Lotion Soronnar wrote...
Not the dirreference between "every little thing" and "nothing". Learn it.
I, uh...can't decipher your post. Rephrase, please? Perhaps with better spelling?
Modifié par TS2Aggie, 07 octobre 2011 - 11:41 .
Lotion Soronnar wrote...
Not the dirreference between "every little thing" and "nothing". Learn it.
Modifié par TS2Aggie, 07 octobre 2011 - 11:41 .
TS2Aggie wrote...
Saphra Deden wrote...
TS2Aggie wrote...
I really cannot fathom why some people feel the need to expect that options be removed from a game entirely just because it's something they personally don't want. What, do they not have the will power to play in a manner that will ensure they get the outcome that they want?
Like I said, realism. I'd expect a perfect everyone survives ending in Final Fantasy. This is not a JRPG. It is supposed to harkin back to classic science fiction. A lot of that classic science fiction was dark. Yes, it was hopeful too and the ending should ultimately be upbeat. However it should still be costly.
Dave of Canada said it best.
Then for the Maker's sake, play it for realism. Why does the game having an outcome that you don't want matter to you so much? Just because you want it to be depressing and filled with doom and gloom doesn't mean everyone does.
As fellow gamers, why does your opinion matter more than other people (like, say, myself or AdmiralCheez)? Why should you get everything that you want that denies other players what they want? What makes your opinion so much more valid than other peoples'?
The difference between the two of us is that I have no problem with you having the options to get the endings you want in the game, whereas you actively want to deny me the mere possibility of the ending I want because you personally dont like it. You're being awfully selfish.
TS2Aggie wrote...
Lotion Soronnar wrote...
Not the difference between "every little thing" and "nothing". Learn it.
I, uh...can't decipher your post. Rephrase, please? Perhaps with better spelling?
And this is what all forms of media (or at least those that are targetted at an adult audience) should follow.AdmiralCheez wrote...
Spoiler alert: Real life sucks. Every day, we have to face how powerless we are, how often we screw up, how bad things will keep happening to good people no matter how hard we try to stop it. Sure, we can contribute our hearts and souls to good causes, work until our backs break to make things better, and offer all the help and comfort to the ones we love, but ultimately, the happy endings don't last. The bad guys stay in power, the good guys get shoved to the wayside, and we retreat into our religions and philosophies to try to make sense of it all and make it hurt less.
I agree with TS2, while i played ME2 than ME1 i had never felt it was a dark gloomy game one bit.TS2Aggie wrote...
Saphra Deden wrote...
TS2Aggie wrote...
I really cannot fathom why some people feel the need to expect that options be removed from a game entirely just because it's something they personally don't want. What, do they not have the will power to play in a manner that will ensure they get the outcome that they want?
Like I said, realism. I'd expect a perfect everyone survives ending in Final Fantasy. This is not a JRPG. It is supposed to harkin back to classic science fiction. A lot of that classic science fiction was dark. Yes, it was hopeful too and the ending should ultimately be upbeat. However it should still be costly.
Dave of Canada said it best.
Then for the Maker's sake, play it for realism. Why does the game having an outcome that you don't want matter to you so much? Just because you want it to be depressing and filled with doom and gloom doesn't mean everyone does.
As fellow gamers, why does your opinion matter more than other people (like, say, myself or AdmiralCheez)? Why should you get everything that you want that denies other players what they want? What makes your opinion so much more valid than other peoples'?
The difference between the two of us is that I have no problem with you having the options to get the endings you want in the game, whereas you actively want to deny me the mere possibility of the ending I want because you personally dont like it. You're being awfully selfish.
Seboist wrote...
A G-rated Disney rainbows and ponies ending where everyone lives? As if I needed another potential reason to consider ME3 non-canon...
Modifié par KBomb, 07 octobre 2011 - 12:05 .
Seboist wrote...
A G-rated Disney rainbows and ponies ending where everyone lives? As if I needed another potential reason to consider ME3 non-canon...
Modifié par Siegdrifa, 07 octobre 2011 - 12:13 .
Guest_Nyoka_*
Modifié par Nyoka, 07 octobre 2011 - 12:40 .
AdmiralCheez wrote...
