Aller au contenu

Photo

Let me save them.


4309 réponses à ce sujet

#3776
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

Saphra Deden wrote...

AdmiralCheez wrote...

Looking at it from a distance, you are right, but if you are talking about immersion and suspension of disbelief, I think you are wrong.  Nothing takes me out of the moment faster than a forced death.  Emphasis on forced.


If its written well it won't take you out of the moment.


That's the problem, I think most people fear Bioware's ability to write a well-done "death scene."

#3777
fdgvdddvdfdfbdfb

fdgvdddvdfdfbdfb
  • Members
  • 2 588 messages

Saphra Deden wrote...

fdgvdddvdfdfbdfb wrote...

In
lieu of reading post... I don't see why you two are at a stalemate, why
not make it possible, but simply rather diifcult, as the name suggests?
Best of both worlds.


That means Cheez gets what s/he
wants and I get to eat ****. That's not compromise, people. There is no
compromise on this issue. Either someone does die or they don't.



Should it really be ABSOLUTELY impossible though? I mean I do support dying characters (lol) but realistaclly it's technically possible for not to happen. Of course, if it's made extremely unlikely for no one to be unscathed, with a high frequency of running into high-risk situations, their life expectantcy sharp dwindles. And if you play like a god somehow, sure you deserve to be rewarded.

Modifié par fdgvdddvdfdfbdfb, 22 octobre 2011 - 09:41 .


#3778
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

fdgvdddvdfdfbdfb wrote...
Should it really be ABSOLUTELY impossible though? I mean I do support dying characters (lol) but realistaclly it's technically possible for not to happen. Of course, if it's made extremely unlikely for no one to be unscathed, with a high frequency of running into high-risk situations, their life expectantcy sharp dwindles. And if you play like a god somehow, sure you deserve to be rewarded.


But how are they going to implement that well? After the suicde mission I don't have much trust in Bioware to do an optional death pattern very well at all.

#3779
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

fdgvdddvdfdfbdfb wrote...

Saphra Deden wrote...

fdgvdddvdfdfbdfb wrote...

In
lieu of reading post... I don't see why you two are at a stalemate, why
not make it possible, but simply rather diifcult, as the name suggests?
Best of both worlds.


That means Cheez gets what s/he
wants and I get to eat ****. That's not compromise, people. There is no
compromise on this issue. Either someone does die or they don't.



Should it really be ABSOLUTELY impossible though? I mean I do support dying characters (lol) but realistaclly it's technically possible for not to happen. Of course, if it's made extremely unlikely for no one to be unscathed, with a high frequency of running into high-risk situations, their life expectantcy sharp dwindles. And if you play like a god somehow, sure you deserve to be rewarded.

No matter how "hard" it would be to get everyone out alive, there would still be a sizable number who would do so. And if those people wanted forced squadmate deaths, then they would be disappointed. There really isn't a compromise.

#3780
fdgvdddvdfdfbdfb

fdgvdddvdfdfbdfb
  • Members
  • 2 588 messages

EternalAmbiguity wrote...

fdgvdddvdfdfbdfb wrote...
Should it really be ABSOLUTELY impossible though? I mean I do support dying characters (lol) but realistaclly it's technically possible for not to happen. Of course, if it's made extremely unlikely for no one to be unscathed, with a high frequency of running into high-risk situations, their life expectantcy sharp dwindles. And if you play like a god somehow, sure you deserve to be rewarded.


But how are they going to implement that well? After the suicde mission I don't have much trust in Bioware to do an optional death pattern very well at all.

Most people already get their squad killed constantly, they should just remove the feature to wake them up:P. Refer to my last post. O fcourse I said that semi-jokingly, but that sort of system instead of just a simple flag would work well I think.

#3781
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests

fdgvdddvdfdfbdfb wrote...

Should it really be ABSOLUTELY impossible though?


Yes, it should. You are fighting an enemy far more powerful than you are. Sometimes you just have to sit there and take it.

#3782
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

fdgvdddvdfdfbdfb wrote...

EternalAmbiguity wrote...

fdgvdddvdfdfbdfb wrote...
Should it really be ABSOLUTELY impossible though? I mean I do support dying characters (lol) but realistaclly it's technically possible for not to happen. Of course, if it's made extremely unlikely for no one to be unscathed, with a high frequency of running into high-risk situations, their life expectantcy sharp dwindles. And if you play like a god somehow, sure you deserve to be rewarded.


But how are they going to implement that well? After the suicde mission I don't have much trust in Bioware to do an optional death pattern very well at all.

Most people already get their squad killed constantly, they should just remove the feature to wake them up:P. Refer to my last post. O fcourse I said that semi-jokingly, but that sort of system instead of just a simple flag would work well I think.

