AdmiralCheez wrote...
And that's why Bring Down the Sky is a damn fine piece of DLC. It was heavy without depressing the f*ck out of anyone, the choice was morally ambiguous, and doing what you thought was more important required passing up something that would still evoke guilt. It's proof that squaddie deaths can be avoided without feeling cheap.
I would say it is one of the best episodes in the series so far.
Squadmates don't need to die in every act, but having them survive the entire narrative? No, that's stupid. I don't want this to be a Star Trek TV series where the main cast is a clique and nothing ever happens to them. Characters should be killed off when doing so benefits the story and/or other characters, and/or when their archs are complete.
Garrus in my opinion should have died on the Suicide Mission no matter what. He has no place left to go. Nothing left to do. His continual buddying around with Shepard has stunted his character. Him dying on the suicide mission would have been awesome. He could have reuinted with his old squad whilst sacrificing himself to save his new team and the galaxy. That's the kind of ending he deserves. It would have been an amazing one.
AdmiralCheez wrote...
I suppose the level of immersion varies from player to player. I can never completely take myself out of Shepard's shoes. And I don't get satisfaction from watching bad things happen in videogames, I get motivation. I try a little harder to make things better when it's clear how bad things are.
I don't have any problem with that. That's great. That means the story is working. Bad things should happen to motivate you to do better in the future. The point is, you shouldn't always succeed.
AdmiralCheez wrote...
And that's why Ruthless is my favorite background. Most opportunity for depth in roleplay. The renegade perspective sees it as proof that tough calls are going to be made and bad things are going to happen, and you have to be able to deal with it. The paragon perspective sees it as a mistake that needs to be made up for, a price that is paid when one's values are taken out of the equation. Well, that's how I do it, anyway.
Indeed. Is Shepard grimacing because he had to do his job and secretly it weighs heavily on him? Or is it because he let his emotions and bloodlust take over and he's ashamed? It is somewhat ambiguous and so it's whatever you want it to be.




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