Let me save them.
#1501
Posté 13 octobre 2011 - 11:23
He wants the pansy ending, we all know that'll ruin all the endings. Thus discussion over.
What's so hard about this, BSN? Jesus lord mercy.
#1502
Posté 13 octobre 2011 - 11:28
I'm the opposite here - if something "must" happen, then I am resolved to accept it.
Virmire I said: We'll, one of you have got to go - and since in my mind Kaidan and the bomb are more important than Ashley on a tower - I save Kaidan.
Arrival was a total waste on me. It was as deep as reading the prologue of a novel: "The world has burned - evil has won." OKay, big deal - now where are we going from here?
Modifié par Medhia Nox, 13 octobre 2011 - 11:34 .
#1503
Guest_Saphra Deden_*
Posté 13 octobre 2011 - 11:29
Guest_Saphra Deden_*
#1504
Posté 13 octobre 2011 - 11:32
Prince Zeel wrote...
STILL? What else is there to say?
He wants the pansy ending, we all know that'll ruin all the endings. Thus discussion over.
What's so hard about this, BSN? Jesus lord mercy.
Here's a proposition: Either contribute to the thread or ****** off with your lame comments that are just a waste of space, you pathetic troll.
#1505
Posté 13 octobre 2011 - 11:35
Saphra Deden wrote...
Athayniel wrote...
Yay, the false dichotomy again, because we haven't discussed that before at all. I also like how you ignored the part of my post where I say that I want that much control because it is my story as much as it is BioWare's.
No it is not your story and it never should be. Catering to the fans to such a degree is a bad thing.
Weren't you renegades crying about having to fight against Cerberus and not having the option to join them?
#1506
Guest_Saphra Deden_*
Posté 13 octobre 2011 - 11:36
Guest_Saphra Deden_*
#1507
Guest_Saphra Deden_*
Posté 13 octobre 2011 - 11:38
Guest_Saphra Deden_*
KotorEffect3 wrote...
Weren't you renegades crying about having to fight against Cerberus and not having the option to join them?
Some might, but I'm not. My only beef with it (was) that it didn't make sense. Though I actually think it makes sense enough now. Albeit, since I've become rather disillusioned with the protagonist of ME3 I've lost a lot of my drive to play it.
#1508
Guest_Catch This Fade_*
Posté 13 octobre 2011 - 11:39
Guest_Catch This Fade_*
Hypocrisy at its finest?KotorEffect3 wrote...
Saphra Deden wrote...
Athayniel wrote...
Yay, the false dichotomy again, because we haven't discussed that before at all. I also like how you ignored the part of my post where I say that I want that much control because it is my story as much as it is BioWare's.
No it is not your story and it never should be. Catering to the fans to such a degree is a bad thing.
Weren't you renegades crying about having to fight against Cerberus and not having the option to join them?
Modifié par jreezy, 13 octobre 2011 - 11:39 .
#1509
Posté 13 octobre 2011 - 11:45
Saphra Deden wrote...
KotorEffect3 wrote...
Weren't you renegades crying about having to fight against Cerberus and not having the option to join them?
Some might, but I'm not. My only beef with it (was) that it didn't make sense. Though I actually think it makes sense enough now. Albeit, since I've become rather disillusioned with the protagonist of ME3 I've lost a lot of my drive to play it.
Fair enough though I have seen other renagade players complain about it.
#1510
Posté 13 octobre 2011 - 11:49
I didn't feel guilty about Virmire, either. In fact, I rolled my eyes at the plot being stupid. It was jumping up and down all like HEY LOOK AT ME I'M DRAMATIC. So I let it kill people so it would shut up and leave me alone. Leaving Ash/Kaidan stung a little (mostly because of the damn music), but it was more forced and tedious than anything else.Dean_the_Young wrote...
The thing is, I disagree. I don't feel guilty about having to leave a Virmire survivor to die at all, therefore the other emotions can have weight. Best of all possible worlds.
You know what got me, though? The conversation with Ashley afterwards. When she says she should have been the one to die, when she talks about how useless she feels against the Reapers, when she expresses her guilt, then I feel it.
That cinematic/Udina's speech pretty much foreshadowed the hell out of how things would suck more if you let them die. And I really don't know how you can watch this cinematic and not feel like an ass.Whereas while I (don't) feel guilty about the Council, in ME2 there was a rather heavy-handed 'better' and 'worse' treatment for saving them or not, even though leaving them to die was well called for at the end of ME1.
"Commander... They've closed the channel..."
Me: FFFFUUUUU---
Should have been more 50/50, I agree. There shouldn't have been a "better" solution.
I dunno, Wrex's death was handled really well, and that one was optional...When the death of a character is optional-failure like in the suicide mission, it really has less weight than an absolute-scripted death. Having someone die at just about any phase is because you chose the 'bad' option, while there was a 'good' option. About the only place where a death is beyond clear-control is the Hold the Line score... and that kills poor Mordin for no clear or dramatic reason at all.
I think the SM's deaths were made to suck on purpose. They wanted you to get everyone out alive, I think. Even offered a big, shiny achievement.