That would just result in everyone playing on Casual, or constantly reloading. Putting character deaths directly into the gameplay is a bad idea (although they did do it with Kal'Reegar).

#3783
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

Saphra Deden wrote...

fdgvdddvdfdfbdfb wrote...

Should it really be ABSOLUTELY impossible though?


Yes, it should. You are fighting an enemy far more powerful than you are. Sometimes you just have to sit there and take it.


With that attitude, there's no point in fighting them at all.

#3784
howl3d

howl3d
  • Members
  • 170 messages

Cthulhu42 wrote...

fdgvdddvdfdfbdfb wrote...

EternalAmbiguity wrote...

fdgvdddvdfdfbdfb wrote...
Should it really be ABSOLUTELY impossible though? I mean I do support dying characters (lol) but realistaclly it's technically possible for not to happen. Of course, if it's made extremely unlikely for no one to be unscathed, with a high frequency of running into high-risk situations, their life expectantcy sharp dwindles. And if you play like a god somehow, sure you deserve to be rewarded.


But how are they going to implement that well? After the suicde mission I don't have much trust in Bioware to do an optional death pattern very well at all.

Most people already get their squad killed constantly, they should just remove the feature to wake them up:P. Refer to my last post. O fcourse I said that semi-jokingly, but that sort of system instead of just a simple flag would work well I think.

That would just result in everyone playing on Casual, or constantly reloading. Putting character deaths directly into the gameplay is a bad idea (although they did do it with Kal'Reegar).

and many just stoped him from fighting with the paragon interupt in the first place.

#3785
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests

Someone With Mass wrote...

With that attitude, there's no point in fighting them at all.


Well... you know where I stand on that, don't you?

No, in all seriousness. The fact that fighting the Reapers seems hopeless should be brought up in the game. It should be one of the themes, at least for a while. It makes for good drama and it adds tension. The Reapers killing one of your team while you are helpless to intervene is a good way to drive that home.

#3786
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

Cthulhu42 wrote...
That would just result in everyone playing on Casual, or constantly reloading. Putting character deaths directly into the gameplay is a bad idea (although they did do it with Kal'Reegar).


Kal is easy to handle if you have the Cain. Just don't tell him to get down, nuke the Colossus and mop up. :P

#3787
fdgvdddvdfdfbdfb

fdgvdddvdfdfbdfb
  • Members
  • 2 588 messages

Cthulhu42 wrote...

fdgvdddvdfdfbdfb wrote...

EternalAmbiguity wrote...

fdgvdddvdfdfbdfb wrote...
Should it really be ABSOLUTELY impossible though? I mean I do support dying characters (lol) but realistaclly it's technically possible for not to happen. Of course, if it's made extremely unlikely for no one to be unscathed, with a high frequency of running into high-risk situations, their life expectantcy sharp dwindles. And if you play like a god somehow, sure you deserve to be rewarded.


But how are they going to implement that well? After the suicde mission I don't have much trust in Bioware to do an optional death pattern very well at all.

Most people already get their squad killed constantly, they should just remove the feature to wake them up:P. Refer to my last post. O fcourse I said that semi-jokingly, but that sort of system instead of just a simple flag would work well I think.

That would just result in everyone playing on Casual, or constantly reloading. Putting character deaths directly into the gameplay is a bad idea (although they did do it with Kal'Reegar).

Well they could be tricked by a cinematic and/or the extremly unlikelihood of it perhaps. I wouldn't say it should be completely gameplay based, but at least factoring into it would be a good idea. Yep, y'see Kal'Reegar was the only person I was actually proud of saving(although it might be too easy I'm not sure). Another nice touch was, it wasn't just gameplay was it, you could actually ensure his safety by making him sit out.

Modifié par fdgvdddvdfdfbdfb, 22 octobre 2011 - 10:00 .


#3788
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages

Saphra Deden wrote...

Yeah, but it is starting to break my suspension of disbelief. This might be a moot issue if the suicide mission hadn't been such a let-down. Now I want to be paid back for that. The suicide mission was bloodless, so now I want blood.

There is an inherent creepiness in that last line.

How can you read one of my anti-geth posts and feel that way? You're the one who casually writes off the quarian genocide. I doubt you've thought about it as much as I have or that you understand just how large it was.

Where did this come from?

I don't understand how you could think I just "write off" the quarian genocide.  Millions died, their home was destroyed, and the few that remained were forced to flee aboard whatever transports they could find.  An entire civilization/culture was nearly destroyed.  Their art, their history, their friends and families, all burned before them in a mess they created.  They tried to play god, and their creation rebelled.  Now they are forced to limp from system to system in a ramshackle fleet with nothing but each other for comfort since the galaxy at large wants nothing to do with them.  It's the ultimate tragedy, one that is too often treated too lightly.  I see all the quarian-bashing and I have to shake my head.

