It is. The supposed emotional impact of Arrival fell flat on its face due to poor presentation and the fact that pretty much nobody likes batarians.Golden Owl wrote...
I understand what your saying Cheez....but I think still a point though.
Let me save them.
#1476
Posté 13 octobre 2011 - 10:47
#1477
Posté 13 octobre 2011 - 10:53
We could even have had a clearly sympathetic Batarian try and reason with Shepard throughout the fighting. Nods to Bring Down the Sky, appeals to backstory (this won't bring back your parents, Colonist!), and just about every reasonable appeal from someone who doesn't believe that the Reapers will be here right now, in three hours, if we don't blow up a populated planet immediately.
#1478
Posté 13 octobre 2011 - 10:54
Lizardviking wrote...
And who says it has to be one certain squadmate. Have one squadmate always die, but who dies is up to you.
As long as I get to choose who dies out of everyone, then I don't really have a problem with character death. Because for me even then there would be no easy decisions. I'm just not a fan of having choices forced on me.
#1479
Guest_Catch This Fade_*
Posté 13 octobre 2011 - 10:56
Guest_Catch This Fade_*
I now wish Arrival played out like this.Dean_the_Young wrote...
Imagine if Arrival had been played with Shepard not fighting indoctrinated Alliance soldiers, but Batarian Special Response commandos sent to stop the asteroid? Shepard's role isn't in restarting the project: Shepard is fighting dozens of people who are trying to stop a massacre. When Shepard is the agent of destruction, the role changes.
We could even have had a clearly sympathetic Batarian try and reason with Shepard throughout the fighting. Nods to Bring Down the Sky, appeals to backstory (this won't bring back your parents, Colonist!), and just about every reasonable appeal from someone who doesn't believe that the Reapers will be here right now, in three hours, if we don't blow up a populated planet immediately.
#1480
Posté 13 octobre 2011 - 10:57
#1481
Posté 13 octobre 2011 - 10:58
I have that effect on people.jreezy wrote...
I now wish Arrival played out like this.Dean_the_Young wrote...
Imagine if Arrival had been played with Shepard not fighting indoctrinated Alliance soldiers, but Batarian Special Response commandos sent to stop the asteroid? Shepard's role isn't in restarting the project: Shepard is fighting dozens of people who are trying to stop a massacre. When Shepard is the agent of destruction, the role changes.
We could even have had a clearly sympathetic Batarian try and reason with Shepard throughout the fighting. Nods to Bring Down the Sky, appeals to backstory (this won't bring back your parents, Colonist!), and just about every reasonable appeal from someone who doesn't believe that the Reapers will be here right now, in three hours, if we don't blow up a populated planet immediately.
#1482
Posté 13 octobre 2011 - 10:59
Dean_the_Young wrote...
Imagine if Arrival had been played with Shepard not fighting indoctrinated Alliance soldiers, but Batarian Special Response commandos sent to stop the asteroid? Shepard's role isn't in restarting the project: Shepard is fighting dozens of people who are trying to stop a massacre. When Shepard is the agent of destruction, the role changes.
We could even have had a clearly sympathetic Batarian try and reason with Shepard throughout the fighting. Nods to Bring Down the Sky, appeals to backstory (this won't bring back your parents, Colonist!), and just about every reasonable appeal from someone who doesn't believe that the Reapers will be here right now, in three hours, if we don't blow up a populated planet immediately.
That would have been much better than what we had.
#1483
Posté 13 octobre 2011 - 10:59
One of these events - one of these "no win" scenarios is fine... the more of them you add, the more your audience will disconnect.
A Song of Ice and Fire series by George R.R. Martin is a good example of "some" of this. Those characters are in a constant state of losing - and, by book 4 a great many of his readers have checked out. (not to mention the fact that he completely switches his cast)
While I'll read book 5 and on purely for his well written characters - I find it to be a boring aspect of the book that he has to cram how bleak everything is down your throat every five minutes. Honestly - even though I know that, even in his books, good will win - by book seven (the last in the series) I'm not sure I'll care anymore.
===
As far as ME goes - we've got out 300,000 Batarians dead. Fine - good, now lets solve some problems - namely, the Reapers.
Note: You don't think a pleading Batarian would be as heavy handed as Morinth killing an innocent young artist girl?
Modifié par Medhia Nox, 13 octobre 2011 - 11:01 .
