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#4076
AdmiralCheez

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Saphra Deden wrote...

Not so fast, darlin'. You are the one who brought that up, not me.

Only so that people would stop treating legit disorders as a joke.  I am no less competent than anyone else here, regardless of the meds I have to take to stay that way.

I hate to throw around the D word, but...  Yeah, let's not discriminate against folks with mood disorders, shall we?

No you don't.

I figured responsibility is a good trait to have.

#4077
Killjoy Cutter

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Saphra Deden wrote...

Killjoy Cutter wrote...

Billions dead on Earth that you can't do anything about, and Shep running away while it happens, says this isn't a walkover.


Then we still have Shepard effortlessly taking on the Reaper armada with he and his team emerging unscathed? The same Reapers who have killed countless trillions throughout history? No, I can't accept that.


Who ever said anything about it being effortless?  There's a lot of nuance and room between "one or more of the squadies must die no matter what" and "Shep kills the Reapers with his bare hands before lunchtime". 

#4078
Guest_Saphra Deden_*

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AdmiralCheez wrote...

I figured responsibility is a good trait to have.


Responsibility where responsibility is due. This is not that place.

#4079
Guest_Saphra Deden_*

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Killjoy Cutter wrote...

Who ever said anything about it being effortless?  There's a lot of nuance and room between "one or more of the squadies must die no matter what" and "Shep kills the Reapers with his bare hands before lunchtime". 


Okay, so describe to me your scenario then and we'll see if I'm satisified with it.

#4080
Kmead15

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Saphra Deden wrote...

Well that's simple. We just won't have any cheap shot scenes that feel out of place or like they are just there to tug at your heart.



So why don't you tell me about one of these non-cheap shot scenes?

#4081
Killjoy Cutter

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Kaiser Shepard wrote...

I am just simply disagreeing with people.


Accusing anyone who doesn't agree with you of having emotional problems / immaturity, and thus implying that their position is a result of such, is not just simply disagreeing with them.

#4082
AdmiralCheez

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Kaiser Shepard wrote...

I merely jokingly summed up Paragons in general, you were the one that suddenly went "OH BUT I AM ALL THAT".

Yeah, well your joke was in bad taste.  You implied mental illness, which is not cool because, well, yours truly.  And the period thing... smells like sexism.

I know you didn't intend it that way, but it's that subconscious stuff that we do sometimes that makes it seem acceptable when we do it consciously.

"Realist" sums him up pretty well.

I'm actually a pretty hardcore realist myself.  Hence why I like me some good escapism in my vidya gaems.

#4083
Killjoy Cutter

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Saphra Deden wrote...

Well that's simple. We just won't have any cheap shot scenes that feel out of place or like they are just there to tug at your heart.


That's what I've been saying since the beginning of this thread.   No more Vermires.

#4084
rapscallioness

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No, Saphra. Noooo...I don't want my crew dying. When I turned on the video game, I threw all expectations of "realism" out the window. That was the point.

#4085
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Kmead15 wrote...

So why don't you tell me about one of these non-cheap shot scenes?


I've already told you about my concept for the vents in the suicide mission.

Another example someone else proposed was a squadmate being stranded in enemy territory.

#4086
WizenSlinky0

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Kaiser Shepard wrote...
I am just simply disagreeing with people. Not that I really give a damn about what people on BSN (and the internet) call me, as I've already been called many things I'm not on here.


It is the manner in which you "disagree" that is causing you problems, it is the insults that even with a touch of jest, go too far. It is not a simple black and white "Disagree or agree", there are things like context, wording, and attitude that can take a disagreement into the range of bullying and outright disgraceful conduct.

But, you know...PANDA's! (\\^_^./)

Oh...oh...sorry. Let me get my serious face back on. Hrmph. Hrrrrmppph. Alright there.

Bd kaiser, bad. No tummy rub.

Saphra Deden wrote...

So why don't you tell me about these other roads?


Unfortunatly I probably lack the same creative ingenuity as a professional writer. However, sure.

Set up a pacing that even though you are *completing missions* in game terms, you are losing the battles. You're retreating. You're literally watching your built up armada getting crushed battle after battle. Soldiers are dying, perhaps (similar to when garrus got his jaw blasted off) team mates are taking scarring battle injuries.

Everyone surviving doesn't have to mean everyoen survives intact. It doesn't have to mean the galaxy, Shepard, or his team is unschathed. Perhaps jacob gets a chunk of his gut taken out, and has to have a portion of his body monitored and held together through cybernetics.

Who knows.

But, as I said, there are many roads to creating an atmosphere of drama and suspense around the nature of a war without killing the immediate party members.

Modifié par WizenSlinky0, 23 octobre 2011 - 04:49 .


#4087
Killjoy Cutter

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AdmiralCheez wrote...

I'm actually a pretty hardcore realist myself.  Hence why I like me some good escapism in my vidya gaems.


Fairly similar to my situation.  I don't need frustration and aggravation out of my entertainment.

Modifié par Killjoy Cutter, 23 octobre 2011 - 04:50 .


#4088
Xilizhra

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I know you didn't intend it that way, but it's that subconscious stuff that we do sometimes that makes it seem acceptable when we do it consciously.

You're clearly more trusting than I.

#4089
Guest_Saphra Deden_*

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WizenSlinky0 wrote...

