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#1651
DiebytheSword

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I don't mind voiced protagonists, and I'm an old school tabletop RPG player. I used to practice making different voices, pitches and accents so I could run a conversation between a few NPCs as the DM. When Hawk was voiced, I was alright with that. I'm not bothered by an unvoiced, but it feels . . . old time.

#1652
AdmiralCheez

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My one problem with unvoiced is that I tend to read really fast and then forget what "I" just said.

Or read it aloud. Which is worse.

That and it's weird when everyone else is voiced.

#1653
Guest_EternalAmbiguity_*

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At first I really didn't like the unvoiced, as I'd never seen it before, but it grew on me. I find it way easier to RP with, myself. Not just because there's not voice, but also because it's not a horrible synopsis of the line, and it usually means there are more dialog options.

I like how this thread has deviated from the topic completely at least a dozen times.

#1654
AdmiralCheez

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Topic, what topic?

This thread is now about ponies.

#1655
Guest_EternalAmbiguity_*

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 YES!!!
Twilight.
Twilight!!
*looks at sig* <3

#1656
marshalleck

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AdmiralCheez wrote...

My one problem with unvoiced is that I tend to read really fast and then forget what "I" just said.

Or read it aloud. Which is worse.

That and it's weird when everyone else is voiced.


Then just voice the protagonist like adults in Charlie Brown animated specials.

#1657
who would know

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I actually love scrambled psuedo-voice-overs, like in Okami, or Starfox Command. Not sure why. Something... maybe.

Where were we?

#1658
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Starfox!

"Fox, do a barrel roll!"

#1659
Guest_laecraft_*

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I'll give you that, SM was completely backwards. You can't fail it. The only way to fail it was to lose people. So it became not about defeating the Collectors, but about saving the squad. And it makes no sense whatsoever, because the easiest way to save them would've been not to take them to SM in the first place. I don't want such a situation to ever happen again. I want to strive for the same things Shepard strives for - saving the galaxy, not the squad. Of course, you already know that you can win the war, and Shepard doesn't know that. We need to be in the same boat. Winning the war should be hard, not a given.

SM gave a wrong impression to a lot of people. Because player and Shepard were striving for different things, many people decided that ME2 was about creating a great team and keeping them alive to fight the Reapers in ME3 - and not about fighting the Collectors in ME2, which was the goal was. Shepard babysits the crew throughout the game, giving people the wrong impression that they're now some kind of one big family, and Shepard is in charge of keeping them alive. And of course, Paragon Shepard completes this confusion by saying "let's bring our people home," as if it's the real goal for going after Collectors, and not the human colonies and the galaxy itself.

Paragon Shepard clings to her crew too much. It's unhealthy for the war. They should be placed under someone else's command. They shouldn't be staying on her ship. The attachment should be to the Earth, not to the crew. To entire species. Otherwise, Shepard will start sacrificing worlds to save teammates. And who could blame her, since the emotional attachement was built to them, and not to entire nations? Her teammates should be taken away and placed on their worlds, and they should stay there (which the expection of maybe one teammate you get to pick personally).

And if you really wanna save them, you gotta save those homeworlds.

It'll help you stay focused on the mission.

#1660
AdmiralCheez

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EternalAmbiguity wrote...

 YES!!!
Twilight.
Twilight!!
*looks at sig* <3

RARITY.  RARITYRARITYRARITY.

#1661
Guest_EternalAmbiguity_*

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AdmiralCheez wrote...

EternalAmbiguity wrote...

 YES!!!
Twilight.
Twilight!!
*looks at sig* <3

RARITY.  RARITYRARITYRARITY.


Blegh! Twilight is teh best, forevarz

#1662
Kaiser Shepard

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EternalAmbiguity wrote...

AdmiralCheez wrote...

EternalAmbiguity wrote...

 YES!!!
Twilight.
Twilight!!
*looks at sig* <3

RARITY.  RARITYRARITYRARITY.


Blegh! Twilight is teh best, forevarz

Oh, you girls and your ponies... :?

#1663
Guest_EternalAmbiguity_*

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Kaiser Shepard wrote...

EternalAmbiguity wrote...

AdmiralCheez wrote...

EternalAmbiguity wrote...

 YES!!!
Twilight.
Twilight!!
*looks at sig* <3

RARITY.  RARITYRARITYRARITY.


Blegh! Twilight is teh best, forevarz

Oh, you girls and your ponies... :?


I'm no girl, buster! I just love Twilight Sparkle.

#1664
jeweledleah

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laecraft wrote...

I'll give you that, SM was completely backwards. You can't fail it. The only way to fail it was to lose people. So it became not about defeating the Collectors, but about saving the squad. And it makes no sense whatsoever, because the easiest way to save them would've been not to take them to SM in the first place. I don't want such a situation to ever happen again. I want to strive for the same things Shepard strives for - saving the galaxy, not the squad. Of course, you already know that you can win the war, and Shepard doesn't know that. We need to be in the same boat. Winning the war should be hard, not a given.