#1484
Guest_Catch This Fade_*
Posté 13 octobre 2011 - 11:00
Guest_Catch This Fade_*
I believe I have been indoctrinated.Dean_the_Young wrote...
I have that effect on people.
Modifié par jreezy, 13 octobre 2011 - 11:09 .
#1485
Posté 13 octobre 2011 - 11:01
#1486
Posté 13 octobre 2011 - 11:06
Medhia Nox wrote...
One of these events - one of these "no win" scenarios is fine... the more of them you add, the more your audience will disconnect.
A Song of Ice and Fire series by George R.R. Martin is a good example of "some" of this. Those characters are in a constant state of losing - and, by book 4 a great many of his readers have checked out. (not to mention the fact that he completely switches his cast)
While I'll read book 5 and on purely for his well written characters - I find it to be a boring aspect of the book that he has to cram how bleak everything is down your throat every five minutes. Honestly - even though I know that, even in his books, good will win - by book seven (the last in the series) I'm not sure I'll care anymore.
I don¨t think anyone is asking for it to happen 5 times in ME3, just once. Considering that the last time you faced a no-win scenario where something personal was at stake was Virmire. I would say the distance between these two event are distant enough that they don¨t cause grimdark-fatigue.
#1487
Posté 13 octobre 2011 - 11:07
Dean_the_Young wrote...
Imagine if Arrival had been played with Shepard not fighting indoctrinated Alliance soldiers, but Batarian Special Response commandos sent to stop the asteroid? Shepard's role isn't in restarting the project: Shepard is fighting dozens of people who are trying to stop a massacre. When Shepard is the agent of destruction, the role changes.
We could even have had a clearly sympathetic Batarian try and reason with Shepard throughout the fighting. Nods to Bring Down the Sky, appeals to backstory (this won't bring back your parents, Colonist!), and just about every reasonable appeal from someone who doesn't believe that the Reapers will be here right now, in three hours, if we don't blow up a populated planet immediately.
That would have been a lot better.
#1488
Posté 13 octobre 2011 - 11:07
The difference between the two is that one is a plot device, therefore isn't really your fault, therefore you don't blame yourself, therefore you get pissed off at other people instead of feeling guilty.Dean_the_Young wrote...
Failure that is unavoidable, and failure that is easily and obviously avoidable, are two different forms of tragedy.
For example, choosing to let the Council die after I saved them three times in a row:
SH*T F*CK OH MY GOD THEY'RE JUST FLYING BY AND LETTING THEM ALL GET
BOMBARDED THIS IS AWFUL I TAKE IT BACK SAVE THEM SAVE THEM DAMMIT
DON'T RELOAD DON'T RELOAD DON'T RELOAD BE A MAN DON'T RELOAD F*CK SH*T SH*T.
Versus Virmire: Oh ffs plot get a life why do I have to do this god damn it Kaidan it's your turn.
I have no idea what you are saying here. Like, it's not a failure if Grunt lives? Because the point I was making was that named characters don't have to die to create loss and drama. I'm not sure what your angle is here.In a Mass Effect context, however, the choice would be like this:
You can fight the battle and be wiped out and fail.
Or
You can fight the battle and be wiped out and be victorious.
These are not equally weighty alternatives when both are possible. Selective failure is not weighty.
However, mandatorily not being able to romance stuff is also kind of stupid and forced. I don't expect them to be okay with it, certainly, and an epic why-the-hell-would-you-do-something-so-stupid-never-let-how-you-feel-get-in-the-way-again sort of fight would be awesome, but there should be the option to make up over it later. The Aliiance, however, could think you're a f*cktard no matter what, and the Very Important Plot Device will be guaranteed to f*ck everyone's sh*t up later, possibly meaning someone else dies and you may have no control over it (DELAYED STEALTH VIRMIRE).This would be a good scenario... but then, this isn't the sort of survival most people protest either.
If keeping your love interest alive meant the love interest's enduring disgust and hate for you, that would be well done. Bioware almost, almost came this way with the Virmire Survivor: I would have loved had, if you saved the one you were romancing and then said you did it for them, they slapped you and broke the romance.
But what we're still getting here is loss. What's lost isn't the LI's life, but it is your connection and relationship with him/her. That's the sort of thing people like myself would enjoy. You aren't ****ing inconsequential things over and still getting the love.
