Dean_the_Young wrote...
In this case, I don't believe it's possible.
Part of a 'overcoming bad things' story experience is that the bad things (character deaths, for example), can't be optional. When a character death is something you have to deliberatly choose, it isn't tragedy: it's failure. 'I didn't prepare enough,' or 'I had to not do as good', or even 'I had to screw up.'
Failure in itself is a sort of tragedy in and of itself, since it factors in a whole new emotion: guilt. And guilt, if you ask me, is the worst of the bunch.
Comparison is always critical. Overcoming loss matters because it becomes a case of 'best of all possible worlds.' But when you know that the best of all possible worlds is that all the team gets through, everyone is fine, experiencing loss isn't tragic. It's pathetic.
I never said you can't experience loss. Even "faceless NPCs" can be characterized and presented well enough to evoke those sorts of emotions, especially if the non-faceless NPCs react accordingly.
Here's an example:
Gettysburg. General Pickett of the Confederacy was ordered to lead the charge against the Union. It was a charge he knew would fail, and it did. His entire division was wiped out, and the Union line did not break. It was the day the Confederacy lost the battle, and due to the massive casualties endured, the day they pretty much lost the war. Cheesy camera zooms aside,
this is the most heartbreaking part of the whole damn movie. And this movie, mind you, is pretty much three hours of people getting killed. Note, in this scene, no one dies. In fact, most of the named characters in this movie survived (and it's one of the most historically acurate war movies out there, hello realism).
Additionally, "alive" and "fine" are not the same thing.
I understand people who want to have an optimistic ending without losing people... but I disagree with that sort of story. And putting the option to mar it isn't a solution, it's a slap in the face about what the view is about.
Okay, to avoid the whole "I feel like I had to do poorly on purpose" issue, what if, in order to keep the squad alive, you had to do something
wrong?
For example, say your LI is trapped somewhere under heavy fire. At the moment, you are defending some Very Important Plot Device. Now, even though your LI tells you that she's fine and that keeping the VIPD safe is more important, you have the option to take off and go rescue her anyway. I mean, hell, there are plenty of other Alliance soldiers protecting the damn thing--they can handle it, right? Well, apparently not, because while you're gone the soldiers are overwhelmed and the bad guys get the VIPD. Congratulations, you just f*cked everything up. Of course, your LI will bite it if you don't come to the rescue, but again, she
said she could handle it...
Alternatively, and I know this one will tickle you pink, Dean, what about a paragon interrupt that backfires? You know, like in how
Romeo and Juliet, Mercutio pretty much dies because Romeo runs into the middle of a duel to go GUYS STOP FIGHTING and f*cks up Mercutio's concentration?