Don't worry. Leaked info is like the clap. Stick around with us, and you'll get it eventually.Bekkael wrote...
Oy! No fair, I saw that before it was edited. Share the information love.
Let me save them.
#576
Posté 08 octobre 2011 - 06:15
#577
Posté 08 octobre 2011 - 06:16
I actually would prefer a game that is IMPOSSIBLE to save EVERYONE, but it is possible to save ANYONE. That way I could role play different Shepards with different priorities facing the consequences of his/her actions.
#578
Posté 08 octobre 2011 - 06:16
I'm game.AdmiralCheez wrote...
Don't worry. Leaked info is like the clap. Stick around with us, and you'll get it eventually.Bekkael wrote...
Oy! No fair, I saw that before it was edited. Share the information love.
#579
Posté 08 octobre 2011 - 06:17
This is actually sort of what I've been advocating the whole time.Abispa wrote...
I actually saved everyone in my first play through on ME2 without even trying. IF it is possible to save everyone in ME3, I would prefer it done in a way that is much more challenging and really makes the player debate whether the extra effort is worth it.
This would also sort of be okay. It's like my plan B.I actually would prefer a game that is IMPOSSIBLE to save EVERYONE, but it is possible to save ANYONE. That way I could role play different Shepards with different priorities facing the consequences of his/her actions.
#580
Posté 08 octobre 2011 - 06:23
*keeps worrying her yogurt*
#581
Posté 08 octobre 2011 - 06:29
TS2Aggie wrote...
I agree with the CheezMeister!
*keeps worrying her yogurt*
pfft... strawberry banana is the way to go and anyone who even looks at any other flavor - is wrong and should just go and cry themselves to sleep for being so wrong >_>
strawberry banana for life!
#582
Posté 08 octobre 2011 - 06:30
Key lime is superior.
#583
Posté 08 octobre 2011 - 06:32
#584
Posté 08 octobre 2011 - 06:35
Kaiser Shepard wrote...
Honestly, I won't mind the Reaper War ultimately being unwinnable. If choice, consequence and preference ultimately come down to how you die, when you die and with whom you die, I'd actually applaud BioWare for having the guts to do so. Kind of a real-life Kobayashi Maru in videogame form; in the end, it would all come down to being a test of personality, of how you can deal with certain fears and losses. How many Reapers you and your allies can manage to take down before eventually heroically falling in battle at their side, or sacrificing yourself so that group X might live a little while longer, or being a coward that does the opposite.
Of course, no way BioWare won't cater to their emotionally unstable fanbase...
This would actually be amazing. But unfortunately I highly doubt that it will happen. To me the fact that we can actually win against the Reapers is a some sort of strech (and likely it will be through Deus Ex Machina). Winning without losing a single crew mate is way overboard. And no, it shouldn't be death for it's own sake, there should be some meaning to it, some sacrifice. I don't think anyone is asking for a crew mate to randomly die just like that for no reason.
#585
Posté 08 octobre 2011 - 06:41
So... why is being a total buzzkill and depressing the hell out of your audience to stick to the ol' Death and Pain are the Only Real Kind of Drama trope amazing?Undertone wrote...
This would actually be amazing. But unfortunately I highly doubt that it will happen. To me the fact that we can actually win against the Reapers is a some sort of strech (and likely it will be through Deus Ex Machina). Winning without losing a single crew mate is way overboard. And no, it shouldn't be death for it's own sake, there should be some meaning to it, some sacrifice. I don't think anyone is asking for a crew mate to randomly die just like that for no reason.
I mean, in a game with multiple endings, if it can pander to your tastes, it should be able to pander to mine, too. That's, uh, kind of the point of multiple endings.
For the record, I am okay with meaningful, well-written deaths. I just want the option of wussing out on losing Ash even if it means dire consequences elsewhere.
Modifié par AdmiralCheez, 08 octobre 2011 - 06:42 .
#586
Guest_Catch This Fade_*
Posté 08 octobre 2011 - 06:43
Guest_Catch This Fade_*
Modifié par jreezy, 08 octobre 2011 - 06:43 .
#587
Posté 08 octobre 2011 - 06:45
AdmiralCheez wrote...
Don't worry. Leaked info is like the clap. Stick around with us, and you'll get it eventually.Bekkael wrote...
Oy! No fair, I saw that before it was edited. Share the information love.
So are you saying that you'll give me the clap.........................
Modifié par Valdrane78, 08 octobre 2011 - 06:46 .
#588
Posté 08 octobre 2011 - 06:47
I'm worth the risk, baby.Valdrane78 wrote...
So are you saying that you'll give me the clap.........................
#589
Posté 08 octobre 2011 - 06:48
AdmiralCheez wrote...
I'm worth the risk, baby.Valdrane78 wrote...
So are you saying that you'll give me the clap.........................
Ok, but I charge by the hour.
#590
Posté 08 octobre 2011 - 06:52
How would it depress people? What's wrong with going down as a hero, in a blaze of glory? The blaze of glory you yourself would choose for, even.AdmiralCheez wrote...
So... why is being a total buzzkill and depressing the hell out of your audience to stick to the ol' Death and Pain are the Only Real Kind of Drama trope amazing?Undertone wrote...
This would actually be amazing. But unfortunately I highly doubt that it will happen. To me the fact that we can actually win against the Reapers is a some sort of strech (and likely it will be through Deus Ex Machina). Winning without losing a single crew mate is way overboard. And no, it shouldn't be death for it's own sake, there should be some meaning to it, some sacrifice. I don't think anyone is asking for a crew mate to randomly die just like that for no reason.
