Lizardviking wrote...
Everything needs to be written well. Saying that it is stupidly easy to screw up the "Everyone survives" is just as true.
You're right. But I think when you've built up characters to be bad ass, it is less contrived for them to survive against difficult odds than to throw them into the cliched no-win scenario. See Virmire
Also. I am not again being able to save our squadmates from dying. Just not all of them. Being able to save like 80-90% of them and have the rest be like Virmire seems like a good compromise.
Have we not already discussed how Virmire was just a meaningless popularity contest which just made most people mad instead of sad?
No. Putting player skills into equations is terrible. Story and gameplay should be segregated in areas like this.
I'm not talking just twitch based skill. Or are you arguing that RPGs don't require player skill or that RPG story outcomes don't depend on the player defeating enemies?
Athayniel wrote...
Medhia Nox wrote...
@Athayneil
- and that would be your prerogative. The goal would be "Options" - for
those who want to sculpt a specific story, a strategy guide (or
youtube) would tell you how to get the 10% everyone lives.
For those who want to experience the consequences to their choices - the option exists.
And for the "grim darks" the option to kill everyone and sit on a throne of skulls is there too.
Quite so. [smilie]../../../images/forum/emoticons/cool.png[/smilie]
Sometimes
when I'm reading the "grim darks" posts it's as if they want to absolve
themselves of responsibility for keeping their squaddies alive by
pushing the blame onto "The Story". if "The Story" demands a death then
there's nothing I can do about it. It's not my fault.
"sigh"
Let me point to what Wulfram said about the same quote:
Wulfram wrote...
Better than having the only way squadmates die be because Shepard is incompetent or a murderer.
He's basically saying he wants to be able to blame "The Story" for squadmate's death rather than his Shepard. If there's no player agency in the decision then Shepard can't be found wanting, it wasn't because Shepard wasn't skilled enough or because he didn't care enough.
If a squadmate
has to die "for the story" you're going to have a hard time convincing me that it's worthwhile, because I think overcoming impossible odds always makes for a more fulfilling escapist story. Especially when I can contribute to the whole overcoming of impossible odds by playing a better Shepard.
Modifié par Athayniel, 10 octobre 2011 - 06:00 .