about. The general principle that anyone, given the choice between good and bad, will always choose good, holds true in this area as in all others. If one could get just as good a result while totally avoiding the death of beloved characters as one could while allowing them to die, then that's what most people would actually do, because anything else would be stupid and negligent. That means it's not an actual choice. Who wants to play a stupid, negligent Shepard?
Anyway, I don't necessarily agree with what you're saying Laecraft said, but I do agree that there are more ways to achieve dramatic, emotionally intense moments, and to convey the loss of war, than just squadmate deaths. To say otherwise would restrict one's story palette to a ridiculous extent.
Hah Yes Reapers wrote...
Another reason why I like getting out of the SM with no causalties is because its one of few times I actually see Shepard living up to the reputation he has. Because he otherwise does tons of things that make me shake my head, especially for "best soldier in the galaxy" that at some point, I need to have him actually truly do something special for me to believe it.
I love getting out of the Suicide Mission with no casualties too.

I think that, as players, we're definitely supposed to feel that way. We have invested emotionally in these characters; naturally, we want to protect them. It's just that I feel the writers
sometimes have to be more ruthless.
Modifié par Estelindis, 21 octobre 2011 - 05:52 .