Saphra Deden wrote...
I'm the same way and I like the Paragon ending to Bring Down the Sky more than the Renegade one precisely because see how the loss of Kate's brother affects her. Simon's reaction to losing the miners isn't the same. It is obvious he cares, but he still manages to be more... stoic about it. He's more angry than devestated. Kate, as I recall, loses her composure a little.
I don't know. I kind of liked both endings about equally for different reasons. If you let Balak go, there's the guilt of just letting him walk, but Kate and Simon are both there, both safe, and even though they're shaken at what they've had to endure and the people they've lost, they made it. I was fulfilled because I knew I did good, even if it was only temporary.
The renegade ending is also deep. When that bomb went off, I actually jumped and winced a little, and it made it a lot easier to roleplay my violent little punk of a renegade Shepard. I don't know how many times I shot Balak, but I was swearing at him the whole time. It's really rare for me to think that someone deserves to be killed, much less hurt severely before killing him, but I honestly felt like he deserved every bullet hole.
And that's why Bring Down the Sky is a damn fine piece of DLC. It was heavy without depressing the f*ck out of anyone, the choice was morally ambiguous, and doing what you thought was more important required passing up something that would still evoke guilt. It's proof that squaddie deaths can be avoided without feeling cheap.
That said, Shepard is not me, so I would get just as much satisfaction seeing Shepard mourn the loss of the hostages or whomever.
I suppose the level of immersion varies from player to player. I can never completely take myself out of Shepard's shoes. And I don't get satisfaction from watching bad things happen in videogames, I get motivation. I try a little harder to make things better when it's clear how bad things are.
But there's a point where grimdark gets annoying. As in, I quit playing because it stops being fun. Games need to be fun, in my opinion.
Schindler's List may be a work of art, but it's not
fun.A favorite scene from Shepard of my mine is the interview on the shuttle after you escape Lazarus station. If Shepard was at Torfan the Renegade response when asked about what he did there shows that's still got lingering emotional pain from it. It's subtle, in his voice and the grimace on his face.
"I sent a lot of good soldiers to their deaths..."
Grimace.
"That's how it had to be."
And that's why Ruthless is my favorite background. Most opportunity for depth in roleplay. The renegade perspective sees it as proof that tough calls are going to be made and bad things are going to happen, and you have to be able to deal with it. The paragon perspective sees it as a mistake that needs to be made up for, a price that is paid when one's values are taken out of the equation. Well, that's how I do it, anyway.