I mean, come on, space operas need lovey-dovey, right?
No, that's the dumbf*ck emo kid interrupt.I thought you were going to say the paragon interrupt was to drink poison before Juliet wakes up.
Seriously, though, there should be one or two interrupts in there that bite you in the ass, on both sides. We're so well-trained to always do quick-time events it's ridiculous. Time to re-wire our Skinner boxes, don't you think?
#1489
Posté 13 octobre 2011 - 11:08
Prince Zeel wrote...
OH FK this topic. I've seen a many of insightful discussions locked because it's gone on "too long" and that was 6 pages. This sh#t needs to be shut down. NOW.
The OP is a girl who needs help. And this is the internet.
#1490
Posté 13 octobre 2011 - 11:09
#1491
Posté 13 octobre 2011 - 11:09
That would have kicked ass.Dean_the_Young wrote...
Imagine if Arrival had been played with Shepard not fighting indoctrinated Alliance soldiers, but Batarian Special Response commandos sent to stop the asteroid? Shepard's role isn't in restarting the project: Shepard is fighting dozens of people who are trying to stop a massacre. When Shepard is the agent of destruction, the role changes.
We could even have had a clearly sympathetic Batarian try and reason with Shepard throughout the fighting. Nods to Bring Down the Sky, appeals to backstory (this won't bring back your parents, Colonist!), and just about every reasonable appeal from someone who doesn't believe that the Reapers will be here right now, in three hours, if we don't blow up a populated planet immediately.
Damn it, Arrival, why u written so sh*tty?
#1492
Posté 13 octobre 2011 - 11:10
Prince Zeel wrote...
OH FK this topic. I've seen a many of insightful discussions locked because it's gone on "too long" and that was 6 pages. This sh#t needs to be shut down. NOW.
Whats the matter? People are discussing story elements.
#1493
Posté 13 octobre 2011 - 11:10
AdmiralCheez wrote...
That would have kicked ass.Dean_the_Young wrote...
Imagine if Arrival had been played with Shepard not fighting indoctrinated Alliance soldiers, but Batarian Special Response commandos sent to stop the asteroid? Shepard's role isn't in restarting the project: Shepard is fighting dozens of people who are trying to stop a massacre. When Shepard is the agent of destruction, the role changes.
We could even have had a clearly sympathetic Batarian try and reason with Shepard throughout the fighting. Nods to Bring Down the Sky, appeals to backstory (this won't bring back your parents, Colonist!), and just about every reasonable appeal from someone who doesn't believe that the Reapers will be here right now, in three hours, if we don't blow up a populated planet immediately.
Damn it, Arrival, why u written so sh*tty?
Yes, I must concur. That is a much better spin on Arrival. I've thought about fighting batarians and the moral implication that pins down on Shepard before too.
#1494
Posté 13 octobre 2011 - 11:11
Note: I won't cry about one in ME 3 either - they just don't do anything for me.
When I can't control something no matter what - I simply have conviction to carry through. Not some self-doubt about "Oh, wouldn't it be nice if..." because there was no if. There was only: "Destroy 300,000 Batarians".
Modifié par Medhia Nox, 13 octobre 2011 - 11:11 .
#1495
Posté 13 octobre 2011 - 11:11
During the mission with Thane where the goal is to free the hanar scientists, you get hold of the untested prototype of a cure for Kepral syndrome.
At the final part of this mission the player's objective is to bring the cure safely back to the normandy, who will ship it to a secure hanar research-facility. At the end Thane's condition gets worse and he collapses, dying from suffocation. You now have two options: Let your trusted friend and companion/lover Thane die and save the cure for the hanar facility, or use the cure to save Thane's life, setting the hanar's research back several years and possibly dooming other drell suffering from this disease.
Maybe I derailed a bit here, but I'm not sure what we're discussing anyway!
#1496
Posté 13 octobre 2011 - 11:15
AdmiralCheez wrote...
That would have kicked ass.
Damn it, Arrival, why u written so sh*tty?
Another studio, I'd guess.
Can't really kill any other race without having bad consequences in ME3.
But hey, at least the blinks were the first ones to go in this cycle.
Modifié par Someone With Mass, 13 octobre 2011 - 11:15 .
#1497
Posté 13 octobre 2011 - 11:18
Honestly - if we're going for the "tough" choice (which wasn't a choice at all) - then take away the easy to hate race.
