Athayniel wrote...
@Lotion Soronnar: Did you miss all the parts where I say the outcomes should be coupled to player skill and decisions and not be simply storytelling fiat? Where I say you accomplish the ending your good enough to accomplish not the ending laid down from on high? I suppose you did, because you don't want there to be an 'everyone lives' ending and you insist on ranking all endings objectively from a meta-perspective instead of subjectively from the point of view of your individual playthrough.
Nope, I didn't miss anything. You are the one missing my point tough.
Player skill and choices mattering? Yes. Some randomization? Why not.
Heck, I would mind if squadmate revival is turned off in some missions( he goes down in fight, he stays dead..not a cuscene death, but in-game, ganmepay death). Doubt other people would like it.
How about this, you can save all squadmates, but end up f*** up the universe in the process..No?
Ultimatively what you and I want is not compatible, barring some miracle.
If you prefer an ending where you lose squaddies then I'm all in favour of you getting that ending, as long as you don't prevent me from getting mine if I'm willing to put the effort and time into it. I don't even want your ending to only be achievable by doing something 'wrong' or 'stupid' or by deliberately gimping your Shepard.
Then how? If playing a caring and intelligent Shepards means you save everyone, then HOW?
If playing smart means you get the perfect ending, then I CAN'T - by definition - RP my Sheaprds and get the ending I feel is right.
If you have some brilliant idea on how that fabled middle-ground can be reached, I'm all ears.
As for your 'why don't you go fight reapers unarmed and unarmoured if you like overcoming impossible odds' thing. Nice strawman.
Not really. If you like impossible odds, those are impossible. "But those are too impossible" you say?
Well the odds of saving everyone are too impossible for me.
Modifié par Lotion Soronnar, 11 octobre 2011 - 09:21 .