Wee, things get so angry around here!
Marionetten wrote...
It's true. Nobody cares about faceless statistics which is why writers so often relies on them in order to portray the strength of an enemy without upsetting the fanbase by killing off popular characters. I can't begin to describe how much I dislike fanservice.
Sure but that's after you've already lost someone on Virmire which is why the whole experience was so impactful and why it felt so good when you saw Anderson finally do something about it. I'm not against making choices. I'm against all choices being rendered meaningless by having perfect choices present.
I don't support the death of specific party members but I do support the death of party members depending on your choices much like Ashley or Kaidan which I still view as the most impactful choice in the entire franchise. I don't believe in a perfect ending. In fact, I loathe them as I feel they remove the entire point of having choices.
Eh, I dunno why no one cares about the statistics. So long as the deaths are shown through news or cut scenes, and you see the planet and people burning around you, I care. I certainly care. Its the difference between picking up a newspaper that says "Hey, 10 million people died" and seeing video of the wreckage and of the slaughter. One way to make me care is to have Shepard catching streamed video footage of the planets that you don't get to in time basically being liquified and burned.
I still object to this overall attitude that having a characters friends got shot in the face or liquified or [insert death] being the only way to make a story emotionally impactful. Why does a party member not dying neccesitate the term 'perfect ending'? "Break" some of those living characters. Give the player a choice between letting some character or characters die fighting for what matters to them, or saving them and forcing them to live without it.
Ashley's family? Great, her family is caught in a crossfire and ashley either has to die saving them or you force her to retreat with the group and see them gunned down. You can save her, sure, but you have to live with maybe not an ashley that hates you but one that is severely scarred by the experience and may not be the same ashley you knew. Even in the end, she might not be cheering like everyone else since it was a very bitter victory.
You can do things like that and make an amazingly engaging story that forces you to choose between sacrifing friends and having those friends come through in a very broken manner. By giving those kinds of choices you stay very true to the medium and don't really lose anything in the process. I think watching those characters reactions and changes is far more interesting than watching Shepards often dull reactions to dead squadmates.