#1498
Posté 13 octobre 2011 - 11:19
Someone With Mass wrote...
AdmiralCheez wrote...
That would have kicked ass.
Damn it, Arrival, why u written so sh*tty?
Another studio, I'd guess.
Can't really kill any other race without having bad consequences in ME3.
But hey, at least the blinks were the first ones to go in this cycle.
Seriously, I don't know what it is, but I fracking HATE batarians. I mean I know Arrival wasn't good, but I enjoyed seeing that little blip disappear on the map.
Ima Baaaaaaaaaaaaaaaaaaaaaaad man!
Modifié par nelly21, 13 octobre 2011 - 11:20 .
#1499
Guest_Saphra Deden_*
Posté 13 octobre 2011 - 11:21
Guest_Saphra Deden_*
Athayniel wrote...
Yay, the false dichotomy again, because we haven't discussed that before at all. I also like how you ignored the part of my post where I say that I want that much control because it is my story as much as it is BioWare's.
No it is not your story and it never should be. Catering to the fans to such a degree is a bad thing.
#1500
Posté 13 octobre 2011 - 11:21
The thing is, I disagree. I don't feel guilty about having to leave a Virmire survivor to die at all, therefore the other emotions can have weight. Best of all possible worlds.AdmiralCheez wrote...
The difference between the two is that one is a plot device, therefore isn't really your fault, therefore you don't blame yourself, therefore you get pissed off at other people instead of feeling guilty.Dean_the_Young wrote...
Failure that is unavoidable, and failure that is easily and obviously avoidable, are two different forms of tragedy.
For example, choosing to let the Council die after I saved them three times in a row:
SH*T F*CK OH MY GOD THEY'RE JUST FLYING BY AND LETTING THEM ALL GET
BOMBARDED THIS IS AWFUL I TAKE IT BACK SAVE THEM SAVE THEM DAMMIT
DON'T RELOAD DON'T RELOAD DON'T RELOAD BE A MAN DON'T RELOAD F*CK SH*T SH*T.
Versus Virmire: Oh ffs plot get a life why do I have to do this god damn it Kaidan it's your turn.
Whereas while I (don't) feel guilty about the Council, in ME2 there was a rather heavy-handed 'better' and 'worse' treatment for saving them or not, even though leaving them to die was well called for at the end of ME1.
When the death of a character is optional-failure like in the suicide mission, it really has less weight than an absolute-scripted death. Having someone die at just about any phase is because you chose the 'bad' option, while there was a 'good' option. About the only place where a death is beyond clear-control is the Hold the Line score... and that kills poor Mordin for no clear or dramatic reason at all.I have no idea what you are saying here. Like, it's not a failure if Grunt lives? Because the point I was making was that named characters don't have to die to create loss and drama. I'm not sure what your angle is here.
The problem you come to with this is Bioware's capability for actually having a good reconciliation sub-plot. Which is, in my estimation, low.However, mandatorily not being able to romance stuff is also kind of stupid and forced. I don't expect them to be okay with it, certainly, and an epic why-the-hell-would-you-do-something-so-stupid-never-let-how-you-feel-get-in-the-way-again sort of fight would be awesome, but there should be the option to make up over it later. The Aliiance, however, could think you're a f*cktard no matter what, and the Very Important Plot Device will be guaranteed to f*ck everyone's sh*t up later, possibly meaning someone else dies and you may have no control over it (DELAYED STEALTH VIRMIRE).
The reason why 'random strangers versus your love interest' delimmas rarely work is because, well, when you can keep your love interest (and that includes a love-redemption), very few people care about who gets the shaft even if they 'lost' the mission. Kelly Chambers dying has more weight than Horizon Colonist dying because one is personal and the other is, well, not.
I prefer my space operas like I prefer my Gundam anime: with lots of angst and a bloody victory in which only a few survive.I mean, come on, space operas need lovey-dovey, right?
I might not be the best opinion.
I support the Conrad Verner interrupt.Seriously, though, there should be one or two interrupts in there that bite you in the ass, on both sides. We're so well-trained to always do quick-time events it's ridiculous. Time to re-wire our Skinner boxes, don't you think?
If the player presses the interrupt, Conrad Verner comes out, kicks ass, and makes explosions... and Shepard breaks the fourth wall to look at the camera and go 'wtf'?




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