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#401
AdmiralCheez

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Xilizhra wrote...

I think there's a direct correlation in that Renegades tend to prefer harsher stories, and thus undertake harsher actions.

Maybe.  This is worth investigating and requires additional data.  I'll make a survey or something.

Of course, in that case, it'd be relatively safe to just give the Renegades a harsher ending.

I disagree.  Everyone gets to "win" (read: beat the Reapers), and sacrifices should be roughly equivalent across the board since each major decision should have roughly equal benefits and drawbacks.  "Losing" should result from making mistakes (like having the krogans do stealth and recon while leaving the salarians to hold the line).

As for squadmates, since your team is somewhat independent of the war effort, it should be a mix of having to choose between two or more ambiguous outcomes (going back to rescue Liara leaves the colony undefended/not letting Garrus protect his family saves his life, but makes him bitter towards you) and player competence (SM, but throughout the game and more subtle).

So yeah, TOTAL sunshine and bunnies = impossible, but "f*ck yeah, saved the squad" = improbable but obtainable.

#402
XyleJKH

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Don't feed the troll

#403
Kaiser Shepard

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lightsnow13 wrote...

EternalAmbiguity wrote...

Prince Zeel wrote...

DiebytheSword wrote...

Prince Zeel wrote...

I've always been renegade. I don't even have a paragon playthrough.

It's for ******.


Agressive indeed, am I to assume then that Renegades have ****s?  Not a personal assault, just an observation.  Image IPB


for "s.h. i  t  s"?

well, yeah. Damn. I guess my shepard reflects well on my character. I suppose I enjoy antagonizing to see results. I actually, never thought of it that way . Well, I'll be.


I thought he meant d*cks.


Me 2.

After a small correctly, Dieby's post is finally accurate.

Modifié par Kaiser Shepard, 08 octobre 2011 - 12:04 .


#404
Xilizhra

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Hey, I just came up with a use for that idiotic "toggle" idea! Check a box at the beginning marked "I want all my endings to suck" if you want the extra drama, and leave it unchecked otherwise.

Modifié par Xilizhra, 08 octobre 2011 - 12:05 .


#405
Kaiser Shepard

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Xilizhra wrote...

Hey, I just came up with a use for that idiotic "toggle" idea! Check a box at the beginning marked "I want all my endings to suck" if you want the extra drama, and leave it unchecked otherwise.

Having to enter your age and the game's maturity level adjusting itself to that might be a better solution.

#406
Valdrane78

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Prince Zeel wrote...

Valdrane78 wrote...

Prince Zeel wrote...

Valdrane78 wrote...

Prince Zeel wrote...

Valdrane78 wrote...

Well, this thread will be closing soon, bans will be handed out and guess what...............the devs will do what they want regardless of the fan base and the game will be released as they see fit and nothing will change. The hostility in this thread will resolve nothing.


LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

have you been paying attention at all?
You want me to go downt he list? do you? DO YOU?!

S/s
TALI AND GARRUS
MULTIPLAYER
SHOOTER ASPECTS
MIRANDA


Should I keep going?



First off,the whole "I'm angry and have a chip on my shoulder" attitude might work with some of these yahoos, but your whole internet tough guy routine wont work on me.  And no, all your ranting and raving wont do a damn thing but get your sorry ass banned.  The devs will do what they want, and there is nothign you or I can do about it, so suck it the f**k up and be on your merry way.


I .
AM
TELLING
YOU.
THAT
YOU
ARE
WRONG

I'm sorrrrrrrrrrrrrrrrrrrrry my friend, it just doesn't work like that anymore. No one would be happier to see Bioware completely disregarding their moronic fanbase, but its not like that. They listen. Hell, far too much they listen. Half the ideas they are implemented are direct results of them listening. So do not come in here, with your head in the ground, your ass up and think you know two shts of how it works around here. THIS is how it works. Go to the romance section, dig up some of the suggestions.

The tali-mance; fangirls idea
s/s: fangirls idea
Multiplayer; fanboys idea.

I dont know how obvious I have to make this for you.


Sorry, your opinion isn't fact despite whatever you might think.  They may take what we think into account, but in the end they do what they want, because that is how a business is run.  You may think you know how it is run, but you know very little.  Business' would go broke if they always listened to their customers, because customers by and large don't know jack ****.  If you think that they listen to the very vocal minority that is the BSN then you are sorely mistaken, we are not that important and are infact a very small percentage of the fanbase.


THIS IS NOT MY OPINION NOW.
ARGH. how can you be so thick. it's like the world is on fire and you're standing right in the dead center, with fingers in your ears, your eyes shut, yelling as loud as you can: THERES NO FIRE. THERES NO FIRE THERES NO FIRE.

Do not take my word for it then, go look.

