The only thing being asked for is the chance to save squadmates. Not to prevent the deaths of millions, not to prevent the genocide of entire species or the loss of planets or fleets. Only giving Shepard the chance of keeping his squad alive. How does that take away hard choices?
Choosing between any squadmate and an entire species is a meaningless choice. There is no choice. There is no catharsis, there is no lesson to be learned, there is no realism either. It is not realistic to pit the fate of an entire species on the choice of whether a single person is saved or not. To do so is just monumentally bad writing.
So tell me, how is being given the chance to keep the squad intact while the galaxy as a whole is already burning not 'realistic'? Especially since the more squadmates Shepard loses, the harder the missions will inevitably become. And emember, Shepard confronting reapers on foot is entirely unrealistic. Shepard's mission is not to fight the reapers, but to defeat them.[/quote]
Here's what I want. The ability to:
1. Save Earth
2. Destroy the Reapers permanently
3. Prevent any races from being completely exterminated
4. Keep all my crew alive
Anyone who thinks I shouldn't be given a path of choices that results in this can go die in a huge ****ing fire:devil:
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I'll have to remember to test my fire alarm then as i desperately don't want that ending. I want to be able to roleplay as my Shep & not have to either deliberately 'meta' to to get an ending i find reasonable or get that awful ending.
Modifié par wright1978, 11 octobre 2011 - 08:08 .




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