Poorly written reconciliation is better than poorly written plot death.The problem you come to with this is Bioware's capability for actually having a good reconciliation sub-plot. Which is, in my estimation, low.
Then make it personal. Give us a General Pickett moment.The reason why 'random strangers versus your love interest' delimmas rarely work is because, well, when you can keep your love interest (and that includes a love-redemption), very few people care about who gets the shaft even if they 'lost' the mission. Kelly Chambers dying has more weight than Horizon Colonist dying because one is personal and the other is, well, not.
"We're secure on this end. Is the Plot Device safe?"
*silence*
"This is Shepard. Come in. Is the Plot Device secure?"
*silence, static, then an answer*
"... This is General Pretty Cool NPC. The Plot Device... gone. My men... everything's gone."
*LI and othe squadmates look at you in horror*
"General, what happened?"
"They're GONE, Shepard! Hear me? GONE."
Squadmate: "My god... an entire division..."
Other Squadmate: "And without that Plot Device..."
Shep: "There probably wasn't anything we could have done. We should get out of here."
*cue fight with LI*
Argh, Gundam. What a bunch of emo, melodramatic BS. Needs more robot fights and less filler with whiny pretty-boys in-between.I prefer my space operas like I prefer my Gundam anime: with lots of angst and a bloody victory in which only a few survive.
I might not be the best opinion.
FullMetal Alchemist? That's some good anime right there. Not Brotherhood, though (it's just not the same!).
Press X to Conrad. Yes.I support the Conrad Verner interrupt.
If the player presses the interrupt, Conrad Verner comes out, kicks ass, and makes explosions... and Shepard breaks the fourth wall to look at the camera and go 'wtf'?
#1511
Posté 14 octobre 2011 - 12:22
AdmiralCheez wrote...
I didn't feel guilty about Virmire, either. In fact, I rolled my eyes at the plot being stupid. It was jumping up and down all like HEY LOOK AT ME I'M DRAMATIC. So I let it kill people so it would shut up and leave me alone. Leaving Ash/Kaidan stung a little (mostly because of the damn music), but it was more forced and tedious than anything else.Dean_the_Young wrote...
The thing is, I disagree. I don't feel guilty about having to leave a Virmire survivor to die at all, therefore the other emotions can have weight. Best of all possible worlds.
You know what got me, though? The conversation with Ashley afterwards. When she says she should have been the one to die, when she talks about how useless she feels against the Reapers, when she expresses her guilt, then I feel it.That cinematic/Udina's speech pretty much foreshadowed the hell out of how things would suck more if you let them die. And I really don't know how you can watch this cinematic and not feel like an ass.Whereas while I (don't) feel guilty about the Council, in ME2 there was a rather heavy-handed 'better' and 'worse' treatment for saving them or not, even though leaving them to die was well called for at the end of ME1.
"Commander... They've closed the channel..."
Me: FFFFUUUUU---
Should have been more 50/50, I agree. There shouldn't have been a "better" solution.I dunno, Wrex's death was handled really well, and that one was optional...When the death of a character is optional-failure like in the suicide mission, it really has less weight than an absolute-scripted death. Having someone die at just about any phase is because you chose the 'bad' option, while there was a 'good' option. About the only place where a death is beyond clear-control is the Hold the Line score... and that kills poor Mordin for no clear or dramatic reason at all.
I think the SM's deaths were made to suck on purpose. They wanted you to get everyone out alive, I think. Even offered a big, shiny achievement.Poorly written reconciliation is better than poorly written plot death.The problem you come to with this is Bioware's capability for actually having a good reconciliation sub-plot. Which is, in my estimation, low.
Then make it personal. Give us a General Pickett moment.The reason why 'random strangers versus your love interest' delimmas rarely work is because, well, when you can keep your love interest (and that includes a love-redemption), very few people care about who gets the shaft even if they 'lost' the mission. Kelly Chambers dying has more weight than Horizon Colonist dying because one is personal and the other is, well, not.
"We're secure on this end. Is the Plot Device safe?"
*silence*
"This is Shepard. Come in. Is the Plot Device secure?"
*silence, static, then an answer*
"... This is General Pretty Cool NPC. The Plot Device... gone. My men... everything's gone."
*LI and othe squadmates look at you in horror*
"General, what happened?"
"They're GONE, Shepard! Hear me? GONE."
Squadmate: "My god... an entire division..."
Other Squadmate: "And without that Plot Device..."
Shep: "There probably wasn't anything we could have done. We should get out of here."
*cue fight with LI*Argh, Gundam. What a bunch of emo, melodramatic BS. Needs more robot fights and less filler with whiny pretty-boys in-between.I prefer my space operas like I prefer my Gundam anime: with lots of angst and a bloody victory in which only a few survive.
I might not be the best opinion.
FullMetal Alchemist? That's some good anime right there. Not Brotherhood, though (it's just not the same!).Press X to Conrad. Yes.I support the Conrad Verner interrupt.