Spoiler alert: Real life sucks. Every day, we have to face how powerless we are, how often we screw up, how bad things will keep happening to good people no matter how hard we try to stop it. Sure, we can contribute our hearts and souls to good causes, work until our backs break to make things better, and offer all the help and comfort to the ones we love, but ultimately, the happy endings don't last. The bad guys stay in power, the good guys get shoved to the wayside, and we retreat into our religions and philosophies to try to make sense of it all and make it hurt less. Pessimistic, I know. I do try hard (and should try harder), but really, I can't get over how insignificant I am in the grand scheme of things.
wright1978 wrote...
Virmire to me made Shepherd human IMO. He's a hero not a god or even a superhero. U make a tough decision & live with the consequences. Personally i feel the suicide mission would have been much better if at least one person you left to hold the line died. I want to be able to try and be the best Shep i can be but there to be situations where Shep has to make decisions as to who/what he will prioritise that will have consequences.
Modifié par Siegdrifa, 07 octobre 2011 - 01:01 .
KBomb wrote...
Pretty much this. The death of your teammates, best friends and love interests dying has become so clichéd in the media. I think it cheapens the story just to have someone close to you die for the sake of making someone have sad face. Again, I don’t mind working for it. I just want my teammates to survive and I wouldn’t mind sacrificing a whole universe to do it.
I mean, isn’t Commander Shepard’s team suppose to be the best in the galaxy? I don’t see it being unrealistic or cheap that fourteen of the most elite team the galaxy has to offer can live through the war. Billions will die, we will see destruction on a massive scale throughout the game. I have no doubt we will see secondary characters die. All I ask for is the option to save my team.
And I would also like to say that you don’t need to lose teammates to feel an emotional impact of the situation. Deaths of NPC’s can make an emotional impact. Case in point: Gears of War 3 when walking through the city and all the people are mummified through ash. There were people clutching at each other, mothers holding their children them, people frozen in time as they tried to escape through car windshields, whole families huddled together in their last moments. I didn’t know these people, but I remember feeling a terrible sadness at seeing them. No, I don’t think you need to kill people you know in order to feel the weight of a situation.
Anacronian Stryx wrote...
I do think that having situations where Shepard can't "win" goes a long way to humanize him/her .. I'm okay with Shep winning the war but not every little battle or confrontation..so to speak.
Siegdrifa wrote...
Anacronian Stryx wrote...
I do think that having situations where Shepard can't "win" goes a long way to humanize him/her .. I'm okay with Shep winning the war but not every little battle or confrontation..so to speak.
Storys about wars are not restricted to win every battle.
Some mission can be reply mission, when you could try to hold off ennemy force and pulling back slowly until everything is packed at the main colony and ready for evacuation.
Meaning of winning battle doesn't imply kill ennemy you see.
Some mission could be done on gaining ressources and secure storage, asteroid of exploitable material for the war effort.
The potential of war story go beyond "go here, kill everything, go there kill everything".
Someone With Mass wrote...
I thought that was kind of the point with recruiting the best to help with the suicide mission. To make sure nobody dies.
I also think it's a little cheap when the the narrative resorts to killing off characters to provoke a an emotional response. It just tells me that the writers weren't good enough to write a scenario without resorting to the cliched death of a character. As if they can't do any better.
Modifié par Lotion Soronnar, 07 octobre 2011 - 01:04 .
Sorry, i didn't mean to offend, my first point was, even in loosing battle (a reply or evacuation) it could feels like a sucess for the player (sucesfull reply) while the win is for the other side.Anacronian Stryx wrote...
Siegdrifa wrote...
Anacronian Stryx wrote...
I do think that having situations where Shepard can't "win" goes a long way to humanize him/her .. I'm okay with Shep winning the war but not every little battle or confrontation..so to speak.
Storys about wars are not restricted to win every battle.
Some mission can be reply mission, when you could try to hold off ennemy force and pulling back slowly until everything is packed at the main colony and ready for evacuation.
Meaning of winning battle doesn't imply kill ennemy you see.
Some mission could be done on gaining ressources and secure storage, asteroid of exploitable material for the war effort.
The potential of war story go beyond "go here, kill everything, go there kill everything".
You're taking me to literary.
