AdmiralCheez wrote...
You know what I think the best decision in ME was? Legion's loyalty mission. I have to think about it for like an hour every damn time. Why is it good? Probably because neither decision is clearly "right," and what you'll get out of either isn't exactly clear.
Agree. The only real downfall to this IMO is that the game attributes Paragon or Renegade to the decision, when either can be very grey.
To me why you chose the action is way more important than the action itself. For example if you're playing a Paragon Shep I could forsee you justifying the destruction of the heretics because rewriting them is some real Orwellian sh*t.
What would have been really nice is if after making your decision, Legion asked you why you did it, and based on that answer you derived your Paragon Renegade points.
If you rewrote them:
/- I couldn't kill them for their beliefs (Paragon)
O- I don't know (Neutral)
\\- They needed to be "saved" (Renegade)
If you destroyed them:
/- I couldn't change who they were (Paragon)
O- I don't know (Neutral)
\\- They were my enemies (Renegade)
The downside to this though is that it sort of robs you of the choice of your own internal monologue and why you made the choices you did. Tough call. The Bioware writers have a difficult job.
Modifié par Janus Prospero, 22 octobre 2011 - 10:57 .