Dave of Canada wrote...
While you're looking to feel good, I'm looking for sacrifices that make Shepard reflect on the personal and the greater good. Does Shepard sacrifice what he holds dear to protect the others? How far would Shepard go before he won't cross that line?
Everybody is dying, why does Shepard's bubble suddenly grant them immunity? I'm not saying kill companions left and right, just create scenes where people who want their "happy ending" realize it isn't as happy as that.
You want to save Vega and Wrex who're trapped on Tuchanka while it's being orbitally bombarded by Reapers by sending in your unprepared fleet? Fine, do so. Save everybody you want, just realize it should cost you something. Mass Effect 3 is a war story, not a walk in the park. People in positions of power have to make decisions, ugly as they are, between the personal and the greater good.
Reaching the ending of the game where Shepard saves the entire galaxy without any species or homeworld destroyed, his friends are perfectly fine, galactic harmony is formed and Shepard lives off happily ever after would just butcher Mass Effect 3 for me.
I like the idea of every decision having pros and cons. Tradeoffs. It makes things interesting. I'd want the cost and penalty to be like this:
AdmiralCheez wrote...
You'll care when you walk into a
ruined city and all the refugees are cradling their dead and staring at
you like it's your fault.
If Shepard wants to prioritize saving his or her personal friends... it should come at the cost of civilians, worlds, etc. Have the galaxy be worse off, because you had to be selfish and couldn't let go of someone. And it shouldn't just be faceless numbers which the game makes no effort to make you care about, like the lives lost if you use the human fleet to shield the Council in ME1. No, it should be personal and confrontational. It should have just as much weight as losing a squadmate you've loved since the first game. What you gain/save with one decision for the player should not have substantially more value than what you gain/save with the other decision for the player. Otherwise, it's not even much of a choice.
If you want to save everybody, it should come at a cost. It's war, afterall. If people are going to be staring at you, holding the corpses of children, I want them to be staring at you like it's your fault because it IS your fault. I want it to be Shepard making a choice between saving their world or saving Liara. Something like that, instead of just a copout option for if you don't want to make any hard choices or losses.
Modifié par Rojahar, 07 octobre 2011 - 06:57 .