Also, please develop that last part better. They may take what we say into consideration but blah blah blah. Isn't that exactly the definition of INFLUENCE?
God ol' mercy smite this one tonight.  If you're trying to argue about who LITERALLY makes the choice, then guilty, Bioware does. but if you for one second think the fanbase isn't a huge parasite sucking at their heels, you're delusional.


It is your opinion, and no amount of capital letters will change that, nore is calling me thick going to change it.  You think they are pandering to the vocal minority they are not.  They have a vision of how th egame is supposed to go, and even if they take someof our opinionsinto account, it doesn't mean it's driving the design of the game.  Lets take a look at the facts.......

S/S relationships has been confirmed, but how they are goign to impliment is not confirmed....conclusion they will do it but ont hei rown terms regardless of what the fanbase wants.

MP, not officially confirmed at all, and to rant and rave about it is pointless until it is officially announced. 

Tali-mancing, it was already going to happen before the fanbase started wanting it and telling Bioware that they wanted it.

Just because you think you are right, doesn't make what you are raving about facts.

So now I will sit back and watch you get angrier and angrier because I don't agree with yoru absurd view of how things are ran. You are easily influenced my "friend!"

#407
Saberchic

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Xilizhra wrote...

AdmiralCheez wrote...

Xilizhra wrote...

I've noticed a very distinct trend here: the "possible best ending" people are either Paragons or some shade of neutral, while the "kill everyone" people are Renegades. This intrigues me.

Lizardviking rolls paragon and I'm pretty sure Eternal Ambiguity isn't 100% renegade.  Don't classify people based on their in-game morality.

I think there's a direct correlation in that Renegades tend to prefer harsher stories, and thus undertake harsher actions.

Of course, in that case, it'd be relatively safe to just give the Renegades a harsher ending.


No. Renegades shouldn't get harsher endings. My main renegade is practical. That doesn't mean I want him to have a harder ending because of that. He should be able to have access to a variety of endings.

#408
Killjoy Cutter

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Dave of Canada wrote...

Almostfaceman wrote...

Well this is why Star Wars* kicks arse - because the little guy ends up beating the odds and kicking the powerful bad guy square in the bawls - in space.


Their overthrowing of the Empire left them unprepared for an invasion, which was the entire reason why the Death Stars were being created, leaving the invaders to effortlessly destroy half the galaxy and kill bajillions of people.

Consequences of their decisions, it's not all happy.


LoL @ "extended universe" or whatever it was called.  Biotech-warrior-aliens invading oh noes!  LoL!

#409
AdmiralCheez

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Kaiser Shepard wrote...

Having to enter your age and the game's maturity level adjusting itself to that might be a better solution.

So technically, I could enter an age of 103 and have the game turn into a 30-hour Holocaust simlulation?

#410
Xilizhra

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Kaiser Shepard wrote...

Xilizhra wrote...

Hey, I just came up with a use for that idiotic "toggle" idea! Check a box at the beginning marked "I want all my endings to suck" if you want the extra drama, and leave it unchecked otherwise.

Having to enter your age and the game's maturity level adjusting itself to that might be a better solution.

How mature is someone who thinks the only way to make it mature is killing all the people you know?

#411
Killjoy Cutter

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Saberchic wrote...

Xilizhra wrote...

AdmiralCheez wrote...

Xilizhra wrote...

I've noticed a very distinct trend here: the "possible best ending" people are either Paragons or some shade of neutral, while the "kill everyone" people are Renegades. This intrigues me.

Lizardviking rolls paragon and I'm pretty sure Eternal Ambiguity isn't 100% renegade.  Don't classify people based on their in-game morality.


I think there's a direct correlation in that Renegades tend to prefer harsher stories, and thus undertake harsher actions.

Of course, in that case, it'd be relatively safe to just give the Renegades a harsher ending.


No. Renegades shouldn't get harsher endings. My main renegade is practical. That doesn't mean I want him to have a harder ending because of that. He should be able to have access to a variety of endings.


It would help if BioWare could decide if Renegade meant "ruthlessly utilitarian" or "uselessly dickish". 

#412
Kaiser Shepard

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Someone With Mass wrote...

Xilizhra wrote...

I've noticed a very distinct trend here: the "possible best ending" people are either Paragons or some shade of neutral, while the "kill everyone" people are Renegades. This intrigues me.


Not that surprising, though.

Indeed, although I'm already used to the same people forcing their views and believes upon others all the time.

#413
Zakatak757

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Is it me or...

Whenever I play Paragon or Renegon, I feel like I am playing a believable Commander Shepard. But when I play Renegade, I feel like I am forcing it. When I play Paragade, I feel like a wannabe Renegade with no balls, or somebody with no roleplaying creativity.

Just me or...?

#414
Kaiser Shepard

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Xilizhra wrote...

Kaiser Shepard wrote...

Xilizhra wrote...

Hey, I just came up with a use for that idiotic "toggle" idea! Check a box at the beginning marked "I want all my endings to suck" if you want the extra drama, and leave it unchecked otherwise.

