Hah Yes Reapers wrote...
I think the writers/devs are seriously getting too little credit here.
Powerless moments/failure for all Shepards:
-- Eden Prime mission going bad.
-- Getting stuck on Virmire.
-- Virmire scrippted death.
-- Udina lockdown on Normandy.
-- Councils dissupport of Shepard in ME2.
-- Alliance dissupport of Shepard in ME2..
-- Horizon, Shepard loses a friend. (Okay, not EVERYONE'S friend, but you know what I mean).
-- Horizon still half-abducted at the end of the mission.
-- Manipulation by TIM, and Shepard having to put up with it for having no other option.
-- Decision in Zaeed's LM: damned if you do (save workers, Vido got away) damned if you don't (kill Vido, workers die). All because Zaeed acted w/ no regard to your command.
-- Shadow Broker DLC. Shepard gets played like a DVD by Tela Vasir, almost sends mission to hell.
-- Arrival DLC. Mission success, but he's going to face charges for it.
I'd say there are plenty of them. And I'm not thinking too far out of the main-story, so there may well be others that I missed.
+ Bring Down the Sky (Balak live/dies) scenario
+ Fate of Admiral Kohaku.
+ Player can't save any colonists from Cerberus experiments on N7 missions.
+ Mercenary boss in Illium? (IIRC player can't but let her go?)
From the top of my head.
Hah Yes Reapers wrote...
So with that, it's only fair Shepard at least has control over his own missions's success (afterall, he's routinely hyped up as a god-tier military leader anyway). And for that reason, squadmates, being as they are under your command, have pretty reasonable immunity to scripped death.
Something that bothers me is that there aren't necessarily many NPCs left for those who import their game. So there needs to be two survivors from SM (that's the mimimum possible) so the squad in ME3 would be:
SM survivor 1
SM survivor 2
Ash/Kaidan
Liara
James Vega
Then it's possible that SM survivors are Kasumi and Zaeed, characters that are said to make appearance in ME3 if player had them in ME2 but not confirmed as squadmates. So in ME3 there would be 3 squadmates to choose from. If one is killed then player is out of options regarding suadmates. If two would be killed there wouldn't be full squad. One mere squadmate death and Shepard is going solo.
Then we have been told that squadmates system is different in ME3 and in previous titles and temporary squadmates. I wonder how that is going to work in sceneario where SM survivors were Kasumi and Zaeed. Maybe we get someone like Aria as temporary squadmate (if her character survives in that upcoming comic).
Hah Yes Reapers wrote...
The "squad death for emotional impact" has been done once already. Not sure it really delivered in that sense, but it worked OK for that time/place. At this point, it would be pointless. ...snip...
My general feeling about this is that "character death outside of player control" card can be played only so many times before it loses effect and turns to something like
"Look, the magic bullet came out from nowhere and killed on of your squaddies because we wanted to do that" which isn't good for immersion. Then, it's of course a matter of how it's implemented. I could buy scenario where in overwhelming situation Normandy drops Shepard on target and then makes suicide run for diversion, resulting death of crew and every squadmate that remained on board of Normandy. Hmm... or maybe Shepard could be on target and signaling to Normandy that they can withdraw to safe distance. Then Reaper jumps in and fries Normandy just before it's accelerating to lightspeed. Shepard hears from open com channel the panic on board, desperate (and futile) attemps to evade Reaper fire and sees how Normandy burst into ball of flames standing on some Reaper structrure or some barren world.
One scenario could be the opposite. Shepard and squadmates won't survive the final mission, but those who remain in Normandy would.
But then, doing Virmire again... no. There could be scenarios where Shepards squad needs to cover other squad from enemy waves (bit similar to Archangel mission) that does something... try to hack a door to open or disarm a bomb... and depending from player skill, other squad survives or some of them die. I would prefer something like that over Virmire redux.
Then again. This whole thing with temporary squadmates makes me very curious how BioWare is going to excecute things in ME3, especially in scenario where player imports a save from ME2 where surviving squadmates are Kasumi and Zaeed.