@Saphra_Deden: And that makes something emotionally engaging for you? (It's a genuine question - not a criticism.)
Modifié par Medhia Nox, 14 octobre 2011 - 01:21 .
Modifié par Medhia Nox, 14 octobre 2011 - 01:21 .
Medhia Nox wrote...
"Deaths should be unavoidable, but they should be up to the player." - that's a paradox.
What if I don't want any deaths?
Modifié par Biotic Sage, 14 octobre 2011 - 01:19 .
Medhia Nox wrote...
You guys travel in packs I see.
I've had plenty of deaths in my play through - and I've already listed them.
Since I don't have a bromance or a LI - I don't have some selfish connection to the fawning sycophants on the Normandy. Losing them is hardly "emotional".
The choice becomes a cold, calculating one (arguably making me a better commander) - based on the needs of the "team" and the functions already filled by others.
Modifié par Biotic Sage, 14 octobre 2011 - 01:23 .
Medhia Nox wrote...
The choice becomes a cold, calculating one (arguably making me a better commander) - based on the needs of the "team" and the functions already filled by others.
Guest_Saphra Deden_*
Medhia Nox wrote...
@Saphra_Deden: And that makes something emotionally engaging for you? (It's a genuine question - not a criticism.)
Medhia Nox wrote...
Let me ask Biotic Sage, Saphra Deden, and Marshalleck - and your thought about Shepard letting himself die? I suppose you're against it? Is that not a double standard?
Would you be for it if you could - somehow - continue the game with just the rest of the crew (not viable with the way this game is designed).
Modifié par Biotic Sage, 14 octobre 2011 - 01:26 .
Modifié par KotorEffect3, 14 octobre 2011 - 01:28 .
Guest_Saphra Deden_*
Medhia Nox wrote...
Let me ask Biotic Sage, Saphra Deden, and Marshalleck - and your thought about Shepard letting himself die? I suppose you're against it? Is that not a double standard?
Guest_Saphra Deden_*
Medhia Nox wrote...
@Saphra_Deden: But I had finished everything before the Collectors took my crew - even Legion's loyalty mission - should I have simply tooled around the galaxy waiting for some timer to tick off?
KotorEffect3 wrote...
Squadmates will most likely be killable as they were in the first two games. However I don't want a speficific person to die no matter what every time. A virmire type situation is fine with me if you are forced to choose between squadmates but I don't want a situation where the same person dies in every playthrough because it is scripted that specific will die every time.
Saphra Deden wrote...
Medhia Nox wrote...
@Saphra_Deden: But I had finished everything before the Collectors took my crew - even Legion's loyalty mission - should I have simply tooled around the galaxy waiting for some timer to tick off?
No, what you should have done is grabbed the IFF as soon as possible. It was too mission critical to leave laying around out there. It was your only means of success so I'm curious as to why you delayed picking it up.
Medhia Nox wrote...
Let me ask Biotic Sage, Saphra Deden, and Marshalleck - and your thought about Shepard letting himself die? I suppose you're against it? Is that not a double standard?
Modifié par marshalleck, 14 octobre 2011 - 01:32 .
Biotic Sage wrote...
KotorEffect3 wrote...
Squadmates will most likely be killable as they were in the first two games. However I don't want a speficific person to die no matter what every time. A virmire type situation is fine with me if you are forced to choose between squadmates but I don't want a situation where the same person dies in every playthrough because it is scripted that specific will die every time.
Agreed. Your actions should dictate who dies or doesn't die, either by direct choice or inadvertantly. But SOMEONE should bite it. I think it's necessary for these kinds of stories.
KotorEffect3 wrote...
Biotic Sage wrote...
KotorEffect3 wrote...
Squadmates will most likely be killable as they were in the first two games. However I don't want a speficific person to die no matter what every time. A virmire type situation is fine with me if you are forced to choose between squadmates but I don't want a situation where the same person dies in every playthrough because it is scripted that specific will die every time.
Agreed. Your actions should dictate who dies or doesn't die, either by direct choice or inadvertantly. But SOMEONE should bite it. I think it's necessary for these kinds of stories.
And I am fine with that as long as I can save that person in a different playthrough and let someone else bite the dust just like Ash/Kaidan in ME 1.
Modifié par Biotic Sage, 14 octobre 2011 - 01:33 .
Biotic Sage wrote...
KotorEffect3 wrote...
Biotic Sage wrote...
KotorEffect3 wrote...
Squadmates will most likely be killable as they were in the first two games. However I don't want a speficific person to die no matter what every time. A virmire type situation is fine with me if you are forced to choose between squadmates but I don't want a situation where the same person dies in every playthrough because it is scripted that specific will die every time.
Agreed. Your actions should dictate who dies or doesn't die, either by direct choice or inadvertantly. But SOMEONE should bite it. I think it's necessary for these kinds of stories.
And I am fine with that as long as I can save that person in a different playthrough and let someone else bite the dust just like Ash/Kaidan in ME 1.
Then we are not at odds. I am at odds with the people who want there to be a possibility for Shepard and co. to go through the galactic war completely unscathed. That's ridiculous, even if you are the most completionist, prepared and awesome fighter there is.
Modifié par Medhia Nox, 14 octobre 2011 - 01:39 .
Medhia Nox wrote...
Let me ask Biotic Sage, Saphra Deden, and Marshalleck - and your thought about Shepard letting himself die? I suppose you're against it? Is that not a double standard?
Would you be for it if you could - somehow - continue the game with just the rest of the crew (not viable with the way this game is designed).
KotorEffect3 wrote...
Biotic Sage wrote...
KotorEffect3 wrote...
Biotic Sage wrote...
KotorEffect3 wrote...
Squadmates will most likely be killable as they were in the first two games. However I don't want a speficific person to die no matter what every time. A virmire type situation is fine with me if you are forced to choose between squadmates but I don't want a situation where the same person dies in every playthrough because it is scripted that specific will die every time.
Agreed. Your actions should dictate who dies or doesn't die, either by direct choice or inadvertantly. But SOMEONE should bite it. I think it's necessary for these kinds of stories.
And I am fine with that as long as I can save that person in a different playthrough and let someone else bite the dust just like Ash/Kaidan in ME 1.
Then we are not at odds. I am at odds with the people who want there to be a possibility for Shepard and co. to go through the galactic war completely unscathed. That's ridiculous, even if you are the most completionist, prepared and awesome fighter there is.
When I said someone else I meant a different squadmate. I didn't mean some random NPC.
Where did I say any such thing? I'm under no fool belief that Bioware won't cater to the self-martyrdom of their paladin contingent. Entertaining such a notion is a waste of time.Medhia Nox wrote...
@Marshalleck: But you don't want "room for both" - you want only the "grim dark" yes? You don't want allow those namby pamby paragons to enjoy the game - you want the game to not even have an ending for them. Am I correct in this?
Modifié par marshalleck, 14 octobre 2011 - 01:40 .
marshalleck wrote...
Where did I say any such thing? I'm under no fool belief that Bioware won't cater to the self-martyrdom of their paladin contingent.Medhia Nox wrote...
@Marshalleck: But you don't want "room for both" - you want only the "grim dark" yes? You don't want allow those namby pamby paragons to enjoy the game - you want the game to not even have an ending for them. Am I correct in this?
Modifié par Biotic Sage, 14 octobre 2011 - 01:42 .
Modifié par Medhia Nox, 14 octobre 2011 - 01:46 .