SM gave a wrong impression to a lot of people. Because player and Shepard were striving for different things, many people decided that ME2 was about creating a great team and keeping them alive to fight the Reapers in ME3 - and not about fighting the Collectors in ME2, which was the goal was. Shepard babysits the crew throughout the game, giving people the wrong impression that they're now some kind of one big family, and Shepard is in charge of keeping them alive. And of course, Paragon Shepard completes this confusion by saying "let's bring our people home," as if it's the real goal for going after Collectors, and not the human colonies and the galaxy itself.

Paragon Shepard clings to her crew too much. It's unhealthy for the war. They should be placed under someone else's command. They shouldn't be staying on her ship. The attachment should be to the Earth, not to the crew. To entire species. Otherwise, Shepard will start sacrificing worlds to save teammates. And who could blame her, since the emotional attachement was built to them, and not to entire nations? Her teammates should be taken away and placed on their worlds, and they should stay there (which the expection of maybe one teammate you get to pick personally).

And if you really wanna save them, you gotta save those homeworlds.

It'll help you stay focused on the mission.


my renegade Shepard managed to get through suicide mission with no casualties, thank you very much.  she also managed to save Feros colony, intimidated Jong (and Wrex) into doing what she needed them to do, shamed Saren into offing himself and Admiralty board into aquitting Tali, and resolved every conflict with expedience... and minimum casualties.  you seem to think that saving everyone is a paragon domain and losing everyone is renegade, but I think you lost sight of what paragon/renegade was all about.  and its not good/evil.  its only the methods that they use that vary.  goals?  they are pretty much the same.

now, of course you can play your renegade as a homosidal jerk and paragon can be played as a snow white.  but it doesn't mean that that's all there is to them.

#1665
who would know

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laecraft wrote...

Her teammates should be taken away and placed on their worlds, and they should stay there (which the expection of maybe one teammate you get to pick personally).

Most intriguing...
Posted Image

Modifié par who would know, 14 octobre 2011 - 06:00 .


#1666
Computer_God91

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AdmiralCheez wrote...

Computer_God91 wrote...
Which is why I always do ultimate sacrifice. It's the "best" ending in my opinion.

Eh, it's not the "best," but it's better than letting someone else die in my place.  I think the principle behind it is more important than the theatrical effect.  Basically, I'd rather protect others than protect myself, and most of my Sheps, even the renegade ones, share that trait.


Warning to anyone who intend to beat DA:O Don't read this. Spoilers like mad.

Hence why I said in my opinion. This was my logic behind the choice and why I thought it was the best ending. All game I wanted revenge on Logain for the deaths King Cailan and Duncan two characters, although had very brief apperances in the game, I connected to really well. So at the landsmeet I refused to spare Logain, even though Riordan said we should put him through the joining (something I knew He'd survive thanks to those DLC gifts <_<) and let that decide his fate. I knew he'd survive so I killed him on the spot. Satisfied I went on with the game only to learn that one of us had to die in order to kill the Archdemon. Me and my hero complex wouldn't let Riordan or Alistiar do the sacrifice.

So fast forward Alistair is to be King although he doesn't care to be, but I know he'd make a great one. Morrigan offers me the Dark Ritual and a way to survive. I reject it because I want 100% certainty that the blight is going to stop with the death of the Archdemon and I felt like I deserved to die for getting myself into this position (Alistair is going to be King so he can't die, I had a feeling Riordan would die, and Logain was murdered by me out of revenge). So I marched onward to victory and my own sacrifice to save Fereldan. The feelings I felt while I watched my warden die and the cutscenes after where so awesome that any other ending to me doesn't feel right. Like I feel like I should have been the one to die on that tower or I shouldn't be regarded as a hero for doing the Dark Ritual to selfishly save myself.

You can bet your ass if there is an ultimate sacrifice ending as powerful as DA:O's in ME3 I'll do it without hesitation. Sure I'd love nothing more then to ride into the sunset with Liara, as I wanted to with Leliana but I feel like I just have to be the one to die on that tower.

So anyway that's why I felt like that was the "Best" ending in DA:O.

Modifié par Computer_God91, 14 octobre 2011 - 05:58 .


#1667
Lotion Soronarr

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[quote]Computer_God91 wrote...

[quote]Dave of Canada wrote...

[quote]Captain_Obvious wrote...

@ biotic sage, I'm still not understanding how making the ending I want and the ending you want are mutually exclusive. I don't care how your game ends. Why do you care how mine does? Why do you have to create a false dichotomy of death=correct ending? I want to play the hero. I want everyone to make it out. Why do you not want me to be able to do that? It doesn't affect you at all.[/quote]

You are able to make a choice.
> Sacrifice X, Y survives.
> Sacrifice Y, X survives.
> X and Y survive.

