Gorosaur wrote...
The issue really is that both sides really have their flaws.
Scripted deaths can be overly frustrated especially if you have no way of getting around them.
Deaths based on choice are good for player freedom, but in a way they have less emotion because the player if really upset could just go back and make a different decision. The reaction isn't normally: "I'm so sad I lost this character. May they rest in peace." But rather: "Dammit! Picked the wrong option! Let me load my last save."
Bioware did a good job with Virmire because again, death had player impact and it was unavoidable at the same time. Suicide Mission had moments of great tension, but all the deaths felt pretty impersonal.
Ultimately, I just want character deaths to mean something. If I make a decision that as a consequence causes Liara to die, I want to see something thats fitting to the character and have my Shep react to it.
Well, let's sort out the different kinds of deaths.
'Scripted deaths', ala Halo Reach, are deaths when a character dies no matter what. The end, no avoidance, no choice. Shepard's death is a scripted death.
'Conditional deaths' are when a character dies for a selected critereon, but not an explicit choice on the player's part. The ME2 suicide mission was basically conditional deaths alone, with the conditions being 'did you buy ship upgrades/do you have loyalty.' Wrex in ME1 was mostly this: the conditions for his survival were doing his personal quest or having the persuasion points.
'Optional deaths' are deaths in which choosing one choice means the death of the teammate, and choosing the other let's them live (possibly at the cost of some million strangers, an upgrade, money, whatever). In Fallout: Vegas, selling your companion Arcade into slavery for fourty silver is pretty much this. The other half of the suicide mission of ME2, the specialist selection, was also this: choosing 'right' kept them alive, choosing 'wrong' meant death.
'Zero-sum selection deaths' are where
some death is unavoidable, but
whose death is up to the player. The classic 'them or me' scenario. Virmire was the Mass Effect case.