But I do not blame the geth, and I do not see them as cold, ruthless monsters.  Mostly because I understand their side, too, and I know that anything that seeks answers to ambiguous philosophical questions or desires spirituality and a place in the universe cannot be an emotionless machine.

Both the geth and quarians suffered, both were to blame, and neither should be punished for a 300-year-old mistake.  I want the quarians to find a home and have a blossoming civilization they can be proud of again just as much as I want the geth to find and build that future they keep looking for.  Most importantly, I want the hostility they have for each other, and the hostility the rest of the galaxy throws at them, to stop.  For all that the creators and their synthetic children have been through, they deserve peace, no matter how unlikely or unobtainable it may be.

My passion comes from empathy. Otherwise I just wouldn't care enough to argue about it.

And yet a truly empathetic person would not be hurling insults at every opportunity, nor would he steadfastly cling to his position and refuse to analyze something from someone else's perspective.

#3789
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests
Someone should make that line their signature.

Saphra Deden said: "The suicide mission was bloodless, so now I want blood."

#3790
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages

Saphra Deden wrote...

If its written well it won't take you out of the moment.

Did I ever say I was against well-written deaths?

Nope.  Just for them to be avoidable.  And if they are not avoidable, for no single squadmate to be marked for death 100% of the time.  Wrex, Virmire, Suicide Mission, yes.  Aerith?  No thanks.

#3791
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

Someone With Mass wrote...

Cthulhu42 wrote...
That would just result in everyone playing on Casual, or constantly reloading. Putting character deaths directly into the gameplay is a bad idea (although they did do it with Kal'Reegar).


Kal is easy to handle if you have the Cain. Just don't tell him to get down, nuke the Colossus and mop up. :P

I'm not sure how you managed to get so many heavy weapon ammo upgrades so early; I've never had the Cain at that point (if I did, it sure would be useful against the Praetorian). The point, though, was that whether a character dies or not should never be dependant on how Shepard is performing during in-game combat (for the record, Kal'Reegar is alive in all my games).

#3792
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

AdmiralCheez wrote...

And yet a truly empathetic person would not be hurling insults at every opportunity, nor would he steadfastly cling to his position and refuse to analyze something from someone else's perspective.


This is all Saphra does, not sure why you continue to talk to it - but hey it's a free country. :)

#3793
fdgvdddvdfdfbdfb

fdgvdddvdfdfbdfb
  • Members
  • 2 588 messages

Saphra Deden wrote...

Someone With Mass wrote...

With that attitude, there's no point in fighting them at all.


Well... you know where I stand on that, don't you?

No, in all seriousness. The fact that fighting the Reapers seems hopeless should be brought up in the game. It should be one of the themes, at least for a while. It makes for good drama and it adds tension. The Reapers killing one of your team while you are helpless to intervene is a good way to drive that home.

Wouldn't that be a conflict of interest for you? You want to hype it up even more when you think peopel aren't dying enough? Shepard did seem to be exagerating the suicde part :lol: (seriously one of the easier missions of the game)

#3794
fdgvdddvdfdfbdfb

fdgvdddvdfdfbdfb
  • Members
  • 2 588 messages

Cthulhu42 wrote...

Someone With Mass wrote...

Cthulhu42 wrote...
That would just result in everyone playing on Casual, or constantly reloading. Putting character deaths directly into the gameplay is a bad idea (although they did do it with Kal'Reegar).


Kal is easy to handle if you have the Cain. Just don't tell him to get down, nuke the Colossus and mop up. :P

I'm not sure how you managed to get so many heavy weapon ammo upgrades so early; I've never had the Cain at that point (if I did, it sure would be useful against the Praetorian). The point, though, was that whether a character dies or not should never be dependant on how Shepard is performing during in-game combat (for the record, Kal'Reegar is alive in all my games).

I'm not sure you made that point, you only brought up that Kal'Reegar used that "system"? I don't see why you're against it though, that would give you sense of acomplishment and indicate how well you did, instead of the metagaming choices we now have where I feel more like I'm directing a movie.

#3795
Tyrannosaurus Rex

Tyrannosaurus Rex
  • Members
  • 10 793 messages

AdmiralCheez wrote...

Saphra Deden wrote...

If its written well it won't take you out of the moment.

Did I ever say I was against well-written deaths?

Nope.  Just for them to be avoidable.  And if they are not avoidable, for no single squadmate to be marked for death 100% of the time.  Wrex, Virmire, Suicide Mission, yes.  Aerith?  No thanks.


Good grief Cheez. I might not have paid much attention to the last couple of pages, but when has anyone ever asked for one specific character to always die at one specific place in the story?