I mean, in a game with multiple endings, if it can pander to your tastes, it should be able to pander to mine, too. That's, uh, kind of the point of multiple endings.
For the record, I am okay with meaningful, well-written deaths. I just want the option of wussing out on losing Ash even if it means dire consequences elsewhere.
#591
Posté 08 octobre 2011 - 06:55
Kaiser Shepard wrote...
]How would it depress people? What's wrong with going down as a hero, in a blaze of glory? The blaze of glory you yourself would choose for, even.
There is nothing wrong with it, but some of us want the happy ending as well. Imma do my damnest to get my happy ending first then do other play throughs to get the other endings, just to see how it all pans out. But I want my ending were we all survive, I get the girl and I destroy the villians. Is that too much to ask?
#592
Posté 08 octobre 2011 - 06:57
Because I want the happy ending more.Kaiser Shepard wrote...
How would it depress people? What's wrong with going down as a hero, in a blaze of glory? The blaze of glory you yourself would choose for, even.
#593
Posté 08 octobre 2011 - 07:02
And thus you prioritise your own feeble emotions over decent storytelling...AdmiralCheez wrote...
Because I want the happy ending more.Kaiser Shepard wrote...
How would it depress people? What's wrong with going down as a hero, in a blaze of glory? The blaze of glory you yourself would choose for, even.
#594
Posté 08 octobre 2011 - 07:03
I believe there should be the possibility of having that happy ending. Bioware has stated the endings olive branch into many possibilites, so why can't a happy ending be one of those? If you'll allow me to quote a Salarian from ME1, "there may come a time where so many have been sacrificed, it will be impossible to tell who won." That is a powerful line to me, and I think we should have the ability to prevent sacrificing so much.
Sacrifices add weight, but so does reaching the other side without losing everything. For example, many may claim the suicide mission wasn't all that challenging, and I agree to some extent. However, when I played ME2 for th first time, I made darn sure I was ready before I went through the Omega 4 Relay, but as that cutscene started and I saw the Normandy about to go through the relay, my gut twisted. I was on th edge of my seat throughout th entire suicide mission. My heart skipped, and my stomach churned with each hint of tragedy. My entire body was tense with suspense at the possibility of losing someone, and I felt great hope and suspense with each step towards the end of the mission. And in the end, when the Normandy narrowly made the jump as the explosion from the base swallowed up the sky, I couldn't help but jump up and cheer as all the tension and suspense released in one amazing catharsis in knowing I had just accomplished the impossible. To me, that added so much to the game.
I'm not arguing against sad endings. In all honestly, I'd be put off if they weren't possible. But the thing is, the possibility of all these outcomes is what drives us and adds a tremendous amount to the overall impact of the game. A happy ending wouldn't mean anyting if there were no possibility of tragedy and sadness. And a sad ending wouldn't mean anything if there were no possibility that things could have gone better, that if you had done better, you could have saved so much more.
Its not the outcomes themselves, its the journey there that makes them what they are and what they mean to us.
I want a happy ending for my Shepard, and I'll do whatever it takes to make it possible. Bioware just needs to give me the chance.
#595
Posté 08 octobre 2011 - 07:08
Strawberry is the only way to go. This is not my opinion, it is a fact. Clearly only those of my high elite class can see this undeniable truth.AdmiralCheez wrote...
Lies.
Key lime is superior.
On topic and slightly more serious:
Yes please BioWare, let me have the option to save them if you think it's possible and profitable. But as I am not in the game making buisness I can't say what is profitable and possible and I don't pretend to know what most potential costumers want from the game.
#596
Posté 08 octobre 2011 - 07:12
And thus you prove your strong bias as to what makes a good story.Kaiser Shepard wrote...
And thus you prioritise your own feeble emotions over decent storytelling...
It's like you're not even reading all the things other people have said in this thread. This is a recurring problem with you.
Modifié par AdmiralCheez, 08 octobre 2011 - 07:14 .
#597
Posté 08 octobre 2011 - 07:14
Lies.AdmiralCheez wrote...
And thus you prove your strong bias as to what makes a good story.Kaiser Shepard wrote...
And thus you prioritise your own feeble emotions over decent storytelling...
It's like you're not even reading all the things other people have said in this thread. This is a recurring problem with you.
My opinion is superior.
#598
Posté 08 octobre 2011 - 07:18
Kaiser Shepard wrote...
Lies.
My opinion is superior.

You are such a silly goose
#599
Posté 08 octobre 2011 - 08:03
I only state facts, actually.Kaiser Shepard wrote...
Guess that's all I'll ever be, then. I'm fully prepared to give my life for the cause, just not for the Man himself.Seboist wrote...
Kaiser on the other hand is a Cerberus blood brother in training. We're taking baby steps with him so he can be prepared to give his life for TIM if need be.Oh look, it's everyone's favorite least imaginative troll again.Quole wrote...
Good luck with the teaching. Kaiser is kind of an idiot.
#600
Posté 08 octobre 2011 - 08:13
No more arguments here, just a comment.
This is exactly why I wanted to make good out of saving Morinth. And you guys were going out of your way to tell me how, in real world that would never work and that I live in a fantasy. But we were talking about a fantasy all along, and Shepard has great authority, and while I can't do things the right way in real life, and people don't support it, I can do it in a video game. Maybe make a happy ending where all the AY and asari will be treated equally, and live happy ever after.
Peace. =)




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