If the player presses the interrupt, Conrad Verner comes out, kicks ass, and makes explosions... and Shepard breaks the fourth wall to look at the camera and go 'wtf'?
You think Gudam is bad just READ about Tomino earlier works - there is reason why he is called and father of "Kill'em all" . In one when you think it just can't get any worse... guesswhat it does... the universe goes BOOM.
And I agree and its given the poor written character death across the board is bad and worse than Deus Ex Machina ending.
#1512
Posté 14 octobre 2011 - 12:37
#1513
Guest_Saphra Deden_*
Posté 14 octobre 2011 - 12:40
Guest_Saphra Deden_*
jeweledleah wrote...
unnecessary character deaths just to create more drama make me want to strangle the writers. I'm looking at you, Joss Whendon, yes you >_>
It won't be unnecessary. The few die so the many can live.
#1514
Posté 14 octobre 2011 - 12:43
jeweledleah wrote...
unnecessary character deaths just to create more drama make me want to strangle the writers. I'm looking at you, Joss Whendon, yes you >_>
I agree - "Death Glare at Claremount." depending the how much I like the character it can go from straggle to imma beat them with bag full of oranges and a glare.
Espically if the author hands the character the idot ball and they forget just how badass they are....
#1515
Posté 14 octobre 2011 - 12:56
I brilliant alternative....would have made a blubbering mess of me...Dean_the_Young wrote...
Imagine if Arrival had been played with Shepard not fighting indoctrinated Alliance soldiers, but Batarian Special Response commandos sent to stop the asteroid? Shepard's role isn't in restarting the project: Shepard is fighting dozens of people who are trying to stop a massacre. When Shepard is the agent of destruction, the role changes.
We could even have had a clearly sympathetic Batarian try and reason with Shepard throughout the fighting. Nods to Bring Down the Sky, appeals to backstory (this won't bring back your parents, Colonist!), and just about every reasonable appeal from someone who doesn't believe that the Reapers will be here right now, in three hours, if we don't blow up a populated planet immediately.
#1516
Posté 14 octobre 2011 - 12:57
As I said before I thought the suicide mission would have been much better if the death checks had been much harder. Like even with every upgrade and and right decision there is a high probability someone would die.
Having to keep your fingers crossed that in this 5th replay all people will make it at last, would have a had great replay value as well.
#1517
Posté 14 octobre 2011 - 01:06
jeweledleah wrote...
unnecessary character deaths just to create more drama make me want to strangle the writers. I'm looking at you, Joss Whendon, yes you >_>
I honestly felt nothing about Wash's death, because it came out of the blue with absolutely no build up.
"Oh, he's dead. Bummer."
#1518
Posté 14 octobre 2011 - 01:08
#1519
Posté 14 octobre 2011 - 01:09
Yezdigerd wrote...
As I said before I thought the suicide mission would have been much better if the death checks had been much harder. Like even with every upgrade and and right decision there is a high probability someone would die.
Having to keep your fingers crossed that in this 5th replay all people will make it at last, would have a had great replay value as well.
I've heard that Mordin dies at the drop of a hat on the SM for some. That wouldn't motivate me for future playthroughs, if the teammates' fate rests on luck.
I can see where the appeal of a high probability of casualties comes from, though.
#1520
Posté 14 octobre 2011 - 01:10
exactly. well, I fell irritation with Joss. I pretty much went - WTF, Joss? what the hell was that all about? and Paul Ballard was no better. and honestly? that's how Virmire felt to me as well. WTF bioware?Someone With Mass wrote...
jeweledleah wrote...
unnecessary character deaths just to create more drama make me want to strangle the writers. I'm looking at you, Joss Whendon, yes you >_>
I honestly felt nothing about Wash's death, because it came out of the blue with absolutely no build up.
"Oh, he's dead. Bummer."
#1521
Guest_Saphra Deden_*
Posté 14 octobre 2011 - 01:12
Guest_Saphra Deden_*
I think it would have been interesting if during the planning phase everyone realized that whoever was sent into the vents was going to die. No way around it. They'd be cooked alive.
However the right person for the job would get it done and only they would die. Otherwise they're going to die and they'll be too slow and someone else is going to get killed before they can get the doors closed.
#1522
Posté 14 octobre 2011 - 01:13
Lock please.
#1523
Posté 14 octobre 2011 - 01:13
What if I don't want any deaths?
#1524
Posté 14 octobre 2011 - 01:14
Too bad. Sometimes people die. Especially during war.Medhia Nox wrote...
"Deaths should be unavoidable, but they should be up to the player." - that's a paradox.
What if I don't want any deaths?
#1525
Guest_Saphra Deden_*
Posté 14 octobre 2011 - 01:16
Guest_Saphra Deden_*
Medhia Nox wrote...
"Deaths should be unavoidable, but they should be up to the player." - that's a paradox.
What if I don't want any deaths?
You don't have a choice as to whether there will be deaths, only whom will die.
Choose which squadmate you will sacrifice to save the rest. That's hardest decision any officer will have to make. Many have made it before. Many will make it again. Lose one man, save 15, or 50, or 5 million.




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