X and Y can be anything, from planet to Shepard's fish. A player who wants a happy ending is -never- going to pick the first two options, they'll always pick the X and Y survives option. Where's the hard choice there? Why advocate hard choices?

Those who want hard choices can pretend they are blind and don't see
"X and Y survive." as an option, however it's sheer existances removes from the drama of having the character die. Do you feel like you truly failed Tali when she gets shot in the face on your third playthrough because you decided to make Grunt your team leader for forced drama or do you feel bored because you had to force yourself to do it?
[/quote]

Also, the underlined is the issue.
if I have to specificly roleplay a certain way, and metagame choices to get my ending, then it's not a good choice.
I don't want to "pretend". I don't want my Sheppard to be a blind moron.

#1668
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I could swear I've seen that before, Computer_God.

#1669
Computer_God91

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EternalAmbiguity wrote...

I could swear I've seen that before, Computer_God.


Seen what..? :blink:

#1670
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Computer_God91 wrote...

EternalAmbiguity wrote...

I could swear I've seen that before, Computer_God.


Seen what..? :blink:


What you said there, your post. It may be just deja vu.

#1671
Computer_God91

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EternalAmbiguity wrote...

Computer_God91 wrote...

EternalAmbiguity wrote...

I could swear I've seen that before, Computer_God.


Seen what..? :blink:


What you said there, your post. It may be just deja vu.


It could be. Although I imagined freakier. The only other time I've said something similar to my post is in real life to my friends. So... Probably Deja Vu

Modifié par Computer_God91, 14 octobre 2011 - 06:16 .


#1672
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ah, yeah.

#1673
Tyrium

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I absolutely, definitely, want a "no one left behind" ending - if it is difficult to achive. I want it to be something we have to plan for, work towards, but definitely possible.

#1674
Lotion Soronarr

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MrFob wrote...
The only people that wont be satisfied by this solution would be those who cannot see that ME is all about telling the story that they want to experience rather than a competition between storylines. It is not a challange to find the "best ending". It is about finding the best ending for you and immerse yourself in the story that leads up to it.


It is for Sheppard.

#1675
Tyrium

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Computer_God91 wrote...

AdmiralCheez wrote...

Computer_God91 wrote...
Which is why I always do ultimate sacrifice. It's the "best" ending in my opinion.

Eh, it's not the "best," but it's better than letting someone else die in my place.  I think the principle behind it is more important than the theatrical effect.  Basically, I'd rather protect others than protect myself, and most of my Sheps, even the renegade ones, share that trait.


Warning to anyone who intend to beat DA:O Don't read this. Spoilers like mad.

Hence why I said in my opinion. This was my logic behind the choice and why I thought it was the best ending. All game I wanted revenge on Logain for the deaths King Cailan and Duncan two characters, although had very brief apperances in the game, I connected to really well. So at the landsmeet I refused to spare Logain, even though Riordan said we should put him through the joining (something I knew He'd survive thanks to those DLC gifts <_<) and let that decide his fate. I knew he'd survive so I killed him on the spot. Satisfied I went on with the game only to learn that one of us had to die in order to kill the Archdemon. Me and my hero complex wouldn't let Riordan or Alistiar do the sacrifice.

So fast forward Alistair is to be King although he doesn't care to be, but I know he'd make a great one. Morrigan offers me the Dark Ritual and a way to survive. I reject it because I want 100% certainty that the blight is going to stop with the death of the Archdemon and I felt like I deserved to die for getting myself into this position (Alistair is going to be King so he can't die, I had a feeling Riordan would die, and Logain was murdered by me out of revenge). So I marched onward to victory and my own sacrifice to save Fereldan. The feelings I felt while I watched my warden die and the cutscenes after where so awesome that any other ending to me doesn't feel right. Like I feel like I should have been the one to die on that tower or I shouldn't be regarded as a hero for doing the Dark Ritual to selfishly save myself.

You can bet your ass if there is an ultimate sacrifice ending as powerful as DA:O's in ME3 I'll do it without hesitation. Sure I'd love nothing more then to ride into the sunset with Liara, as I wanted to with Leliana but I feel like I just have to be the one to die on that tower.

So anyway that's why I felt like that was the "Best" ending in DA:O.


I, on the other hand, think the "best" ending is Loghain dead, Anora on the throne, and my Cousland and Alistair off with the Wardens (that's right, I play a non queen Cousland). I like that it is possible to have that happy ending.

Choices are good though, different ways to play it make it appeal to a much wider audience. After all, what happens in one person's game is totally different to another person's game. Each Shepard (or warden, or Hawke) is an entirely new universe. That's what I love about these games.