Unfortunatly I probably lack the same creative ingenuity as a professional writer. However, sure.

Set up a pacing that even though you are ....


...Who knows.


Well that's a little vague. How do they win in the end? Is it dues ex machina? I'd rather avoid that.

#4090
Killjoy Cutter

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The way they keep hyping the Reapers, I'm not sure how else they're going to get the galaxy out of this. Kinda painted themselves into a corner.

#4091
xentar

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AdmiralCheez wrote...

xentar wrote...

As if suicide were a bad thing...

In all seriousness, it's no laughing matter.

Redundant statement is redundant.


But it's still not a bad thing. People are so negative about death, when it's life that's unfair and meaningless by definition.

#4092
WizenSlinky0

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Saphra Deden wrote...

WizenSlinky0 wrote...

Unfortunatly I probably lack the same creative ingenuity as a professional writer. However, sure.

Set up a pacing that even though you are ....


...Who knows.


Well that's a little vague. How do they win in the end? Is it dues ex machina? I'd rather avoid that.


What, want me to write the story for you too? I was simply showing you ways that you can set up a pacing of a lost cause and painful battle scars for the galaxy around Shepard without having to resort to putting a bullet in everyones head.

You could shoot every party member in the head and that still wouldn't give you any reason for that to help you win. Whether or not its a dues ex machina or not is entirely dependent on the quality of the writing as a whole, not which approach they use.

Just because one is on the losing side for most of a war, doesn't mean a well placed shot, or a well executed plan can't turn the tides.

#4093
AdmiralCheez

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Saphra Deden wrote...

Okay, so describe to me your scenario then and we'll see if I'm satisified with it.

You're never satisfied.

But let's say you were sent in to rescue a colony or whatever.  You get to meet some of the colonists, and they're pretty cool people--worn out from all the fighting, but hopeful now that help has arrived.  Halfway through, you realize the task is impossible.  But as you're leaving while you can, one of the colonists starts screaming at you, absolutely in tears, throwing things, "you can't just leave people to die, you monster!"

But you leave them.  As the shuttle pulls up, the camera pans down.  You watch them struggle to fight without support, get absolutely overwhelmed, and die.

#4094
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Killjoy Cutter wrote...

The way they keep hyping the Reapers, I'm not sure how else they're going to get the galaxy out of this. Kinda painted themselves into a corner.


Well, the Collector base was a smart and realistic way to provide a means of defeating them. However that was entirely optional.

#4095
xentar

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AdmiralCheez wrote...
My bleeding uterus watches you sleep.

That's an interesting place to have eyes in...

#4096
Guest_Saphra Deden_*

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AdmiralCheez wrote...

But let's say you were sent in to rescue a colony or whatever.  You get to meet some of the colonists, and they're pretty cool people--worn out from all the fighting, but hopeful now that help has arrived.  Halfway through, you realize the task is impossible.  But as you're leaving while you can, one of the colonists starts screaming at you, absolutely in tears, throwing things, "you can't just leave people to die, you monster!"

But you leave them.  As the shuttle pulls up, the camera pans down.  You watch them struggle to fight without support, get absolutely overwhelmed, and die.


That's a good scene, but whye can't we have that and a squadmate dying?

#4097
Killjoy Cutter

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AdmiralCheez wrote...

Saphra Deden wrote...

Okay, so describe to me your scenario then and we'll see if I'm satisified with it.

You're never satisfied.

But let's say you were sent in to rescue a colony or whatever.  You get to meet some of the colonists, and they're pretty cool people--worn out from all the fighting, but hopeful now that help has arrived.  Halfway through, you realize the task is impossible.  But as you're leaving while you can, one of the colonists starts screaming at you, absolutely in tears, throwing things, "you can't just leave people to die, you monster!"

But you leave them.  As the shuttle pulls up, the camera pans down.  You watch them struggle to fight without support, get absolutely overwhelmed, and die.


Sounds like the start of the game on Earth.

#4098
Guest_Saphra Deden_*

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Killjoy Cutter wrote...

Sounds like the start of the game on Earth.


Indeed, but by the end of the game the effect of that scene will have likely worn off since, you know, we had an entire game after that.

#4099
AdmiralCheez

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xentar wrote...

But it's still not a bad thing. People are so negative about death, when it's life that's unfair and meaningless by definition.

The problem with death is that when you're dead you can't do stuff.

#4100
WizenSlinky0

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Saphra Deden wrote...

AdmiralCheez wrote...

But let's say you were sent in to rescue a colony or whatever.  You get to meet some of the colonists, and they're pretty cool people--worn out from all the fighting, but hopeful now that help has arrived.  Halfway through, you realize the task is impossible.  But as you're leaving while you can, one of the colonists starts screaming at you, absolutely in tears, throwing things, "you can't just leave people to die, you monster!"

But you leave them.  As the shuttle pulls up, the camera pans down.  You watch them struggle to fight without support, get absolutely overwhelmed, and die.


That's a good scene, but whye can't we have that and a squadmate dying?


Oh, oh, and what if we blow up a puppy orphanage at the same time! How dramatic!

There is no reason why you "can't", but the point was, a squadmate dying while one method of creating said drama is not the only way to create it and not the only way to show off how helpless Shepard is for the vast majority of the conflict, with resources spread agonizingly thin.

Modifié par WizenSlinky0, 23 octobre 2011 - 04:57 .