Modifié par Siegdrifa, 07 octobre 2011 - 01:09 .
Lotion Soronnar wrote...
You can't make sure of that. There are no guarantees in life. Especially not in suicide missions.
Tehre is nothing cliched about dying (especially during an apocalypse)
Millions dies during regular warfare - where all they faced were other humans. Commandos, experts and the best died too.
IIRC; there wasn't a dingle unit in WW2 that didn't have casualties. And WW2 is nothing comapred to this.
You say death is cliche?
I say avoiding death is for the weak.
Modifié par Someone With Mass, 07 octobre 2011 - 01:27 .
Someone With Mass wrote...
Lotion Soronnar wrote...
You can't make sure of that. There are no guarantees in life. Especially not in suicide missions.
Tehre is nothing cliched about dying (especially during an apocalypse)
Millions dies during regular warfare - where all they faced were other humans. Commandos, experts and the best died too.
IIRC; there wasn't a dingle unit in WW2 that didn't have casualties. And WW2 is nothing comapred to this.
You say death is cliche?
I say avoiding death is for the weak.
Guess what.
I KNOW THAT!
I thought that was kind of the point with recruiting the best to help with the suicide mission. To make sure nobody dies.
I don't need the game to tell me that death is a bad thing, because I already know that. Nor do I need the game to kill off main characters just to point out that the situation is serious. I am fully capable of understanding that on my own. I tought it was rather obvious when this happened.
I don't need anyone in the game to say "Durrrrr, this is serious and I must point it out to you, or else you won't understand it", because I'm using my own mind, eyes and ears.
Also, people are dying by the millions, planets are burning, fleets are being destroyed and entire races are forced into a massive exodus. That's more than enough. I get it. There's a war going on. Move on to something that actually matters.
But wait. Now someone will say "you don't know those people, so they're just a statistic and they won't matter to you at all" and that must be the stupidest thing I have ever heard in my entire life, because that's like saying that anyone that wasn't directly involved in the 9/11 attacks or the tsunami in Thailand won't care about the people that died there or recognize that there were two horrible events that forever changed people's lives.
Bottom line: I don't need to be told directly that something is important. That's the narrative's job, and if it can't do it, then the writers have done a pretty sloppy job.
Yes, but it doesn't compare to sacrificing the ten thousand on the Destiny Ascension.Sacrificing the human lives to save the Council in ME1, for example...
does it at all compare to sacrificing either Ashley or Kaidan?
That message being "I can't care about people I don't know?"Personal loss. Recognizing bad things happening and suffering a personal loss are two different things.
Modifié par Xilizhra, 07 octobre 2011 - 01:27 .
Lotion Soronnar wrote...
Someone With Mass wrote...
I thought that was kind of the point with recruiting the best to help with the suicide mission. To make sure nobody dies.
I also think it's a little cheap when the the narrative resorts to killing off characters to provoke a an emotional response. It just tells me that the writers weren't good enough to write a scenario without resorting to the cliched death of a character. As if they can't do any better.
You can't make sure of that. There are no guarantees in life. Especially not in suicide missions.
There is nothing cliched about dying (especially during an apocalypse)
Millions die during regular warfare - where all they faced were other humans. Commandos, experts and the best died too.
IIRC; there wasn't a single unit in WW2 that didn't have casualties. And WW2 is nothing comapred to this.
You say death is cliche?
I say avoiding death is for the weak.
Modifié par DaringMoosejaw, 07 octobre 2011 - 01:30 .
Modifié par Anacronian Stryx, 07 octobre 2011 - 01:29 .
Lotion Soronnar wrote...
Personal loss. Recognizing bad things happening and suffering a personal loss are two different things.
It's not about saying "this is important".
Death works better for a story MNE3 is trying to be.
This thread could be summed up as
"Waaah! I love Garrus (or isnert squadmate ehre). He can't die! If he does, I'm goan throw a temper tantrum! WAAAAAH!"
Modifié par Someone With Mass, 07 octobre 2011 - 01:47 .
Lotion Soronnar wrote...
This thread could be summed up as
"Waaah! I love Garrus (or isnert squadmate ehre). He can't die! If he does, I'm goan throw a temper tantrum! WAAAAAH!"