Having to enter your age and the game's maturity level adjusting itself to that might be a better solution.

How mature is someone who thinks the only way to make it mature is killing all the people you know?

As mature as the one assuming that?

How mature is someone who can't deal with death?

#415
KBomb

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Kaiser Shepard wrote...

Indeed, although I'm already used to the same people forcing their views and believes upon others all the time.


Oh, the irony. Image IPB

#416
AdmiralCheez

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Killjoy Cutter wrote...

It would help if BioWare could decide if Renegade meant "ruthlessly utilitarian" or "uselessly dickish".

Kind of like how they can't decide whether Paragons are supposed to be calm and compassionate or just self-righteous airheads.

F*ck the morality meter.  Hack points for fun and profit.

#417
Killjoy Cutter

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Xilizhra wrote...

Kaiser Shepard wrote...

Xilizhra wrote...

Hey, I just came up with a use for that idiotic "toggle" idea! Check a box at the beginning marked "I want all my endings to suck" if you want the extra drama, and leave it unchecked otherwise.


Having to enter your age and the game's maturity level adjusting itself to that might be a better solution.


How mature is someone who thinks the only way to make it mature is killing all the people you know?


Hmmm... age and maturity... so the people who put in 11 to 16 get teabagging downed husks, crotch-thrusting after every kill shot, bigger breasts on all female NPCs, and the bloodiest, darkest ending possible? 

Because that's what "mature" means in marketing these days, unfortunately. 

#418
Xilizhra

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Kaiser Shepard wrote...

Xilizhra wrote...

Kaiser Shepard wrote...

Xilizhra wrote...

Hey, I just came up with a use for that idiotic "toggle" idea! Check a box at the beginning marked "I want all my endings to suck" if you want the extra drama, and leave it unchecked otherwise.

Having to enter your age and the game's maturity level adjusting itself to that might be a better solution.

How mature is someone who thinks the only way to make it mature is killing all the people you know?

As mature as the one assuming that?

How mature is someone who can't deal with death?

I find it very, very unlikely that all the deaths will be for people Shepard doesn't know. I'm fairly sure Anderson is going to eat it, for instance. The only thing I'm really against, as such, is automatic LI deaths.

#419
Sgt Stryker

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AdmiralCheez wrote...

I disagree.  Everyone gets to "win" (read: beat the Reapers), and sacrifices should be roughly equivalent across the board since each major decision should have roughly equal benefits and drawbacks.  "Losing" should result from making mistakes (like having the krogans do stealth and recon while leaving the salarians to hold the line).


I like this idea. I'll take it one step further and argue that there should be an "All Is Lost/The Cycle Cannot Be Broken" ending, that comes about from exactly that - making stupid choices like the one you mentioned above. The compounding of enough of these bad decisions results in complete disaster.

On another note, anyone notice that you can't actually fail your mission in ME2 (short of getting killed in the combat gameplay)? Even if everyone (including Shepard) dies, it's still Mission Accomplished - the Collectors are defeated and no longer a threat to humanity.

#420
Arcadian Legend

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Like, cut down that quote box Valdrane...

#421
Killjoy Cutter

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AdmiralCheez wrote...

Killjoy Cutter wrote...

It would help if BioWare could decide if Renegade meant "ruthlessly utilitarian" or "uselessly dickish".

Kind of like how they can't decide whether Paragons are supposed to be calm and compassionate or just self-righteous airheads.

F*ck the morality meter.  Hack points for fun and profit.


First thing I do on ME2 is load up Gibbed's Save Editor and max out both meters, so I can get on with the game and the Shep I intend to play in it, as opposed to gaming a silly "morality" system.

#422
eternalnightmare13

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Zakatak757 wrote...

Is it me or...

Whenever I play Paragon or Renegon, I feel like I am playing a believable Commander Shepard. But when I play Renegade, I feel like I am forcing it. When I play Paragade, I feel like a wannabe Renegade with no balls, or somebody with no roleplaying creativity.

Just me or...?


I know what you mean sorta.
I feel like I'm ''forcing it'' if I try to play 100 percent paragon.  A mixture is best for me.

#423
Valdrane78

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DarkRiku7 wrote...

Like, cut down that quote box Valdrane...


Yeah, it is getting kind of long.

#424
Prince Zeel

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Dont worry. I'm done responding to him. If caps lock and reason wont work, i'm out of options.

#425
Guest_iOnlySignIn_*

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EternalAmbiguity wrote...

Xilizhra wrote...

I've noticed a very distinct trend here: the "possible best ending" people are either Paragons or some shade of neutral, while the "kill everyone" people are Renegades. This intrigues me.


Untrue. I'm a paragon to the core, but I don't necessarily want it to be all happy; I'd prefer if a couple squadmates bit the dust.
So not all of us are renegades.

I was about to say that. EternalAmbiguity is so Paragon, that if I looked him in the eye, I would be blinded by how Paragon he is. :-)