AdmiralCheez wrote...
Lotion, have you ever failed at something super-hard in real life?
Like, have you ever tried your hardest to stop something bad from happening to someone you cared about, but it happened anyway?
And do you have to face the fact that you are completely helpless to make things better for this someone every damn day of your life?
If you have, okay, I'll lay off and cut the drama. But in my personal experience, and in the experience of those that PMed me privately about this topic (there were more than one), that sort of thing isn't something one enjoys reliving. Even in a game. Especially in a game.
Your Shepard does not have to be a super-derp to fail or screw up. In fact, it's fairly easy to lose people in the SM even if you are a completionist... so long as you don't look at a guide beforehand and develop a bias as to what the "correct" solution is.
You don't have to be a super derp, but you do have to be a derp haha. The only people completionists should possibly lose in ME2 are the Normandy crew. I understand losing squadmates if you make the decision to go after the crew before being completely prepared, but a completionist (by the inherent definition of his/her title: completionist) is always going to opt for preparedness. I didn't like waiting to go after the Collectors when they took my crew in my first playthrough, but I waited anyway because the mission is the priority (needs of the many greater than the few) and because I'm a completionist: I want to be ready when I take on the Collectors.
Anybody who loses a squadmate after going through the Omega 4 Relay with a fully upgraded Normandy and a fully prepared team is unavoidably a derp. You have to really not be paying attention to not select the proper squadmates for all of the tasks with respect to their talents/abilities. There is no real risk in the Suicide Mission, something like me choosing a tech specialist to go into the vents knowing full well that no matter how prepared they are there is a chance they could die. If games always follow the rule of: do everything right = perfect ending, there is no suspense.
Now I'm fine with everybody being able to survive in ME2 because it's not the final chapter of Shepard's saga...But ME3 is, so Bioware damn well better take some risks and give us some real suspense, authentically hard decisions, and of course a hell of a good ride.
Modifié par Biotic Sage, 13 octobre 2011 - 08:09 .




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