Lotion Soronnar wrote...
Killjoy Cutter wrote...
Lotion Soronnar wrote...
No, you can't have both. There is no middle ground to be had here. I wish there was, but there isn't.
I want to RP a capable Sheppard - one who think and plans carefully. I want to play that person and STILL not be able to save everyone.
According to you, the only way to do that would be to hand my Shep the idiot ball - which basicly means I can't RP my Shep.
This isnt' compromise.
If you want to be competent, plan carefully, do everything possible, and still fail, I have a game for you. It's called real life.
Personally, I don't need my distractions to feature more of the same.
If you want your Shep to fail, that's up to you.
Like I said - I want more realism, you don't. There can be no middle ground here. Telling me to not play the game like I want or to deliberatly RP my character differently is NOT a compromise. You're basicly telling me that you don't care, you want it your way and I should deal with it.
Well, I want it my way and you should deal with IT.
The truth is that you PRESUME or have a SUBJECTIVE BELIEF that squadmate death, or choosing between squadmate death or the deaths of many others, is "realism". The fact is that you
want a game in which the player is forced to make "hard choices" along those lines, and has
no chance of overcoming the long odds.
Sometimes, even in real life, everything does go right, because the best you can do is actually enough to pull it off. Why should that possibility be scripted out of the game? Because
you want your Shep to always come up short no matter what?
Modifié par Killjoy Cutter, 10 octobre 2011 - 04:38 .