#3796
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

fdgvdddvdfdfbdfb wrote...

Cthulhu42 wrote...

Someone With Mass wrote...

Cthulhu42 wrote...
That would just result in everyone playing on Casual, or constantly reloading. Putting character deaths directly into the gameplay is a bad idea (although they did do it with Kal'Reegar).


Kal is easy to handle if you have the Cain. Just don't tell him to get down, nuke the Colossus and mop up. :P

I'm not sure how you managed to get so many heavy weapon ammo upgrades so early; I've never had the Cain at that point (if I did, it sure would be useful against the Praetorian). The point, though, was that whether a character dies or not should never be dependant on how Shepard is performing during in-game combat (for the record, Kal'Reegar is alive in all my games).

I'm not sure you made that point, you only brought up that Kal'Reegar used that "system"? I don't see why you're against it though, that would give you sense of acomplishment and indicate how well you did, instead of the metagaming choices we now have where I feel more like I'm directing a movie.

Because if, say, Garrus died during a firefight, I (and many other players I'm sure) would just reload our last save to make him alive again. Or end up playing on casual in order to avoid it ever happening. Any deaths should depend solely on choices made, not because "Tali got stomped by a mech during a battle and is now forever dead".

#3797
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests

AdmiralCheez wrote...


Where did this come from?

I don't understand how you could think I just "write off" the quarian genocide.


Any post you've ever written about it that I've seen.

AdmiralCheez wrote...

Both the geth and quarians suffered, both were to blame,


Two things:

1.) The geth did not suffer because they can't suffer. They don't have emotions.

2.) Attributing blame implies someone did something wrong. The quarians did nothing wrong.

AdmiralCheez  wrote...

And yet a truly empathetic person would not be hurling insults at every opportunity, nor would he steadfastly cling to his position and refuse to analyze something from someone else's perspective.


Empathy in no way implies politeness nor does understanding your point of view imply I should adopt it. I understand it, I empathize, and it makes me rather dislike your perspective on it. I see it for the junk that it is.

#3798
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages

Lizardviking wrote...

Good grief Cheez. I might not have paid much attention to the last couple of pages, but when has anyone ever asked for one specific character to always die at one specific place in the story?

Nobody, but that's my position.  Restating it because Saph was misinterpreting the hell out of me again.

#3799
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

Cthulhu42 wrote...
I'm not sure how you managed to get so many heavy weapon ammo upgrades so early; I've never had the Cain at that point (if I did, it sure would be useful against the Praetorian). The point, though, was that whether a character dies or not should never be dependant on how Shepard is performing during in-game combat (for the record, Kal'Reegar is alive in all my games).


I had a couple of extra missions and resources to get the Cain.

But I agree. It'd really suck if people are not on the top of their game and wants a certain character to live, but that character then proceeds to get him/herself killed in a battle.

But I'm with the whole "previous choices makes it possible for that dude to survive" thing, so I'm probably very biased.

Even if I know a certain outcome that works doesn't mean that I know about all of the outcomes.

For example, I didn't know that I could spare Sidonis until like a year after ME2's release, so I always let Garrus shoot him in the back of the head, because I thought I'd lose his loyalty otherwise. That's because Garrus made a pretty good argument that he was locked on seeing Sidonis die, and I was completely convinced by it.

#3800
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

AdmiralCheez wrote...

jreezy wrote...

Anyway...I have no problem with someone dying for less suspension of disbelief. While Mass Effect's setting is unrealistic it is still grounded in some realism. In a war like the one that will be upon us in Mass Effect 3 it isn't believable for Shepard to be able to save every squadmate, or anyone really, from death.

Looking at it from a distance, you are right, but if you are talking about immersion and suspension of disbelief, I think you are wrong.  Nothing takes me out of the moment faster than a forced death.  Emphasis on forced.

For example, Virmire.  When suddenly you have to split the team, it's obvious they are setting up for a decision later.  And then when both come under attack and the dialogue wheel pops up with your options, it's like the screen is flashing HEY IT'S TIME FOR A BIG, EMOTIONAL DECISION.  I was NOT thinking, "oh crap, what do I do?" but "boy, the forced drama here couldn't be any more obvious."

You cannot simply analyze a story on its plot points alone.  Otherwise pretty much anything looks completely ridiculous.  For example, just LIST the stuff that happens in ME1.  More than likely, you will realize how dumb it sounds out of context.

Good points. The big problem that Mass Effect has definitely had is that the major decisions have been too obvious. My reaction to Virmire when I first played was probably a mix of "oh crap, what do I do?" and "boy, the forced drama here couldn't be more obvious." BioWare needs to do a better job of disguising the big decisions. How they do this I'm not quite sure at this time.